Player Matchup

Medusa
Medusa
ChampDaDon
Medusa
Level 33
God Stats
2W - 3L
1,564 SR
Queue Stats
102W - 104L
1,312 Elo+
Party 2
Cthulhu
Cthulhu
ChickenMcgoo
Cthulhu
Level 18
God Stats
0W - 2L
1,348 SR
Queue Stats
28W - 42L
1,368 Elo+
Party 2
Baron Samedi
Baron Samedi
KillingSpreee67
Baron Samedi
Level 46
God Stats
5W - 4L
1,490 SR
Queue Stats
104W - 125L
1,460 Elo+
Party 3
Nemesis
Nemesis
Shekels7339
Nemesis
Level 85
God Stats
11W - 12L
1,511 SR
Queue Stats
363W - 375L
1,518 Elo+
Party 3
Surtr
Surtr
lilbung23
Surtr
Level 107
God Stats
14W - 11L
1,676 SR
Queue Stats
532W - 536L
1,429 Elo+
Solo
Team Averages
Level 58
1,518 SR
1,417 Elo+

VS

Team Averages
Level 83
1,546 SR
1,454 Elo+
Scylla
Scylla
 
Scylla
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
CrazyBuilder978
Surtr
Level 116
God Stats
2W - 1L
1,589 SR
Queue Stats
49W - 41L
1,475 Elo+
Solo
Jing Wei
Jing Wei
Rissa-Strong
Jing Wei
Level 59
God Stats
2W - 2L
1,641 SR
Queue Stats
3W - 4L
1,428 Elo+
Party 1
Ares
Ares
TheStealDeals
Ares
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,428 Elo+
Party 1
Loki
Loki
yeehaw cran
Loki
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ChampDaDon
Medusa
14
6 / 4 / 4
8,482
530
10,968
11,954
4,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
ChickenMcgoo
Cthulhu
14
3 / 1 / 1
8,600
538
3,646
10,779
8,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Baron Samedi
KillingSpreee67
Baron Samedi
15
4 / 4 / 1
8,782
549
5,126
10,834
6,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Shekels7339
Nemesis
11
3 / 2 / 3
7,373
461
5,865
10,671
3,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Surtr
lilbung23
Surtr
11
3 / 5 / 3
7,198
450
7,723
16,567
9,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
5 / 1 / 3
9,388
587
12,038
7,592
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
8 / 4 / 5
9,422
589
12,365
14,920
11,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
Rissa-Strong
Jing Wei
12
0 / 3 / 0
7,574
473
3,993
6,259
1,747
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 5 / 5
7,959
497
6,780
17,284
9,366
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

11
0 / 6 / 4
6,936
434
4,069
8,962
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
33
19
Kills
16
16
Deaths
19
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
1
3
6.5
L
Medusa
ChampDaDon
Medusa
6
4
4
2
L
Cthulhu
ChickenMcgoo
Cthulhu
3
1
1
3.5
W
8
4
5
2.63
L
Baron Samedi
KillingSpreee67
Baron Samedi
4
4
1
1.13
W
Jing Wei
Rissa-Strong
Jing Wei
0
3
0
0
L
Nemesis
Shekels7339
Nemesis
3
2
3
2.25
W
3
5
5
1.1
L
Surtr
lilbung23
Surtr
3
5
3
0.9
W
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,328
Damage
39,245
60,805
Taken
55,017
32,369
Mitigated
27,179
12,129
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
12,038
907
0
1,357
7,592
2,321
68
2,136
5,382
60,766
209
L
Medusa
ChampDaDon
Medusa
10,968
5,562
0
470
11,954
4,147
0
4,484
7,470
0
63,269
L
Cthulhu
ChickenMcgoo
Cthulhu
3,646
149
0
1,324
10,779
8,837
586
1,533
9,246
39,742
1,530
W
12,365
4,286
0
2,243
14,920
11,616
950
2,048
12,583
4,672
50,173
L
Baron Samedi
KillingSpreee67
Baron Samedi
5,126
594
517
1,473
10,834
6,038
0
4,382
6,452
51,719
999
W
Jing Wei
Rissa-Strong
Jing Wei
3,993
2,049
0
700
6,259
1,747
132
2,945
2,974
0
40,136
L
Nemesis
Shekels7339
Nemesis
5,865
3,056
0
5,497
10,671
3,459
0
2,394
8,277
0
40,019
W
6,780
997
0
3,157
17,284
9,366
700
749
16,183
31,068
0
L
Surtr
lilbung23
Surtr
7,723
2,611
0
2,848
16,567
9,888
10
7,778
8,789
864
33,807
W
4,069
859
0
1,701
8,962
2,129
133
645
8,247
0
30,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,435
Gold Earned
41,279
393
Minions Killed
357
0
Camps Cleared
0
1,517,046
Distance Traveled
1,583,006
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,388
587
114
7
0
325,308
2
L
Medusa
8,482
530
93
6
0
301,984
0
L
Cthulhu
8,600
538
78
5
0
320,275
0
W
Surtr
9,422
589
83
5
0
327,401
2
L
Baron Samedi
8,782
549
101
6
0
311,514
0
W
Jing Wei
7,574
473
76
5
0
302,797
0
L
Nemesis
7,373
461
71
4
0
282,206
0
W
Ares
7,959
497
39
2
0
299,221
0
L
Surtr
7,198
450
50
3
0
301,067
0
W
Loki
6,936
434
45
3
0
328,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role