Player Matchup

Tsukuyomi
Tsukuyomi
Gold I
AyoRaphael
Tsukuyomi
Gold I
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
225W - 218L
1,331 MMR
Party 1
Raijin
Raijin
Platinum III
ForbiddenMod
Raijin
Platinum III
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 97L
1,548 MMR
Party 1
Fafnir
Fafnir
Platinum III
SoloL3veling
Fafnir
Platinum III
Level 170
God Stats
2W - 1L
1,500 SR
Queue Stats
219W - 212L
1,511 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 161
1,500 SR
1,463 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 109
1,395 SR
1,056 MMR
Surtr
Surtr
Silver II
Apollonysus
Surtr
Silver II
Level 215
God Stats
3W - 5L
1,475 SR
Queue Stats
456W - 544L
1,131 MMR
Solo
Nu Wa
Nu Wa
Bronze IV
Azmaelito
Nu Wa
Bronze IV
Level 45
God Stats
30W - 38L
1,406 SR
Queue Stats
97W - 115L
1,060 MMR
Party 2
Lancelot
Lancelot
Bronze I
JUICYBRUCEE
Lancelot
Bronze I
Level 68
God Stats
5W - 11L
1,304 SR
Queue Stats
25W - 37L
979 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AyoRaphael
Tsukuyomi
17
3 / 1 / 12
10,947
912
9,808
10,715
3,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Raijin
18
9 / 1 / 7
11,992
999
11,636
9,083
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
16
4 / 1 / 10
10,995
916
6,231
11,812
13,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
AchillesHeraThothHerculesNe Zha

VS

Bans
MulanNeithBastetHeimdallrSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
8,451
704
2,965
10,139
6,160
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
Azmaelito
Nu Wa
14
2 / 5 / 0
8,916
743
8,044
10,006
2,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
JUICYBRUCEE
Lancelot
14
1 / 7 / 1
8,888
741
5,988
12,123
5,465
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
16
Kills
3
3
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Tsukuyomi
AyoRaphael
Tsukuyomi
3
1
12
9
L
Nu Wa
Azmaelito
Nu Wa
2
5
0
0.4
W
Raijin
9
1
7
12.5
L
Lancelot
JUICYBRUCEE
Lancelot
1
7
1
0.21
W
Fafnir
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,675
Damage
16,997
31,610
Taken
32,268
20,540
Mitigated
14,375
10,374
Healing
5,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,965
1,060
0
1,797
10,139
6,160
0
4,913
4,774
104
21,823
W
Tsukuyomi
AyoRaphael
Tsukuyomi
9,808
1,724
0
3,753
10,715
3,901
1,069
2,953
7,728
0
49,816
L
Nu Wa
Azmaelito
Nu Wa
8,044
3,427
236
1,866
10,006
2,750
0
5,724
3,874
25,461
488
W
Raijin
11,636
694
105
3,793
9,083
3,557
1,227
3,371
5,684
52,789
0
L
Lancelot
JUICYBRUCEE
Lancelot
5,988
648
113
1,292
12,123
5,465
0
5,440
6,229
0
22,602
W
Fafnir
6,231
1,968
0
2,723
11,812
13,082
672
2,028
9,727
31,556
6,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,934
Gold Earned
26,255
232
Minions Killed
95
0
Camps Cleared
0
707,386
Distance Traveled
604,172
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,451
704
29
2
0
186,149
1
W
Tsukuyomi
10,947
912
80
7
0
290,199
2
L
Nu Wa
8,916
743
33
3
0
191,340
0
W
Raijin
11,992
999
103
9
0
200,616
0
L
Lancelot
8,888
741
33
3
0
226,683
0
W
Fafnir
10,995
916
49
4
0
216,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role