Player Matchup

Anubis
Anubis
Silver IV
 
Anubis
Silver IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
Hoozier31
Medusa
Silver I
Level 140
God Stats
10W - 9L
1,565 SR
Queue Stats
88W - 108L
1,180 MMR
Solo
Nemesis
Nemesis
Silver I
TerrorSpec
Nemesis
Silver I
Level 153
God Stats
9W - 17L
1,376 SR
Queue Stats
412W - 416L
1,207 MMR
Solo
Vamana
Vamana
Silver IV
XploZ Alfa
Vamana
Silver IV
Level 56
God Stats
0W - 2L
1,504 SR
Queue Stats
10W - 18L
1,208 MMR
Solo
Sobek
Sobek
Silver III
ПитьХочуВодичку
Sobek
Silver III
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 44L
1,169 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,489 SR
1,253 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,485 SR
1,189 MMR
Achilles
Achilles
Gold V
ItZKimz98
Achilles
Gold V
Level 141
God Stats
8W - 6L
1,543 SR
Queue Stats
99W - 101L
1,198 MMR
Solo
Ares
Ares
Silver I
PinoPikvogel
Ares
Silver I
Level 85
God Stats
8W - 13L
1,548 SR
Queue Stats
171W - 195L
1,184 MMR
Solo
Poseidon
Poseidon
Gold V
PooopSlayeeer
Poseidon
Gold V
Level 129
God Stats
18W - 11L
1,415 SR
Queue Stats
156W - 167L
1,235 MMR
Solo
Artemis
Artemis
Silver II
evanfast
Artemis
Silver II
Level 88
God Stats
13W - 26L
1,356 SR
Queue Stats
148W - 184L
1,112 MMR
Solo
Fenrir
Fenrir
Silver I
eventuell-Chilli
Fenrir
Silver I
Level 126
God Stats
105W - 80L
1,562 SR
Queue Stats
268W - 278L
1,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
3 / 4 / 0
6,028
548
3,792
5,820
2,172
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
Hoozier31
Medusa
11
3 / 1 / 0
6,294
572
3,321
2,928
851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
TerrorSpec
Nemesis
9
1 / 1 / 2
5,070
461
2,545
4,922
1,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
XploZ Alfa
Vamana
7
0 / 3 / 1
4,797
436
1,692
5,800
3,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 3
4,879
444
3,241
9,131
5,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
AphroditeLokiChang'ePele

VS

Bans
DanzaburouBacchusCthulhuAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ItZKimz98
Achilles
13
3 / 1 / 1
7,432
676
4,033
5,793
4,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 4
6,208
564
1,369
7,826
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
PooopSlayeeer
Poseidon
12
2 / 2 / 4
6,437
585
4,526
4,741
920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
evanfast
Artemis
10
0 / 1 / 2
5,183
471
1,470
4,149
1,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
6 / 0 / 3
6,845
622
6,467
5,515
2,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
7
Kills
12
12
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
4
0
0.75
L
Medusa
Hoozier31
Medusa
3
1
0
3
W
Achilles
ItZKimz98
Achilles
3
1
1
3.5
W
1
3
4
1
W
Poseidon
PooopSlayeeer
Poseidon
2
2
4
2
L
Nemesis
TerrorSpec
Nemesis
1
1
2
2
L
Vamana
XploZ Alfa
Vamana
0
3
1
0.17
W
Artemis
evanfast
Artemis
0
1
2
1
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,591
Damage
17,865
28,601
Taken
28,024
13,173
Mitigated
12,832
6,391
Healing
8,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,792
126
0
1,233
5,820
2,172
0
1,090
4,461
39,323
0
L
Medusa
Hoozier31
Medusa
3,321
628
0
533
2,928
851
0
224
2,704
0
49,231
W
Achilles
ItZKimz98
Achilles
4,033
805
0
2,064
5,793
4,692
420
0
5,793
0
44,000
W
1,369
35
0
1,402
7,826
4,036
151
1,876
5,686
13,344
0
W
Poseidon
PooopSlayeeer
Poseidon
4,526
429
0
1,204
4,741
920
0
2,582
2,095
44,750
298
L
Nemesis
TerrorSpec
Nemesis
2,545
1,107
0
1,387
4,922
1,844
0
1,115
3,693
0
30,068
L
Vamana
XploZ Alfa
Vamana
1,692
523
0
1,773
5,800
3,291
0
0
5,416
0
17,195
W
Artemis
evanfast
Artemis
1,470
294
0
1,508
4,149
1,169
0
646
3,367
0
27,528
W
6,467
2,205
0
2,256
5,515
2,015
0
1,283
4,142
0
40,726
L
3,241
420
0
1,465
9,131
5,015
0
2,878
6,065
13,693
2,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,068
Gold Earned
32,105
277
Minions Killed
286
0
Camps Cleared
0
869,499
Distance Traveled
1,127,603
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,028
548
78
7
0
193,527
3
L
Medusa
6,294
572
77
7
0
192,739
3
W
Achilles
7,432
676
77
7
0
187,200
0
W
Ares
6,208
564
20
2
0
236,879
2
W
Poseidon
6,437
585
88
8
0
225,922
0
L
Nemesis
5,070
461
53
5
0
165,187
0
L
Vamana
4,797
436
34
3
0
113,211
2
W
Artemis
5,183
471
42
4
0
213,358
1
W
Fenrir
6,845
622
59
5
0
264,244
2
L
Sobek
4,879
444
35
3
0
204,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role