Player Matchup

Danzaburou
Danzaburou
Jmura71
Danzaburou
Level 41
God Stats
17W - 12L
1,601 SR
Queue Stats
158W - 174L
1,406 Elo+
Solo
Cerberus
Cerberus
Rayx2000
Cerberus
Level 65
God Stats
16W - 4L
1,840 SR
Queue Stats
109W - 89L
1,553 Elo+
Party 1
Nu Wa
Nu Wa
santis079
Nu Wa
Level 102
God Stats
11W - 6L
1,664 SR
Queue Stats
143W - 128L
1,499 Elo+
Party 1
Team Averages
Level 69
1,702 SR
1,486 Elo+

VS

Team Averages
Level 75
1,617 SR
1,499 Elo+
Loki
Loki
ClearlyWelsh
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,500 Elo+
Party 2
Poseidon
Poseidon
TheGoldenBoyLBX
Poseidon
Level 120
God Stats
2W - 1L
1,851 SR
Queue Stats
102W - 98L
1,496 Elo+
Solo
Sylvanus
Sylvanus
XiHopeX
Sylvanus
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 28L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jmura71
Danzaburou
16
7 / 2 / 14
10,801
1,080
8,990
8,020
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Rayx2000
Cerberus
16
13 / 2 / 7
11,007
1,101
11,835
13,815
9,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
santis079
Nu Wa
16
1 / 0 / 18
10,020
1,002
9,711
4,537
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 2
6,959
696
3,444
9,704
2,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
13
4 / 6 / 0
8,309
831
4,779
8,467
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
XiHopeX
Sylvanus
14
0 / 6 / 3
7,442
744
3,803
15,116
9,085
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
21
Kills
4
4
Deaths
21
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
Danzaburou
Jmura71
Danzaburou
7
2
14
7
W
Cerberus
Rayx2000
Cerberus
13
2
7
8.25
L
Poseidon
4
6
0
0.67
L
Sylvanus
XiHopeX
Sylvanus
0
6
3
0.25
W
Nu Wa
santis079
Nu Wa
1
0
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,536
Damage
12,026
26,372
Taken
33,287
13,981
Mitigated
14,078
6,436
Healing
3,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,444
694
0
7
9,704
2,503
0
6,221
3,226
0
13,107
W
Danzaburou
Jmura71
Danzaburou
8,990
3,303
0
1,491
8,020
2,760
1,492
3,804
4,216
0
32,890
W
Cerberus
Rayx2000
Cerberus
11,835
930
0
4,262
13,815
9,787
332
3,575
10,240
27,031
1,360
L
Poseidon
4,779
274
0
500
8,467
2,490
282
4,850
3,508
28,392
0
L
Sylvanus
XiHopeX
Sylvanus
3,803
443
1,460
1,733
15,116
9,085
150
9,361
5,378
15,857
0
W
Nu Wa
santis079
Nu Wa
9,711
2,028
71
612
4,537
1,434
1,729
1,277
3,260
43,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,828
Gold Earned
22,710
186
Minions Killed
93
0
Camps Cleared
0
596,819
Distance Traveled
456,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,959
696
10
1
0
163,699
0
W
Danzaburou
10,801
1,080
58
6
0
194,724
0
W
Cerberus
11,007
1,101
51
5
0
201,120
0
L
Poseidon
8,309
831
64
6
0
145,130
0
L
Sylvanus
7,442
744
19
2
0
147,655
0
W
Nu Wa
10,020
1,002
77
8
0
200,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role