Player Matchup

Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver I
Amazil
Serqet
Silver I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,547 MMR
Party 1
Medusa
Medusa
Bronze IV
AzShals
Medusa
Bronze IV
Level 154
God Stats
1W - 1L
1,628 SR
Queue Stats
7W - 13L
1,352 MMR
Solo
Mulan
Mulan
Gold IV
Imi3v4
Mulan
Gold IV
Level 125
God Stats
9W - 16L
1,469 SR
Queue Stats
86W - 94L
1,334 MMR
Solo
Thoth
Thoth
Gold V
Rizeddwil
Thoth
Gold V
Level 87
God Stats
4W - 3L
1,682 SR
Queue Stats
149W - 150L
1,191 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,556 SR
1,385 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,490 SR
1,381 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold V
Dunleavy3980
Odin
Gold V
Level 55
God Stats
16W - 12L
1,609 SR
Queue Stats
43W - 46L
1,305 MMR
Solo
Cthulhu
Cthulhu
Gold V
OzxzO
Cthulhu
Gold V
Level 158
God Stats
33W - 27L
1,532 SR
Queue Stats
405W - 419L
1,327 MMR
Solo
Hun Batz
Hun Batz
Silver III
TherextursYT
Hun Batz
Silver III
Level 69
God Stats
3W - 4L
1,310 SR
Queue Stats
10W - 11L
1,388 MMR
Solo
Zeus
Zeus
Gold IV
canarygod3
Zeus
Gold IV
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 91L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
6
2 / 0 / 0
3,555
711
1,532
3,517
837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Amazil
Serqet
5
0 / 1 / 1
3,120
624
2,414
2,561
1,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
AzShals
Medusa
6
1 / 0 / 0
3,673
735
1,506
1,845
462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mulan
Imi3v4
Mulan
2
0 / 2 / 0
2,630
526
591
2,007
672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thoth
Rizeddwil
Thoth
6
0 / 0 / 1
3,525
705
778
1,339
338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
Zhong KuiArachneXbalanqueHercules

VS

Bans
RatatoskrThorFenrirAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 1 / 0
3,401
680
1,042
2,406
494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 0 / 0
3,313
663
509
2,882
1,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
OzxzO
Cthulhu
6
3 / 1 / 0
3,880
776
2,929
4,200
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hun Batz
TherextursYT
Hun Batz
6
0 / 0 / 0
3,352
670
379
2,085
613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 1 / 0
3,631
726
1,730
1,959
417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
3
3
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
0
0
2
W
Sol
 
Sol
0
1
0
0
L
Serqet
Amazil
Serqet
0
1
1
0.5
L
Medusa
AzShals
Medusa
1
0
0
1
W
0
0
0
0
L
Mulan
Imi3v4
Mulan
0
2
0
0
W
Cthulhu
OzxzO
Cthulhu
3
1
0
3
L
Thoth
Rizeddwil
Thoth
0
0
1
0.5
W
Hun Batz
TherextursYT
Hun Batz
0
0
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,821
Damage
6,589
11,269
Taken
13,532
3,460
Mitigated
4,470
4,595
Healing
4,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,532
406
0
1,922
3,517
837
0
1,113
2,352
0
11,391
W
Sol
 
Sol
1,042
612
0
1,379
2,406
494
0
0
2,350
15,891
5,298
L
Serqet
Amazil
Serqet
2,414
408
0
932
2,561
1,151
0
1,272
1,115
0
6,787
L
Medusa
AzShals
Medusa
1,506
163
0
686
1,845
462
0
608
1,237
0
20,740
W
509
0
0
1,196
2,882
1,272
0
0
2,825
0
6,188
L
Mulan
Imi3v4
Mulan
591
217
0
555
2,007
672
0
1,214
610
0
3,728
W
Cthulhu
OzxzO
Cthulhu
2,929
640
0
1,271
4,200
1,674
0
0
3,933
13,312
0
L
Thoth
Rizeddwil
Thoth
778
0
0
500
1,339
338
0
886
453
16,226
0
W
Hun Batz
TherextursYT
Hun Batz
379
0
0
303
2,085
613
0
407
1,678
0
13,838
W
1,730
210
0
320
1,959
417
0
371
1,588
18,255
732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,503
Gold Earned
17,577
127
Minions Killed
160
0
Camps Cleared
0
483,167
Distance Traveled
510,586
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
3,555
711
25
5
0
131,196
0
W
Sol
3,401
680
42
8
0
94,505
0
L
Serqet
3,120
624
10
2
0
116,427
0
L
Medusa
3,673
735
43
9
0
101,084
0
W
Odin
3,313
663
14
3
0
115,204
2
L
Mulan
2,630
526
6
1
0
33,270
2
W
Cthulhu
3,880
776
27
5
0
87,528
0
L
Thoth
3,525
705
43
9
0
101,190
0
W
Hun Batz
3,352
670
35
7
0
124,085
0
W
Zeus
3,631
726
42
8
0
89,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role