Player Matchup

Da Ji
Da Ji
Platinum III
 
Da Ji
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold I
AnimeNiac51
Hercules
Gold I
Level 174
God Stats
2W - 0L
1,500 SR
Queue Stats
346W - 351L
1,535 MMR
Solo
Ne Zha
Ne Zha
Gold II
MicSokol
Ne Zha
Gold II
Level 116
God Stats
15W - 8L
1,966 SR
Queue Stats
133W - 135L
1,664 MMR
Solo
Sol
Sol
Platinum IV
SlxmThug
Sol
Platinum IV
Level 149
God Stats
3W - 2L
1,732 SR
Queue Stats
102W - 92L
1,677 MMR
Solo
Hou Yi
Hou Yi
Platinum III
WizzyJohn
Hou Yi
Platinum III
Level 267
God Stats
5W - 15L
1,326 SR
Queue Stats
534W - 540L
1,729 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 173
1,605 SR
1,621 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,568 SR
1,646 MMR
Awilix
Awilix
Gold II
BCrayZ
Awilix
Gold II
Level 127
God Stats
7W - 5L
1,647 SR
Queue Stats
184W - 186L
1,725 MMR
Solo
Jormungandr
Jormungandr
Silver III
Decko101016
Jormungandr
Silver III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,510 MMR
Solo
Anubis
Anubis
Platinum IV
ElMisterioso
Anubis
Platinum IV
Level 160
God Stats
19W - 9L
1,616 SR
Queue Stats
168W - 165L
1,759 MMR
Solo
Heimdallr
Heimdallr
Gold III
KronicZike
Heimdallr
Gold III
Level 155
God Stats
1W - 3L
1,413 SR
Queue Stats
960W - 973L
1,537 MMR
Solo
Izanami
Izanami
Gold III
置酒高殿上
Izanami
Gold III
Level 46
God Stats
128W - 121L
1,667 SR
Queue Stats
148W - 152L
1,698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
7 / 1 / 6
7,688
641
10,357
9,797
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hercules
AnimeNiac51
Hercules
12
0 / 2 / 4
7,347
612
5,201
11,519
5,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
MicSokol
Ne Zha
12
3 / 3 / 8
7,430
619
5,200
12,916
7,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 1 / 1
8,516
710
8,818
6,614
1,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
WizzyJohn
Hou Yi
13
3 / 2 / 3
7,831
653
8,690
11,944
2,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Nu WaBacchusBastetThanatosChang'e

VS

Bans
ThorBellonaChronosCerberusIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BCrayZ
Awilix
11
2 / 4 / 4
6,649
554
6,613
11,360
3,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Decko101016
Jormungandr
10
2 / 2 / 1
6,583
549
5,732
10,936
8,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anubis
12
3 / 8 / 2
6,994
583
10,438
12,493
5,629
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
KronicZike
Heimdallr
12
1 / 3 / 1
7,138
595
3,113
6,771
2,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 3 / 2
7,066
589
5,010
8,459
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
20
Kills
9
9
Deaths
20
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
1
6
10
W
Hercules
AnimeNiac51
Hercules
0
2
4
1
L
Awilix
BCrayZ
Awilix
2
4
4
1
L
Jormungandr
Decko101016
Jormungandr
2
2
1
1.25
L
Anubis
3
8
2
0.5
L
Heimdallr
KronicZike
Heimdallr
1
3
1
0.5
W
Ne Zha
MicSokol
Ne Zha
3
3
8
2.33
W
7
1
1
7.5
W
Hou Yi
WizzyJohn
Hou Yi
3
2
3
2.25
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,266
Damage
30,906
52,790
Taken
50,019
20,468
Mitigated
22,113
21,508
Healing
13,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,357
2,262
0
3,850
9,797
3,432
0
1,970
7,827
0
49,595
W
Hercules
AnimeNiac51
Hercules
5,201
1,431
0
4,764
11,519
5,178
297
3,513
8,006
0
48,718
L
Awilix
BCrayZ
Awilix
6,613
2,617
0
3,543
11,360
3,356
0
987
10,373
0
34,993
L
Jormungandr
Decko101016
Jormungandr
5,732
2,923
0
2,460
10,936
8,012
0
2,910
7,936
22,595
0
L
Anubis
10,438
638
0
4,081
12,493
5,629
0
26
12,345
50,372
0
L
Heimdallr
KronicZike
Heimdallr
3,113
1,335
0
1,371
6,771
2,356
763
243
6,373
0
47,575
W
Ne Zha
MicSokol
Ne Zha
5,200
1,355
2,250
3,495
12,916
7,421
0
3,238
9,678
0
25,582
W
8,818
3,614
0
3,593
6,614
1,630
1,619
638
5,976
54,021
10,984
W
Hou Yi
WizzyJohn
Hou Yi
8,690
3,408
0
3,556
11,944
2,807
0
6,811
5,133
0
66,862
L
5,010
3,482
0
2,225
8,459
2,760
0
4,017
4,442
0
60,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,812
Gold Earned
34,430
422
Minions Killed
362
0
Camps Cleared
0
1,309,042
Distance Traveled
1,234,553
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,688
641
74
6
0
321,377
0
W
Hercules
7,347
612
87
7
0
232,305
0
L
Awilix
6,649
554
64
5
0
293,432
6
L
Jormungandr
6,583
549
26
2
0
255,003
2
L
Anubis
6,994
583
81
7
0
217,271
0
L
Heimdallr
7,138
595
88
7
0
233,460
0
W
Ne Zha
7,430
619
22
2
0
285,125
1
W
Sol
8,516
710
119
10
0
237,896
5
W
Hou Yi
7,831
653
120
10
0
232,339
0
L
Izanami
7,066
589
103
9
0
235,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role