Player Matchup

Kukulkan
Kukulkan
Gold V
MateoMartin13
Kukulkan
Gold V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,533 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
Ninetailskaneki
Ratatoskr
Gold III
Level 174
God Stats
25W - 21L
1,583 SR
Queue Stats
156W - 165L
1,518 MMR
Solo
Chaac
Chaac
Bronze III
SrPool1981Br
Chaac
Bronze III
Level 60
God Stats
1W - 1L
1,594 SR
Queue Stats
10W - 12L
1,439 MMR
Solo
Neith
Neith
Bronze III
kobeer187
Neith
Bronze III
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Geb
Geb
Bronze V
rubenl5l
Geb
Bronze V
Level 126
God Stats
0W - 2L
1,180 SR
Queue Stats
1W - 3L
1,483 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 122
1,472 SR
1,495 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,575 SR
1,494 MMR
Kali
Kali
Gold III
BlorgBob
Kali
Gold III
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 83L
1,499 MMR
Party 2
Danzaburou
Danzaburou
Silver II
ChinoChocks
Danzaburou
Silver II
Level 108
God Stats
2W - 2L
1,483 SR
Queue Stats
6W - 6L
1,524 MMR
Party 1
Cthulhu
Cthulhu
Gold V
ElTamalito
Cthulhu
Gold V
Level 85
God Stats
5W - 1L
1,601 SR
Queue Stats
7W - 4L
1,625 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
jumper17
Nu Wa
Gold IV
Level 102
God Stats
5W - 1L
1,794 SR
Queue Stats
80W - 81L
1,455 MMR
Solo
Serqet
Serqet
Gold IV
whatdatuna
Serqet
Gold IV
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 96L
1,367 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MateoMartin13
Kukulkan
14
2 / 5 / 1
8,447
469
8,132
8,793
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
Ninetailskaneki
Ratatoskr
17
3 / 3 / 1
9,337
519
6,743
13,840
5,238
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 2 / 2
9,144
508
8,496
12,541
11,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Neith
kobeer187
Neith
15
0 / 5 / 1
8,660
481
5,406
13,223
3,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 3 / 4
8,324
462
5,617
13,394
8,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AchillesAwilixAresThanatosSun Wukong

VS

Bans
Ao KuangFreyaAphroditeHeraCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
6 / 2 / 4
9,668
537
6,129
12,841
5,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Danzaburou
ChinoChocks
Danzaburou
19
3 / 0 / 3
11,573
643
7,896
8,015
3,823
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
ElTamalito
Cthulhu
16
3 / 1 / 8
10,736
596
10,077
17,243
16,209
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
jumper17
Nu Wa
17
4 / 2 / 6
10,597
589
13,924
9,119
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Serqet
whatdatuna
Serqet
16
2 / 3 / 5
9,942
552
4,131
12,861
10,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
7
Kills
18
18
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Kali
6
2
4
4
W
Danzaburou
ChinoChocks
Danzaburou
3
0
3
4.5
W
Cthulhu
ElTamalito
Cthulhu
3
1
8
7
L
Kukulkan
MateoMartin13
Kukulkan
2
5
1
0.5
L
Ratatoskr
Ninetailskaneki
Ratatoskr
3
3
1
1.17
L
2
2
2
1.5
W
Nu Wa
jumper17
Nu Wa
4
2
6
3.5
L
Neith
kobeer187
Neith
0
5
1
0.1
L
0
3
4
0.67
W
Serqet
whatdatuna
Serqet
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,394
Damage
42,157
61,791
Taken
60,079
30,738
Mitigated
38,796
11,469
Healing
23,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
6,129
2,252
0
6,640
12,841
5,014
84
2,768
9,967
0
62,858
W
Danzaburou
ChinoChocks
Danzaburou
7,896
4,640
0
4,232
8,015
3,823
2,836
1,049
6,926
0
99,710
W
Cthulhu
ElTamalito
Cthulhu
10,077
434
3,260
4,831
17,243
16,209
297
3,787
13,300
60,346
1,605
L
Kukulkan
MateoMartin13
Kukulkan
8,132
606
0
500
8,793
2,394
0
5,289
3,119
60,864
0
L
Ratatoskr
Ninetailskaneki
Ratatoskr
6,743
351
0
877
13,840
5,238
0
4,123
9,535
0
85,970
L
8,496
134
0
2,489
12,541
11,089
0
2,788
9,259
0
64,689
W
Nu Wa
jumper17
Nu Wa
13,924
2,423
0
1,213
9,119
3,320
1,045
4,446
4,351
79,471
432
L
Neith
kobeer187
Neith
5,406
1,554
0
1,484
13,223
3,658
161
4,362
8,708
0
73,665
L
5,617
144
2,871
3,248
13,394
8,359
0
5,576
7,296
24,867
0
W
Serqet
whatdatuna
Serqet
4,131
593
0
3,524
12,861
10,430
679
1,507
11,346
0
52,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,912
Gold Earned
52,516
541
Minions Killed
602
0
Camps Cleared
0
1,592,124
Distance Traveled
1,893,044
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,668
537
86
5
0
430,277
4
W
Danzaburou
11,573
643
169
9
0
356,893
2
W
Cthulhu
10,736
596
81
5
0
361,711
8
L
Kukulkan
8,447
469
129
7
0
263,565
0
L
Ratatoskr
9,337
519
137
8
0
405,499
3
L
Chaac
9,144
508
111
6
0
265,962
1
W
Nu Wa
10,597
589
157
9
0
371,275
0
L
Neith
8,660
481
141
8
0
324,975
4
L
Geb
8,324
462
23
1
0
332,123
6
W
Serqet
9,942
552
109
6
0
372,888
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role