Player Matchup

Kuzenbo
Kuzenbo
Silver I
ChewbaccaDeff
Kuzenbo
Silver I
Level 127
God Stats
2W - 5L
1,650 SR
Queue Stats
153W - 220L
1,359 MMR
Party 2
Sol
Sol
Silver II
Happypaino-o
Sol
Silver II
Level 204
God Stats
11W - 19L
1,260 SR
Queue Stats
416W - 520L
1,223 MMR
Solo
Discordia
Discordia
Silver I
KdoToByl
Discordia
Silver I
Level 120
God Stats
39W - 41L
1,375 SR
Queue Stats
152W - 220L
1,292 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,428 SR
1,291 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 77
1,500 SR
1,406 MMR
Nut
Nut
Bronze III
BigLig
Nut
Bronze III
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,406 MMR
Party 1
Charon
Charon
Bronze III
LoveY0urMom
Charon
Bronze III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,406 MMR
Party 1
Merlin
Merlin
Bronze III
Reced1ve
Merlin
Bronze III
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,406 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
16
2 / 2 / 3
10,125
675
10,716
15,267
21,242
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 1 / 2
10,749
717
2,799
6,355
1,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Discordia
KdoToByl
Discordia
17
2 / 5 / 1
10,632
709
11,549
11,023
3,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AnubisScyllaCthulhuBacchus

VS

Bans
MedusaThothGebAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
BigLig
Nut
18
2 / 2 / 4
11,578
772
10,854
12,043
4,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charon
17
0 / 1 / 7
10,756
717
5,204
12,883
12,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Merlin
Reced1ve
Merlin
19
5 / 3 / 2
12,272
818
12,160
10,755
4,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
7
8
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nut
BigLig
Nut
2
2
4
2
L
Kuzenbo
2
2
3
1.75
L
1
1
2
2
L
Discordia
KdoToByl
Discordia
2
5
1
0.5
W
Charon
0
1
7
3.5
W
Merlin
Reced1ve
Merlin
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,064
Damage
28,218
32,645
Taken
35,681
26,924
Mitigated
21,554
2,821
Healing
7,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
BigLig
Nut
10,854
6,542
0
3,086
12,043
4,794
1,072
9,867
2,176
0
47,122
L
Kuzenbo
10,716
3,893
0
482
15,267
21,242
15
6,779
8,455
24,215
0
L
2,799
78
0
1,658
6,355
1,911
0
4,128
2,126
41,811
4,014
L
Discordia
KdoToByl
Discordia
11,549
35
0
681
11,023
3,771
0
6,336
4,669
36,375
1,035
W
Charon
5,204
941
387
2,835
12,883
12,364
406
5,756
7,127
22,448
1,881
W
Merlin
Reced1ve
Merlin
12,160
389
0
1,020
10,755
4,396
0
9,235
1,449
59,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,506
Gold Earned
34,606
155
Minions Killed
207
0
Camps Cleared
0
793,226
Distance Traveled
771,131
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
11,578
772
75
5
0
259,621
3
L
Kuzenbo
10,125
675
18
1
0
268,833
5
L
Sol
10,749
717
75
5
0
252,869
0
L
Discordia
10,632
709
62
4
0
271,524
0
W
Charon
10,756
717
40
3
0
252,798
1
W
Merlin
12,272
818
92
6
0
258,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role