Player Matchup

Merlin
Merlin
Hanako4930
Merlin
Level 65
God Stats
5W - 2L
1,711 SR
Queue Stats
69W - 64L
1,429 Elo+
Party 1
Mercury
Mercury
IdIeDeathGambIe
Mercury
Level 49
God Stats
6W - 4L
1,501 SR
Queue Stats
123W - 137L
1,424 Elo+
Solo
Aphrodite
Aphrodite
PIastique DoII
Aphrodite
Level 60
God Stats
4W - 0L
1,395 SR
Queue Stats
68W - 60L
1,515 Elo+
Party 1
Ymir
Ymir
Rawgirthy
Ymir
Level 89
God Stats
38W - 41L
1,554 SR
Queue Stats
515W - 538L
1,497 Elo+
Solo
Nut
Nut
Shadowraith6121
Nut
Level 62
God Stats
1W - 2L
1,325 SR
Queue Stats
83W - 81L
1,545 Elo+
Party 1
Team Averages
Level 65
1,497 SR
1,482 Elo+

VS

Team Averages
Level 50
1,607 SR
1,321 Elo+
Neith
Neith
LavishGenie176
Neith
Level 37
God Stats
4W - 2L
1,830 SR
Queue Stats
115W - 135L
1,364 Elo+
Party 2
Charon
Charon
Lostlegion74
Charon
Level 14
God Stats
4W - 1L
1,830 SR
Queue Stats
20W - 18L
1,195 Elo+
Party 2
Thor
Thor
SkodenBoston
Thor
Level 95
God Stats
21W - 15L
1,508 SR
Queue Stats
89W - 92L
1,425 Elo+
Solo
Erlang Shen
Erlang Shen
SovietBean74
Erlang Shen
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,232 Elo+
Party 2
Baron Samedi
Baron Samedi
YNG Beast8613
Baron Samedi
Level 86
God Stats
8W - 8L
1,365 SR
Queue Stats
140W - 134L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hanako4930
Merlin
15
4 / 6 / 9
9,744
541
11,583
10,131
3,209
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

19
9 / 3 / 6
11,013
612
15,462
15,163
6,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
PIastique DoII
Aphrodite
13
1 / 1 / 8
7,773
432
2,980
8,221
5,669
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ymir
17
10 / 0 / 5
11,625
646
11,927
11,217
10,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

14
3 / 1 / 7
8,802
489
10,418
10,499
3,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
7,642
425
11,996
16,826
6,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
11
1 / 4 / 1
7,477
415
5,126
17,238
15,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 4
8,303
461
4,586
12,724
4,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
SovietBean74
Erlang Shen
8
0 / 5 / 0
6,146
341
476
6,760
2,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
YNG Beast8613
Baron Samedi
14
7 / 9 / 0
8,791
488
10,893
15,545
8,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
27
Kills
11
11
Deaths
27
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
Hanako4930
Merlin
4
6
9
1.42
W
9
3
6
4
L
2
7
2
0.43
L
Charon
1
4
1
0.38
W
Aphrodite
PIastique DoII
Aphrodite
1
1
8
5
W
Ymir
10
0
5
12.5
W
3
1
7
6.5
L
1
2
4
1.5
L
Erlang Shen
SovietBean74
Erlang Shen
0
5
0
0
L
Baron Samedi
YNG Beast8613
Baron Samedi
7
9
0
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,370
Damage
33,077
55,231
Taken
69,093
29,214
Mitigated
37,912
15,370
Healing
15,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Hanako4930
Merlin
11,583
1,476
0
620
10,131
3,209
2,188
4,519
5,612
49,735
850
W
15,462
7,983
0
730
15,163
6,228
0
3,625
11,538
0
99,755
L
11,996
1,867
0
4,085
16,826
6,241
0
6,961
9,691
0
60,087
L
Charon
5,126
957
0
2,083
17,238
15,205
130
4,481
12,701
20,236
0
W
Aphrodite
PIastique DoII
Aphrodite
2,980
456
4,584
5,465
8,221
5,669
340
1,669
6,552
19,280
0
W
Ymir
11,927
1,900
0
1,968
11,217
10,660
812
3,433
7,784
75,270
2,085
W
10,418
4,921
164
1,839
10,499
3,448
997
3,088
7,411
0
52,065
L
4,586
513
0
5,444
12,724
4,790
0
1,219
11,465
0
61,475
L
Erlang Shen
SovietBean74
Erlang Shen
476
160
0
1,166
6,760
2,873
0
3,185
3,299
0
18,333
L
Baron Samedi
YNG Beast8613
Baron Samedi
10,893
122
139
2,241
15,545
8,803
0
9,673
5,625
53,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,957
Gold Earned
38,359
465
Minions Killed
326
0
Camps Cleared
0
1,739,824
Distance Traveled
1,449,501
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,744
541
93
5
0
320,465
0
W
Mercury
11,013
612
133
7
0
426,237
0
L
Neith
7,642
425
73
4
0
295,518
0
L
Charon
7,477
415
34
2
0
349,565
0
W
Aphrodite
7,773
432
25
1
0
332,265
0
W
Ymir
11,625
646
140
8
0
324,260
0
W
Nut
8,802
489
74
4
0
336,597
0
L
Thor
8,303
461
99
6
0
332,043
2
L
Erlang Shen
6,146
341
37
2
0
172,442
0
L
Baron Samedi
8,791
488
83
5
0
299,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role