Player Matchup

Sylvanus
Sylvanus
AceTrainerKyle
Sylvanus
Level 112
God Stats
1W - 0L
1,468 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ImBluepaint
Cerberus
Level 146
God Stats
3W - 1L
1,746 SR
Queue Stats
19W - 10L
1,704 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KilStealWill
Ah Muzen Cab
Level 147
God Stats
4W - 1L
1,801 SR
Queue Stats
15W - 6L
1,695 Elo+
Solo
Raijin
Raijin
TarzansTuffFeet
Raijin
Level 128
God Stats
6W - 3L
1,551 SR
Queue Stats
613W - 520L
1,571 Elo+
Solo
Surtr
Surtr
stidly
Surtr
Level 267
God Stats
10W - 5L
1,924 SR
Queue Stats
142W - 65L
1,843 Elo+
Solo
Team Averages
Level 160
1,698 SR
1,663 Elo+

VS

Team Averages
Level 140
1,521 SR
1,551 Elo+
Achilles
Achilles
Fr0hawk730
Achilles
Level 143
God Stats
3W - 6L
1,442 SR
Queue Stats
486W - 439L
1,548 Elo+
Solo
Agni
Agni
I23-cry
Agni
Level 147
God Stats
69W - 70L
1,429 SR
Queue Stats
1,082W - 1,029L
1,523 Elo+
Solo
Set
Set
Luv4tokee
Set
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
408W - 381L
1,547 Elo+
Solo
Atlas
Atlas
TwiceTheKing_
Atlas
Level 162
God Stats
2W - 1L
1,735 SR
Queue Stats
133W - 112L
1,618 Elo+
Solo
Ix Chel
Ix Chel
Umbriel_Freyr
Ix Chel
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 88L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 3 / 5
6,301
450
3,979
12,850
7,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
ImBluepaint
Cerberus
14
5 / 3 / 3
8,455
604
10,921
12,492
9,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
KilStealWill
Ah Muzen Cab
13
1 / 1 / 2
6,457
461
3,458
6,623
2,040
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 6 / 3
6,752
482
11,326
9,751
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
stidly
Surtr
15
6 / 2 / 2
8,398
600
9,324
14,352
5,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fr0hawk730
Achilles
13
6 / 4 / 1
7,623
545
10,150
14,628
5,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
I23-cry
Agni
14
3 / 2 / 0
8,053
575
5,938
7,158
2,213
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 4 / 0
7,360
526
6,949
12,839
6,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 1 / 6
7,526
538
5,690
12,442
10,890
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
14
3 / 2 / 4
7,845
560
9,504
9,284
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
26
13
Kills
15
15
Deaths
13
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
0
3
5
0.83
L
Achilles
Fr0hawk730
Achilles
6
4
1
1.63
L
Agni
I23-cry
Agni
3
2
0
1.5
W
Cerberus
ImBluepaint
Cerberus
5
3
3
2.17
W
Ah Muzen Cab
KilStealWill
Ah Muzen Cab
1
1
2
2
L
2
4
0
0.5
W
1
6
3
0.42
L
1
1
6
4
L
Ix Chel
3
2
4
2.5
W
Surtr
stidly
Surtr
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,008
Damage
38,231
56,068
Taken
56,351
27,230
Mitigated
27,712
20,568
Healing
14,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
3,979
933
2,797
4,175
12,850
7,376
13
6,232
6,618
20,629
0
L
Achilles
Fr0hawk730
Achilles
10,150
2,198
0
2,550
14,628
5,812
0
5,211
9,006
0
59,105
L
Agni
I23-cry
Agni
5,938
446
0
2,813
7,158
2,213
165
934
6,224
59,754
0
W
Cerberus
ImBluepaint
Cerberus
10,921
541
0
5,101
12,492
9,251
0
1,832
10,660
47,228
2,259
W
Ah Muzen Cab
KilStealWill
Ah Muzen Cab
3,458
1,058
180
607
6,623
2,040
46
4,223
2,400
0
46,586
L
6,949
3,514
0
3,063
12,839
6,040
0
7,136
5,067
0
46,056
W
11,326
860
0
1,865
9,751
2,593
0
5,568
4,183
47,366
0
L
5,690
1,142
0
2,496
12,442
10,890
0
5,915
5,969
26,154
1,401
L
Ix Chel
9,504
700
795
3,229
9,284
2,757
0
5,536
3,228
54,635
1,349
W
Surtr
stidly
Surtr
9,324
4,401
0
5,843
14,352
5,970
0
2,686
11,666
4,438
60,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,363
Gold Earned
38,407
381
Minions Killed
425
0
Camps Cleared
0
1,372,963
Distance Traveled
1,394,276
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,301
450
23
2
0
258,127
4
L
Achilles
7,623
545
83
6
0
317,521
0
L
Agni
8,053
575
126
9
0
268,188
3
W
Cerberus
8,455
604
99
7
0
256,792
4
W
Ah Muzen Cab
6,457
461
76
5
0
285,455
4
L
Set
7,360
526
66
5
0
221,559
4
W
Raijin
6,752
482
81
6
0
258,672
2
L
Atlas
7,526
538
44
3
0
303,423
0
L
Ix Chel
7,845
560
106
8
0
283,585
2
W
Surtr
8,398
600
102
7
0
313,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role