Player Matchup

Hercules
Hercules
 
Hercules
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DDKay-
Anubis
Level 106
God Stats
17W - 11L
1,578 SR
Queue Stats
283W - 279L
1,513 Elo+
Solo
Poseidon
Poseidon
Grimmie74
Poseidon
Level 141
God Stats
17W - 10L
1,628 SR
Queue Stats
93W - 60L
1,609 Elo+
Solo
Medusa
Medusa
Laalh
Medusa
Level 113
God Stats
7W - 1L
1,777 SR
Queue Stats
80W - 89L
1,416 Elo+
Party 1
Horus
Horus
Proudy123321
Horus
Level 164
God Stats
2W - 0L
1,500 SR
Queue Stats
338W - 322L
1,522 Elo+
Party 1
Team Averages
Level 124
1,596 SR
1,512 Elo+

VS

Team Averages
Level 114
1,686 SR
1,449 Elo+
Kuzenbo
Kuzenbo
Buzox
Kuzenbo
Level 126
God Stats
4W - 1L
1,890 SR
Queue Stats
170W - 168L
1,487 Elo+
Solo
The Morrigan
The Morrigan
Demonic_Pages
The Morrigan
Level 124
God Stats
0W - 2L
1,738 SR
Queue Stats
6W - 10L
1,207 Elo+
Solo
Medusa
Medusa
WeeD__SnPzZ
Medusa
Level 149
God Stats
4W - 5L
1,539 SR
Queue Stats
78W - 81L
1,501 Elo+
Solo
Fenrir
Fenrir
duzend
Fenrir
Level 67
God Stats
32W - 26L
1,557 SR
Queue Stats
144W - 122L
1,542 Elo+
Solo
Horus
Horus
vKazuToo---
Horus
Level 104
God Stats
3W - 1L
1,706 SR
Queue Stats
61W - 70L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 2 / 1
7,465
622
7,744
12,042
6,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
DDKay-
Anubis
14
6 / 2 / 2
7,768
647
6,029
6,354
2,619
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Poseidon
Grimmie74
Poseidon
15
7 / 0 / 5
8,395
700
6,934
4,510
1,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Laalh
Medusa
12
0 / 3 / 4
6,863
572
4,792
8,258
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 1 / 4
7,053
588
5,789
11,473
8,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Buzox
Kuzenbo
11
0 / 4 / 2
6,625
552
7,114
10,137
7,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
Demonic_Pages
The Morrigan
12
2 / 5 / 1
6,867
572
3,792
6,869
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
14
1 / 1 / 1
7,345
612
7,163
7,718
2,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
duzend
Fenrir
12
5 / 4 / 2
6,918
577
5,351
8,667
2,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
0 / 3 / 1
5,319
443
2,905
9,911
5,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
17
Kills
8
8
Deaths
17
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
2
1
1.25
L
Kuzenbo
Buzox
Kuzenbo
0
4
2
0.25
W
Anubis
DDKay-
Anubis
6
2
2
3.5
L
The Morrigan
Demonic_Pages
The Morrigan
2
5
1
0.5
W
Poseidon
Grimmie74
Poseidon
7
0
5
9.5
W
Medusa
Laalh
Medusa
0
3
4
0.67
W
2
1
4
4
L
Medusa
1
1
1
1.5
L
Fenrir
duzend
Fenrir
5
4
2
1.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,288
Damage
26,325
42,637
Taken
43,302
21,935
Mitigated
20,667
14,233
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,744
2,583
0
4,269
12,042
6,918
0
6,151
5,225
0
55,004
L
Kuzenbo
Buzox
Kuzenbo
7,114
1,820
0
2,535
10,137
7,875
0
522
9,615
35,575
1,843
W
Anubis
DDKay-
Anubis
6,029
337
0
1,834
6,354
2,619
0
2,002
4,352
65,324
717
L
The Morrigan
Demonic_Pages
The Morrigan
3,792
468
0
980
6,869
1,350
0
4,793
2,076
36,484
0
W
Poseidon
Grimmie74
Poseidon
6,934
1,051
0
750
4,510
1,450
0
476
4,034
74,759
0
W
Medusa
Laalh
Medusa
4,792
1,453
0
2,158
8,258
2,348
0
0
8,258
0
47,826
W
5,789
2,413
954
4,268
11,473
8,600
0
1,517
9,956
0
24,210
L
Medusa
7,163
2,484
0
2,069
7,718
2,780
0
355
7,363
0
72,231
L
Fenrir
duzend
Fenrir
5,351
1,742
0
965
8,667
2,814
0
4,162
4,505
0
32,075
L
2,905
1,239
319
2,361
9,911
5,848
0
3,025
6,886
1,392
11,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,544
Gold Earned
33,074
469
Minions Killed
354
0
Camps Cleared
0
1,277,757
Distance Traveled
1,229,333
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,465
622
107
9
0
222,211
0
L
Kuzenbo
6,625
552
78
7
0
240,704
0
W
Anubis
7,768
647
113
9
0
244,127
0
L
The Morrigan
6,867
572
73
6
0
249,093
0
W
Poseidon
8,395
700
120
10
0
310,054
2
W
Medusa
6,863
572
99
8
0
242,431
0
W
Horus
7,053
588
30
3
0
258,934
0
L
Medusa
7,345
612
128
11
0
246,422
2
L
Fenrir
6,918
577
52
4
0
273,406
8
L
Horus
5,319
443
23
2
0
219,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role