Player Matchup

Artio
Artio
 
Artio
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
NecroQuake
Cernunnos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 89L
1,521 Elo+
Solo
Surtr
Surtr
Tybouh
Surtr
Level 171
God Stats
81W - 54L
1,591 SR
Queue Stats
614W - 575L
1,492 Elo+
Solo
Yu Huang
Yu Huang
vetvrij_hommel
Yu Huang
Level 40
God Stats
7W - 9L
1,470 SR
Queue Stats
83W - 129L
1,382 Elo+
Party 1
Poseidon
Poseidon
xXNoobSlayerXxX
Poseidon
Level 20
God Stats
2W - 4L
1,500 SR
Queue Stats
20W - 24L
1,481 Elo+
Party 1
Team Averages
Level 105
1,512 SR
1,475 Elo+

VS

Team Averages
Level 165
1,372 SR
1,543 Elo+
Odin
Odin
Dajofi
Odin
Level 196
God Stats
0W - 2L
1,181 SR
Queue Stats
146W - 133L
1,556 Elo+
Party 2
Danzaburou
Danzaburou
JackW4rby
Danzaburou
Level 158
God Stats
2W - 6L
1,302 SR
Queue Stats
128W - 118L
1,540 Elo+
Party 2
Sylvanus
Sylvanus
MuFcJ99
Sylvanus
Level 159
God Stats
0W - 2L
1,294 SR
Queue Stats
153W - 139L
1,549 Elo+
Party 2
Baron Samedi
Baron Samedi
Pickwhip
Baron Samedi
Level 158
God Stats
0W - 1L
1,612 SR
Queue Stats
142W - 132L
1,548 Elo+
Party 2
The Morrigan
The Morrigan
Tutumpak
The Morrigan
Level 152
God Stats
2W - 4L
1,474 SR
Queue Stats
414W - 368L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
1 / 5 / 7
7,451
438
6,182
17,873
12,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
NecroQuake
Cernunnos
16
4 / 6 / 3
9,815
577
11,299
12,668
5,028
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Surtr
Tybouh
Surtr
15
2 / 0 / 8
9,903
583
8,205
11,306
9,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
16
5 / 2 / 7
10,273
604
9,134
5,935
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
17
10 / 6 / 10
10,901
641
16,565
13,776
4,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Dajofi
Odin
15
4 / 4 / 5
8,507
500
6,649
14,641
4,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Danzaburou
JackW4rby
Danzaburou
15
6 / 5 / 4
9,417
554
12,887
15,859
5,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
MuFcJ99
Sylvanus
13
1 / 5 / 8
7,284
428
7,738
16,973
11,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Pickwhip
Baron Samedi
15
7 / 6 / 1
9,742
573
10,615
11,789
4,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
Tutumpak
The Morrigan
7
0 / 2 / 0
6,065
357
2,073
3,668
887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
36
22
Kills
18
19
Deaths
22
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
5
7
0.9
L
Odin
Dajofi
Odin
4
4
5
1.63
L
Danzaburou
JackW4rby
Danzaburou
6
5
4
1.6
L
Sylvanus
MuFcJ99
Sylvanus
1
5
8
1
W
Cernunnos
NecroQuake
Cernunnos
4
6
3
0.92
L
Baron Samedi
Pickwhip
Baron Samedi
7
6
1
1.25
L
The Morrigan
Tutumpak
The Morrigan
0
2
0
0
W
Surtr
Tybouh
Surtr
2
0
8
6
W
Yu Huang
5
2
7
4.25
W
Poseidon
10
6
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,385
Damage
39,962
61,558
Taken
62,930
32,933
Mitigated
27,357
13,484
Healing
21,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,182
722
551
4,705
17,873
12,111
0
6,488
11,385
14,130
0
L
Odin
Dajofi
Odin
6,649
1,076
0
6,120
14,641
4,941
0
7,297
6,957
0
61,620
L
Danzaburou
JackW4rby
Danzaburou
12,887
6,236
0
5,545
15,859
5,445
499
7,382
8,431
0
70,823
L
Sylvanus
MuFcJ99
Sylvanus
7,738
2,072
2,204
3,853
16,973
11,589
0
9,246
7,537
22,856
6,558
W
Cernunnos
NecroQuake
Cernunnos
11,299
6,523
0
4,174
12,668
5,028
1,899
2,004
10,664
0
82,519
L
Baron Samedi
Pickwhip
Baron Samedi
10,615
44
486
931
11,789
4,495
0
8,572
2,866
63,185
1,607
L
The Morrigan
Tutumpak
The Morrigan
2,073
779
0
1,940
3,668
887
0
196
3,136
18,278
2,760
W
Surtr
Tybouh
Surtr
8,205
2,200
0
2,475
11,306
9,420
38
3,693
7,613
8,215
57,567
W
Yu Huang
9,134
155
0
250
5,935
1,739
0
3,345
2,590
60,195
617
W
Poseidon
16,565
3,537
0
1,329
13,776
4,635
299
4,789
8,987
86,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,343
Gold Earned
41,015
504
Minions Killed
419
0
Camps Cleared
0
1,741,235
Distance Traveled
1,397,084
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,451
438
15
1
0
367,391
3
L
Odin
8,507
500
92
5
0
367,301
0
L
Danzaburou
9,417
554
113
7
0
311,680
1
L
Sylvanus
7,284
428
46
3
0
296,949
3
W
Cernunnos
9,815
577
127
7
0
321,348
4
L
Baron Samedi
9,742
573
122
7
0
310,108
4
L
The Morrigan
6,065
357
46
3
0
111,046
0
W
Surtr
9,903
583
109
6
0
334,629
7
W
Yu Huang
10,273
604
131
8
0
354,818
6
W
Poseidon
10,901
641
122
7
0
363,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role