Player Matchup

Persephone
Persephone
GhostX18
Persephone
Level 126
God Stats
3W - 3L
1,467 SR
Queue Stats
76W - 79L
1,551 Elo+
Party 1
Arachne
Arachne
ShaFerrum
Arachne
Level 157
God Stats
1W - 1L
1,807 SR
Queue Stats
54W - 51L
1,606 Elo+
Party 1
Kuzenbo
Kuzenbo
Traumatise
Kuzenbo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,589 Elo+
Party 1
Team Averages
Level 137
1,591 SR
1,582 Elo+

VS

Team Averages
Level 128
1,603 SR
1,618 Elo+
Ix Chel
Ix Chel
BombVoyagé
Ix Chel
Level 160
God Stats
9W - 4L
1,782 SR
Queue Stats
79W - 50L
1,744 Elo+
Solo
Hercules
Hercules
Oglogthefrog
Hercules
Level 106
God Stats
17W - 31L
1,403 SR
Queue Stats
104W - 112L
1,553 Elo+
Party 2
Hachiman
Hachiman
ZodiacLucavi
Hachiman
Level 119
God Stats
30W - 27L
1,623 SR
Queue Stats
108W - 118L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
GhostX18
Persephone
19
3 / 4 / 5
12,423
887
13,436
8,319
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
ShaFerrum
Arachne
18
5 / 2 / 3
12,113
865
12,131
16,203
9,351
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Traumatise
Kuzenbo
17
0 / 1 / 7
10,503
750
3,512
10,610
13,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BombVoyagé
Ix Chel
18
5 / 3 / 2
11,646
832
11,564
12,124
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hercules
Oglogthefrog
Hercules
14
1 / 3 / 5
9,569
684
8,064
13,253
12,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
ZodiacLucavi
Hachiman
16
1 / 2 / 5
10,057
718
6,508
9,189
2,839
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
8
Kills
7
7
Deaths
8
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BombVoyagé
Ix Chel
5
3
2
2
W
Persephone
GhostX18
Persephone
3
4
5
1.38
L
Hercules
Oglogthefrog
Hercules
1
3
5
1.17
W
Arachne
ShaFerrum
Arachne
5
2
3
3.25
W
Kuzenbo
Traumatise
Kuzenbo
0
1
7
3.5
L
Hachiman
ZodiacLucavi
Hachiman
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,079
Damage
26,136
35,132
Taken
34,566
26,141
Mitigated
19,602
13,031
Healing
4,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BombVoyagé
Ix Chel
11,564
888
322
1,886
12,124
3,954
0
5,787
5,997
59,546
0
W
Persephone
GhostX18
Persephone
13,436
231
0
2,720
8,319
3,294
740
4,653
3,545
66,225
527
L
Hercules
Oglogthefrog
Hercules
8,064
1,577
0
2,262
13,253
12,809
0
5,046
7,873
0
14,735
W
Arachne
ShaFerrum
Arachne
12,131
7,535
0
8,886
16,203
9,351
2,281
3,269
12,688
0
56,006
W
Kuzenbo
Traumatise
Kuzenbo
3,512
1,143
0
1,425
10,610
13,496
389
3,803
6,621
14,443
261
L
Hachiman
ZodiacLucavi
Hachiman
6,508
3,599
0
352
9,189
2,839
0
5,003
3,872
0
35,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,039
Gold Earned
31,272
200
Minions Killed
217
0
Camps Cleared
0
847,362
Distance Traveled
742,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
11,646
832
111
8
0
231,854
0
W
Persephone
12,423
887
115
8
0
264,439
0
L
Hercules
9,569
684
21
2
0
262,949
0
W
Arachne
12,113
865
63
5
0
288,283
0
W
Kuzenbo
10,503
750
22
2
0
294,640
0
L
Hachiman
10,057
718
85
6
0
247,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role