Player Matchup

Ares
Ares
 
Ares
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChiefBam65
Fenrir
Level 126
God Stats
2W - 4L
1,281 SR
Queue Stats
10W - 8L
1,473 Elo+
Solo
Zeus
Zeus
Lostlight13
Zeus
Level 82
God Stats
11W - 15L
1,453 SR
Queue Stats
99W - 92L
1,502 Elo+
Solo
Ishtar
Ishtar
Matt924
Ishtar
Level 147
God Stats
12W - 13L
1,524 SR
Queue Stats
333W - 312L
1,531 Elo+
Solo
Shiva
Shiva
ShallowStream
Shiva
Level 102
God Stats
8W - 6L
1,536 SR
Queue Stats
64W - 64L
1,465 Elo+
Solo
Team Averages
Level 123
1,459 SR
1,494 Elo+

VS

Team Averages
Level 123
1,498 SR
1,508 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Easybreezy7848
Bacchus
Level 126
God Stats
4W - 4L
1,363 SR
Queue Stats
20W - 25L
1,443 Elo+
Solo
Serqet
Serqet
FoxGradient
Serqet
Level 170
God Stats
3W - 8L
1,461 SR
Queue Stats
421W - 409L
1,533 Elo+
Solo
Neith
Neith
SIayaa
Neith
Level 128
God Stats
9W - 2L
1,667 SR
Queue Stats
79W - 45L
1,630 Elo+
Solo
Zhong Kui
Zhong Kui
ShiiNny_
Zhong Kui
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 63L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
3 / 3 / 6
6,833
569
5,416
7,574
5,264
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
ChiefBam65
Fenrir
14
3 / 2 / 5
8,046
671
4,005
8,933
3,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 3 / 1
7,671
639
5,500
6,604
1,541
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Matt924
Ishtar
14
6 / 1 / 2
8,426
702
8,243
6,133
2,446
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 5 / 2
7,774
648
6,267
10,492
5,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 2 / 1
6,076
506
2,284
9,815
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 5 / 3
5,262
439
1,395
8,356
6,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
12
5 / 4 / 2
6,674
556
6,420
11,528
3,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
SIayaa
Neith
6
3 / 1 / 0
5,416
451
2,944
2,782
706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zhong Kui
ShiiNny_
Zhong Kui
12
4 / 5 / 2
7,098
592
7,871
10,787
6,452
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
17
Kills
14
14
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
3
6
2
L
Danzaburou
 
Danzaburou
1
2
1
0.75
W
Fenrir
ChiefBam65
Fenrir
3
2
5
2.75
L
1
5
3
0.5
L
Serqet
5
4
2
1.5
W
2
3
1
0.83
W
Ishtar
Matt924
Ishtar
6
1
2
7
L
Neith
SIayaa
Neith
3
1
0
3
W
3
5
2
0.8
L
Zhong Kui
ShiiNny_
Zhong Kui
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,431
Damage
20,914
39,736
Taken
43,268
18,627
Mitigated
19,908
10,325
Healing
14,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,416
190
0
73
7,574
5,264
0
1,543
5,875
26,207
0
L
Danzaburou
 
Danzaburou
2,284
828
0
4,704
9,815
2,717
0
3,651
6,164
0
40,296
W
Fenrir
ChiefBam65
Fenrir
4,005
927
0
2,118
8,933
3,675
240
129
8,374
0
56,969
L
1,395
0
0
309
8,356
6,271
0
2,260
6,096
13,792
0
L
Serqet
6,420
1,555
0
4,952
11,528
3,762
0
1,805
9,692
0
40,404
W
5,500
877
0
1,869
6,604
1,541
273
1,616
4,988
49,858
1,973
W
Ishtar
Matt924
Ishtar
8,243
5,620
0
4,114
6,133
2,446
1,265
738
5,395
0
57,696
L
Neith
SIayaa
Neith
2,944
969
0
1,113
2,782
706
0
703
2,079
0
16,592
W
6,267
1,166
64
2,087
10,492
5,701
60
5,240
5,038
0
43,881
L
Zhong Kui
ShiiNny_
Zhong Kui
7,871
1,190
0
3,421
10,787
6,452
0
2,321
7,899
40,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,750
Gold Earned
30,526
412
Minions Killed
273
0
Camps Cleared
0
1,279,001
Distance Traveled
957,580
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,833
569
40
3
0
279,039
7
L
Danzaburou
6,076
506
69
6
0
225,296
3
W
Fenrir
8,046
671
94
8
0
282,425
0
L
Bacchus
5,262
439
28
2
0
201,790
0
L
Serqet
6,674
556
77
6
0
258,206
0
W
Zeus
7,671
639
95
8
0
230,955
2
W
Ishtar
8,426
702
101
8
0
254,428
0
L
Neith
5,416
451
23
2
0
61,970
0
W
Shiva
7,774
648
82
7
0
232,154
0
L
Zhong Kui
7,098
592
76
6
0
210,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role