Player Matchup

Ne Zha
Ne Zha
Diamond III
GetTheHelOut
Ne Zha
Diamond III
Level 154
God Stats
32W - 26L
1,692 SR
Queue Stats
83W - 84L
2,273 MMR
Solo
Sylvanus
Sylvanus
Gold V
ITrainNarwhals
Sylvanus
Gold V
Level 157
God Stats
5W - 1L
1,559 SR
Queue Stats
33W - 38L
1,519 MMR
Party 1
Olorun
Olorun
Gold IV
Tajei
Olorun
Gold IV
Level 180
God Stats
1W - 0L
1,363 SR
Queue Stats
53W - 59L
1,621 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 164
1,538 SR
1,804 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,712 SR
1,537 MMR
Bacchus
Bacchus
Silver I
ImRagin11
Bacchus
Silver I
Level 67
God Stats
0W - 2L
1,766 SR
Queue Stats
3W - 4L
1,559 MMR
Party 2
Chaac
Chaac
Bronze III
JaySlayz1
Chaac
Bronze III
Level 75
God Stats
1W - 2L
1,773 SR
Queue Stats
1W - 3L
1,557 MMR
Party 2
Nu Wa
Nu Wa
Silver II
zCheesez
Nu Wa
Silver II
Level 158
God Stats
3W - 2L
1,596 SR
Queue Stats
3W - 4L
1,495 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
5 / 1 / 5
12,332
881
16,418
15,901
12,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
19
2 / 0 / 9
11,607
829
5,812
12,945
17,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Olorun
Tajei
Olorun
18
4 / 3 / 6
12,326
880
11,100
12,779
6,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
AchillesAnubisCthulhuHeraKumbhakarna

VS

Bans
HerculesAgniKuzenboVulcanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ImRagin11
Bacchus
16
1 / 3 / 2
9,822
702
7,242
13,628
18,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
JaySlayz1
Chaac
18
2 / 2 / 2
10,683
763
14,267
11,950
9,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
zCheesez
Nu Wa
17
1 / 6 / 3
10,495
750
9,957
11,507
4,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
11
Kills
4
4
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
5
1
5
7.5
W
Sylvanus
2
0
9
6.5
L
Bacchus
ImRagin11
Bacchus
1
3
2
0.67
L
Chaac
JaySlayz1
Chaac
2
2
2
1.5
W
Olorun
Tajei
Olorun
4
3
6
2.33
L
Nu Wa
zCheesez
Nu Wa
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,330
Damage
31,466
41,625
Taken
37,085
36,191
Mitigated
31,896
20,149
Healing
6,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
16,418
1,664
0
4,430
15,901
12,632
1,113
4,841
10,297
0
72,226
W
Sylvanus
5,812
981
4,761
3,858
12,945
17,508
423
4,574
7,841
22,690
0
L
Bacchus
ImRagin11
Bacchus
7,242
597
0
1,323
13,628
18,289
0
7,198
6,309
17,432
1,107
L
Chaac
JaySlayz1
Chaac
14,267
1,252
0
3,582
11,950
9,385
0
6,369
5,512
0
45,576
W
Olorun
Tajei
Olorun
11,100
4,805
2,134
4,966
12,779
6,051
1,690
5,957
6,308
63,784
2,827
L
Nu Wa
zCheesez
Nu Wa
9,957
3,919
0
1,428
11,507
4,222
0
3,080
8,353
42,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,265
Gold Earned
31,000
238
Minions Killed
168
0
Camps Cleared
0
798,078
Distance Traveled
767,796
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,332
881
79
6
0
290,088
0
W
Sylvanus
11,607
829
32
2
0
265,070
0
L
Bacchus
9,822
702
18
1
0
259,904
0
L
Chaac
10,683
763
79
6
0
289,937
0
W
Olorun
12,326
880
127
9
0
242,920
1
L
Nu Wa
10,495
750
71
5
0
217,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role