Player Matchup

Hercules
Hercules
Fangkiller504
Hercules
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,422 Elo+
Solo
Surtr
Surtr
I_am_the_Char
Surtr
Level 89
God Stats
2W - 3L
1,509 SR
Queue Stats
275W - 258L
1,437 Elo+
Party 2
Zhong Kui
Zhong Kui
MangelRainbow
Zhong Kui
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,571 Elo+
Solo
Ganesha
Ganesha
pocketballoon5
Ganesha
Level 106
God Stats
0W - 6L
1,036 SR
Queue Stats
259W - 270L
1,437 Elo+
Party 2
Scylla
Scylla
vaIeskxa
Scylla
Level 102
God Stats
0W - 1L
1,602 SR
Queue Stats
7W - 5L
1,607 Elo+
Solo
Team Averages
Level 83
1,429 SR
1,495 Elo+

VS

Team Averages
Level 110
1,327 SR
1,414 Elo+
Hercules
Hercules
Aaron_9087w
Hercules
Level 86
God Stats
1W - 1L
1,261 SR
Queue Stats
45W - 52L
1,431 Elo+
Solo
Sol
Sol
Baby Cakes18224
Sol
Level 124
God Stats
6W - 5L
1,452 SR
Queue Stats
339W - 342L
1,438 Elo+
Solo
Nox
Nox
Ragglebam
Nox
Level 128
God Stats
1W - 0L
1,138 SR
Queue Stats
51W - 58L
1,370 Elo+
Party 1
Fafnir
Fafnir
RudePineapple71
Fafnir
Level 86
God Stats
2W - 1L
1,519 SR
Queue Stats
388W - 391L
1,441 Elo+
Solo
Jing Wei
Jing Wei
TheDawnWarrior
Jing Wei
Level 125
God Stats
1W - 1L
1,263 SR
Queue Stats
53W - 58L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fangkiller504
Hercules
16
6 / 6 / 2
9,363
780
15,319
29,004
33,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 5 / 4
9,396
783
14,397
16,078
10,045
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
MangelRainbow
Zhong Kui
15
2 / 8 / 6
8,687
724
15,335
14,673
14,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 7 / 4
8,222
685
6,397
16,970
16,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
vaIeskxa
Scylla
1
0 / 0 / 0
3,188
266
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aaron_9087w
Hercules
18
5 / 0 / 17
10,471
873
8,525
19,045
13,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
8 / 1 / 13
10,828
902
18,615
13,229
4,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
3 / 2 / 19
10,082
840
11,374
7,911
3,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 17
10,235
853
7,124
12,988
19,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
17
7 / 6 / 13
10,835
903
19,592
12,961
5,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
105
11
Kills
26
26
Deaths
11
16
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Hercules
Aaron_9087w
Hercules
5
0
17
13.5
W
8
1
13
14.5
L
Hercules
Fangkiller504
Hercules
6
6
2
1.17
L
3
5
4
1
L
Zhong Kui
MangelRainbow
Zhong Kui
2
8
6
0.63
W
3
2
19
6.25
W
3
2
17
5.75
W
Jing Wei
7
6
13
2.25
L
0
7
4
0.29
L
Scylla
vaIeskxa
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,448
Damage
65,230
76,725
Taken
66,134
75,042
Mitigated
46,583
18,649
Healing
35,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Aaron_9087w
Hercules
8,525
1,609
1,473
12,019
19,045
13,290
298
6,392
12,653
0
14,310
W
18,615
4,486
3,096
8,576
13,229
4,900
2,447
5,755
7,474
39,362
0
L
Hercules
Fangkiller504
Hercules
15,319
2,097
690
11,344
29,004
33,501
0
11,089
17,915
2,128
22,362
L
14,397
4,421
469
1,685
16,078
10,045
95
9,067
7,011
837
32,913
L
Zhong Kui
MangelRainbow
Zhong Kui
15,335
1,494
609
2,045
14,673
14,757
0
9,289
5,384
22,916
1,116
W
11,374
1,159
363
1,106
7,911
3,176
2,026
3,280
4,175
32,924
0
W
7,124
1,651
1,513
4,149
12,988
19,435
644
3,962
9,026
19,564
1,014
W
Jing Wei
19,592
14,218
1,354
2,214
12,961
5,782
3,039
3,429
9,456
0
31,945
L
6,397
121
324
1,483
16,970
16,739
0
6,654
10,316
14,992
0
L
Scylla
vaIeskxa
Scylla
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,856
Gold Earned
52,451
86
Minions Killed
186
0
Camps Cleared
0
831,840
Distance Traveled
1,229,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,471
873
15
1
0
277,534
0
W
Sol
10,828
902
51
4
0
260,386
0
L
Hercules
9,363
780
21
2
0
217,416
0
L
Surtr
9,396
783
40
3
0
233,190
0
L
Zhong Kui
8,687
724
23
2
0
192,101
0
W
Nox
10,082
840
52
4
0
224,853
0
W
Fafnir
10,235
853
19
2
0
241,665
0
W
Jing Wei
10,835
903
49
4
0
224,916
0
L
Ganesha
8,222
685
2
0
0
189,133
0
L
Scylla
3,188
266
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role