Player Matchup

Kukulkan
Kukulkan
Silver III
 
Kukulkan
Silver III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Gold II
Locchi
Ne Zha
Gold II
Level 185
God Stats
2W - 8L
1,304 SR
Queue Stats
250W - 290L
1,534 MMR
Party 1
Cerberus
Cerberus
Bronze IV
dapesaro26
Cerberus
Bronze IV
Level 101
God Stats
0W - 1L
1,628 SR
Queue Stats
0W - 6L
1,304 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,477 SR
1,446 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,555 SR
1,416 MMR
Neith
Neith
Silver I
 
Neith
Silver I
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
MOSSTEEN
Baron Samedi
Silver II
Level 116
God Stats
11W - 5L
1,670 SR
Queue Stats
15W - 19L
1,374 MMR
Party 2
Fafnir
Fafnir
Silver II
TokeNsmok3zs
Fafnir
Silver II
Level 126
God Stats
6W - 5L
1,496 SR
Queue Stats
15W - 19L
1,374 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
1 / 4 / 2
9,123
760
9,033
7,674
2,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
Locchi
Ne Zha
15
2 / 6 / 1
9,426
786
9,014
12,125
5,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Cerberus
dapesaro26
Cerberus
14
1 / 4 / 1
8,756
730
3,216
11,485
10,490
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CthulhuAtlasBacchusAo KuangThoth

VS

Bans
BastetMedusaAnubisIshtarPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
6 / 1 / 7
11,964
997
12,642
11,394
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Baron Samedi
MOSSTEEN
Baron Samedi
16
5 / 1 / 5
10,587
882
9,946
10,642
5,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
16
3 / 2 / 7
10,308
859
6,314
14,376
13,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
14
14
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
4
2
0.5
W
Neith
 
Neith
6
1
7
9.5
L
Ne Zha
Locchi
Ne Zha
2
6
1
0.42
W
Baron Samedi
MOSSTEEN
Baron Samedi
5
1
5
7.5
W
Fafnir
3
2
7
3.25
L
Cerberus
dapesaro26
Cerberus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,263
Damage
28,902
31,284
Taken
36,412
18,507
Mitigated
23,334
2,609
Healing
18,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
9,033
514
0
0
7,674
2,207
0
4,516
3,096
36,463
0
W
Neith
 
Neith
12,642
3,860
0
3,745
11,394
4,234
1,263
4,342
7,052
0
49,985
L
Ne Zha
Locchi
Ne Zha
9,014
1,546
0
1,034
12,125
5,810
0
6,948
5,122
510
28,593
W
Baron Samedi
MOSSTEEN
Baron Samedi
9,946
289
2,141
5,844
10,642
5,807
834
4,268
6,374
50,834
0
W
Fafnir
6,314
2,152
0
6,359
14,376
13,293
1,538
4,242
10,134
23,859
1,888
L
Cerberus
dapesaro26
Cerberus
3,216
136
0
1,575
11,485
10,490
0
4,499
6,836
13,258
198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,305
Gold Earned
32,859
136
Minions Killed
165
0
Camps Cleared
0
666,360
Distance Traveled
690,402
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,123
760
67
6
0
222,051
7
W
Neith
11,964
997
72
6
0
230,398
5
L
Ne Zha
9,426
786
26
2
0
210,354
0
W
Baron Samedi
10,587
882
63
5
0
225,205
0
W
Fafnir
10,308
859
30
3
0
234,799
0
L
Cerberus
8,756
730
43
4
0
233,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role