Player Matchup

Baron Samedi
Baron Samedi
SebWo
Baron Samedi
Level 27
God Stats
2W - 2L
1,388 SR
Queue Stats
13W - 14L
1,470 Elo+
Party 1
Mercury
Mercury
TyyxCo
Mercury
Level 48
God Stats
10W - 3L
1,650 SR
Queue Stats
22W - 18L
1,537 Elo+
Party 1
Ymir
Ymir
coyminjones
Ymir
Level 27
God Stats
7W - 11L
1,466 SR
Queue Stats
7W - 12L
1,401 Elo+
Party 1
Team Averages
Level 34
1,501 SR
1,469 Elo+

VS

Team Averages
Level 48
1,583 SR
1,437 Elo+
Hachiman
Hachiman
DeadEmptySoul
Hachiman
Level 65
God Stats
8W - 8L
1,516 SR
Queue Stats
47W - 43L
1,453 Elo+
Solo
Baron Samedi
Baron Samedi
imgonnafondleyou
Baron Samedi
Level 13
God Stats
4W - 3L
1,614 SR
Queue Stats
15W - 18L
1,428 Elo+
Party 2
Cthulhu
Cthulhu
nes2time
Cthulhu
Level 66
God Stats
5W - 1L
1,618 SR
Queue Stats
134W - 128L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SebWo
Baron Samedi
14
0 / 5 / 2
8,106
676
5,828
9,770
3,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
TyyxCo
Mercury
16
3 / 2 / 2
9,615
801
4,480
8,776
3,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
2 / 3 / 3
9,700
808
3,546
10,603
10,166
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DeadEmptySoul
Hachiman
17
4 / 1 / 5
10,216
851
8,515
6,144
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
imgonnafondleyou
Baron Samedi
16
4 / 1 / 6
10,334
861
11,266
7,648
2,823
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
nes2time
Cthulhu
14
2 / 3 / 6
9,589
799
5,084
10,850
8,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
10
10
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DeadEmptySoul
Hachiman
4
1
5
6.5
L
Baron Samedi
SebWo
Baron Samedi
0
5
2
0.2
L
Mercury
TyyxCo
Mercury
3
2
2
2
L
2
3
3
1.17
W
Baron Samedi
imgonnafondleyou
Baron Samedi
4
1
6
7
W
Cthulhu
nes2time
Cthulhu
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,854
Damage
24,865
29,149
Taken
24,642
16,901
Mitigated
13,621
3,181
Healing
8,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DeadEmptySoul
Hachiman
8,515
3,252
0
2,345
6,144
2,089
1,711
3,365
2,707
0
33,831
L
Baron Samedi
SebWo
Baron Samedi
5,828
535
104
1,804
9,770
3,429
328
6,881
2,889
19,787
0
L
Mercury
TyyxCo
Mercury
4,480
945
0
403
8,776
3,306
722
3,994
4,782
0
26,890
L
3,546
131
0
870
10,603
10,166
0
5,176
5,427
24,969
674
W
Baron Samedi
imgonnafondleyou
Baron Samedi
11,266
576
1,995
3,443
7,648
2,823
935
2,099
5,503
39,270
593
W
Cthulhu
nes2time
Cthulhu
5,084
506
87
960
10,850
8,709
577
3,752
6,999
22,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,421
Gold Earned
30,139
120
Minions Killed
141
0
Camps Cleared
0
599,981
Distance Traveled
599,291
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,216
851
49
4
0
211,209
2
L
Baron Samedi
8,106
676
25
2
0
163,380
0
L
Mercury
9,615
801
55
5
0
255,904
0
L
Ymir
9,700
808
40
3
0
180,697
0
W
Baron Samedi
10,334
861
57
5
0
199,918
0
W
Cthulhu
9,589
799
35
3
0
188,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role