Player Matchup

Sun Wukong
Sun Wukong
Jokey-oates9_MJK
Sun Wukong
Level 132
God Stats
7W - 7L
1,547 SR
Queue Stats
771W - 876L
1,362 Elo+
Party 1
Heimdallr
Heimdallr
SFNkvn
Heimdallr
Level 44
God Stats
4W - 2L
1,578 SR
Queue Stats
80W - 91L
1,362 Elo+
Solo
Nox
Nox
SPK_Mr_BooGie
Nox
Level 127
God Stats
24W - 25L
1,539 SR
Queue Stats
901W - 1,017L
1,341 Elo+
Party 1
Team Averages
Level 101
1,555 SR
1,355 Elo+

VS

Team Averages
Level 77
1,419 SR
1,367 Elo+
Horus
Horus
BIG_T_GrosPig
Horus
Level 84
God Stats
6W - 8L
1,356 SR
Queue Stats
95W - 92L
1,349 Elo+
Party 2
Fenrir
Fenrir
GTF2_Killer_65
Fenrir
Level 63
God Stats
11W - 5L
1,500 SR
Queue Stats
77W - 76L
1,396 Elo+
Party 2
Merlin
Merlin
xBone51Crushx
Merlin
Level 84
God Stats
23W - 27L
1,400 SR
Queue Stats
139W - 152L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jokey-oates9_MJK
Sun Wukong
13
1 / 5 / 3
8,450
704
7,111
13,206
12,915
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
SFNkvn
Heimdallr
12
0 / 7 / 4
7,914
660
7,366
10,886
3,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 4 / 0
9,946
829
5,922
8,813
3,445
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 11
9,135
761
5,083
12,258
7,872
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 1 / 7
10,434
870
11,866
12,200
5,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
7 / 2 / 6
10,763
897
10,539
7,608
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
16
16
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
2
11
3.75
W
7
1
7
10.5
L
Sun Wukong
Jokey-oates9_MJK
Sun Wukong
1
5
3
0.5
L
Heimdallr
SFNkvn
Heimdallr
0
7
4
0.29
L
4
4
0
1
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,399
Damage
27,488
32,905
Taken
32,066
20,306
Mitigated
16,019
1,961
Healing
13,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,083
2,367
2,567
5,009
12,258
7,872
91
1,372
10,886
0
12,822
W
11,866
3,232
378
4,068
12,200
5,703
144
2,826
9,374
0
33,800
L
Sun Wukong
Jokey-oates9_MJK
Sun Wukong
7,111
986
0
1,026
13,206
12,915
0
3,245
9,387
0
19,266
L
Heimdallr
SFNkvn
Heimdallr
7,366
3,133
0
170
10,886
3,946
0
3,454
6,800
0
20,520
L
5,922
1,029
0
765
8,813
3,445
0
2,442
6,017
28,889
0
W
10,539
195
586
1,041
7,608
2,444
48
1,740
5,868
38,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,310
Gold Earned
30,332
101
Minions Killed
136
0
Camps Cleared
0
573,934
Distance Traveled
640,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,135
761
13
1
0
207,387
0
W
Fenrir
10,434
870
48
4
0
231,045
0
L
Sun Wukong
8,450
704
27
2
0
210,533
0
L
Heimdallr
7,914
660
21
2
0
166,558
0
L
Nox
9,946
829
53
4
0
196,843
0
W
Merlin
10,763
897
75
6
0
201,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role