Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Doroll3
Hachiman
Level 29
God Stats
2W - 7L
1,313 SR
Queue Stats
65W - 55L
1,582 Elo+
Party 1
Poseidon
Poseidon
Magic-Turtell
Poseidon
Level 139
God Stats
8W - 7L
1,570 SR
Queue Stats
398W - 389L
1,512 Elo+
Solo
Ravana
Ravana
TatsuFullbuster
Ravana
Level 97
God Stats
4W - 5L
1,534 SR
Queue Stats
349W - 295L
1,584 Elo+
Solo
Cu Chulainn
Cu Chulainn
TurtleSenpai4
Cu Chulainn
Level 49
God Stats
97W - 83L
1,654 SR
Queue Stats
160W - 148L
1,599 Elo+
Party 1
Team Averages
Level 72
1,514 SR
1,556 Elo+

VS

Team Averages
Level 141
1,565 SR
1,538 Elo+
Tyr
Tyr
 
Tyr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
KUCEILb
Thoth
Level 89
God Stats
15W - 13L
1,622 SR
Queue Stats
230W - 230L
1,528 Elo+
Solo
Mulan
Mulan
Kenziar
Mulan
Level 128
God Stats
17W - 6L
1,860 SR
Queue Stats
146W - 134L
1,613 Elo+
Party 2
Danzaburou
Danzaburou
abetto98
Danzaburou
Level 149
God Stats
4W - 7L
1,345 SR
Queue Stats
76W - 64L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 2 / 2
9,865
658
10,513
10,726
4,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hachiman
Doroll3
Hachiman
13
0 / 4 / 0
7,905
527
6,041
10,744
3,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Poseidon
Magic-Turtell
Poseidon
14
1 / 4 / 2
8,543
570
5,896
8,141
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
3 / 4 / 4
7,796
520
7,159
9,980
3,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cu Chulainn
TurtleSenpai4
Cu Chulainn
13
2 / 2 / 1
7,387
492
8,991
11,801
4,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
2 / 0 / 2
10,133
676
5,493
12,065
10,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
 
Cthulhu
14
7 / 2 / 2
9,551
637
7,391
11,395
9,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Thoth
KUCEILb
Thoth
15
1 / 3 / 6
8,530
569
9,153
9,427
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
Kenziar
Mulan
15
5 / 3 / 7
8,413
561
8,330
13,513
5,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
abetto98
Danzaburou
15
1 / 2 / 3
8,940
596
9,356
12,096
5,450
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
10
Kills
16
16
Deaths
10
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
2
2
2.5
W
Tyr
 
Tyr
2
0
2
3
W
Cthulhu
 
Cthulhu
7
2
2
4
L
Hachiman
Doroll3
Hachiman
0
4
0
0
W
Thoth
KUCEILb
Thoth
1
3
6
1.33
W
Mulan
Kenziar
Mulan
5
3
7
2.83
L
Poseidon
Magic-Turtell
Poseidon
1
4
2
0.5
L
3
4
4
1.25
L
Cu Chulainn
TurtleSenpai4
Cu Chulainn
2
2
1
1.25
W
Danzaburou
abetto98
Danzaburou
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,600
Damage
39,723
51,392
Taken
58,496
18,756
Mitigated
34,028
10,902
Healing
20,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,513
6,207
0
4,610
10,726
4,436
0
2,066
8,602
0
83,443
W
Tyr
 
Tyr
5,493
706
0
5,493
12,065
10,683
0
373
11,620
0
82,848
W
Cthulhu
 
Cthulhu
7,391
661
3,137
2,542
11,395
9,241
0
1,423
9,856
37,180
0
L
Hachiman
Doroll3
Hachiman
6,041
4,479
0
3,396
10,744
3,529
0
0
10,744
0
62,318
W
Thoth
KUCEILb
Thoth
9,153
762
0
500
9,427
3,100
0
1,566
7,657
66,062
0
W
Mulan
Kenziar
Mulan
8,330
1,281
0
5,186
13,513
5,554
0
1,972
11,381
0
54,795
L
Poseidon
Magic-Turtell
Poseidon
5,896
786
0
690
8,141
2,301
0
3,510
4,331
65,372
339
L
7,159
2,127
0
1,283
9,980
3,911
0
5,267
4,319
0
59,017
L
Cu Chulainn
TurtleSenpai4
Cu Chulainn
8,991
1,343
0
923
11,801
4,579
0
4,795
6,852
0
47,358
W
Danzaburou
abetto98
Danzaburou
9,356
2,916
0
3,826
12,096
5,450
0
166
11,928
0
77,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,496
Gold Earned
45,567
587
Minions Killed
563
0
Camps Cleared
0
1,588,569
Distance Traveled
1,729,450
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,865
658
154
10
0
293,714
0
W
Tyr
10,133
676
146
10
0
344,009
5
W
Cthulhu
9,551
637
67
4
0
361,862
6
L
Hachiman
7,905
527
127
8
0
256,392
0
W
Thoth
8,530
569
133
9
0
345,313
0
W
Mulan
8,413
561
72
5
0
350,233
2
L
Poseidon
8,543
570
146
10
0
311,734
7
L
Ravana
7,796
520
96
6
0
364,703
0
L
Cu Chulainn
7,387
492
64
4
0
362,026
0
W
Danzaburou
8,940
596
145
10
0
328,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role