Player Matchup

Lancelot
Lancelot
CaptainGuuchie
Lancelot
Level 105
God Stats
2W - 3L
1,508 SR
Queue Stats
121W - 125L
1,597 Elo+
Party 1
Erlang Shen
Erlang Shen
kevyn179
Erlang Shen
Level 123
God Stats
1W - 1L
1,642 SR
Queue Stats
77W - 64L
1,687 Elo+
Party 1
Kukulkan
Kukulkan
zachmaniac108
Kukulkan
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,466 Elo+
Solo
Team Averages
Level 107
1,550 SR
1,583 Elo+

VS

Team Averages
Level 140
1,778 SR
1,592 Elo+
Baron Samedi
Baron Samedi
Arachne657
Baron Samedi
Level 102
God Stats
4W - 2L
1,935 SR
Queue Stats
106W - 109L
1,511 Elo+
Party 2
Cthulhu
Cthulhu
JmanG721
Cthulhu
Level 127
God Stats
17W - 9L
1,676 SR
Queue Stats
48W - 42L
1,627 Elo+
Solo
Xbalanque
Xbalanque
LillyBubbleBunny
Xbalanque
Level 192
God Stats
5W - 3L
1,723 SR
Queue Stats
111W - 102L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
0 / 3 / 0
7,054
705
4,199
7,711
4,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
kevyn179
Erlang Shen
13
1 / 2 / 2
7,446
745
4,985
9,486
7,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
zachmaniac108
Kukulkan
13
1 / 3 / 1
7,352
735
4,494
5,417
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arachne657
Baron Samedi
14
2 / 1 / 4
7,983
798
4,793
5,630
2,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
JmanG721
Cthulhu
15
3 / 0 / 5
8,676
868
9,244
9,860
8,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
14
3 / 2 / 4
8,344
834
5,320
6,125
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
8
8
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Arachne657
Baron Samedi
2
1
4
4
L
Lancelot
0
3
0
0
W
Cthulhu
JmanG721
Cthulhu
3
0
5
5.5
W
Xbalanque
3
2
4
2.5
L
Erlang Shen
kevyn179
Erlang Shen
1
2
2
1
L
Kukulkan
zachmaniac108
Kukulkan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,678
Damage
19,357
22,614
Taken
21,615
13,586
Mitigated
12,326
3,598
Healing
4,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Arachne657
Baron Samedi
4,793
151
514
816
5,630
2,256
0
1,070
4,378
20,697
326
L
Lancelot
4,199
510
0
832
7,711
4,545
0
3,658
3,522
0
19,011
W
Cthulhu
JmanG721
Cthulhu
9,244
1,281
166
2,403
9,860
8,030
0
1,809
7,513
24,037
1,256
W
Xbalanque
5,320
3,134
0
945
6,125
2,040
340
1,080
4,787
0
30,965
L
Erlang Shen
kevyn179
Erlang Shen
4,985
2,093
0
1,548
9,486
7,172
0
4,673
4,026
0
14,139
L
Kukulkan
zachmaniac108
Kukulkan
4,494
296
0
1,218
5,417
1,869
0
3,386
1,666
25,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,852
Gold Earned
25,003
113
Minions Killed
138
0
Camps Cleared
0
569,584
Distance Traveled
562,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,983
798
41
4
0
168,627
0
L
Lancelot
7,054
705
32
3
0
201,772
0
W
Cthulhu
8,676
868
43
4
0
216,946
0
W
Xbalanque
8,344
834
54
5
0
176,524
0
L
Erlang Shen
7,446
745
23
2
0
196,056
0
L
Kukulkan
7,352
735
58
6
0
171,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role