Player Matchup

Ra
Ra
 
Ra
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
DontBanMyNameDam
Chernobog
Level 68
God Stats
2W - 3L
1,515 SR
Queue Stats
67W - 68L
1,473 Elo+
Solo
Pele
Pele
XenoGenes
Pele
Level 144
God Stats
26W - 18L
1,942 SR
Queue Stats
157W - 131L
1,573 Elo+
Party 1
Sun Wukong
Sun Wukong
izbosses
Sun Wukong
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,216 Elo+
Solo
Ares
Ares
xBiggaveli
Ares
Level 86
God Stats
10W - 9L
1,602 SR
Queue Stats
467W - 367L
1,598 Elo+
Party 1
Team Averages
Level 97
1,612 SR
1,472 Elo+

VS

Team Averages
Level 131
1,490 SR
1,488 Elo+
Tiamat
Tiamat
AlexandroO
Tiamat
Level 136
God Stats
4W - 5L
1,528 SR
Queue Stats
78W - 78L
1,537 Elo+
Solo
Horus
Horus
EatmyFarts6969
Horus
Level 208
God Stats
1W - 0L
1,376 SR
Queue Stats
23W - 17L
1,602 Elo+
Solo
Zeus
Zeus
Sticktry
Zeus
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 93L
1,543 Elo+
Solo
Ymir
Ymir
The2Demons5289
Ymir
Level 144
God Stats
12W - 5L
1,776 SR
Queue Stats
373W - 400L
1,508 Elo+
Solo
Bakasura
Bakasura
Youtriedithoe
Bakasura
Level 33
God Stats
6W - 4L
1,270 SR
Queue Stats
54W - 70L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
6 / 0 / 5
8,703
622
8,726
5,850
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
6
1 / 9 / 5
5,493
392
2,502
8,275
1,649
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
15
7 / 2 / 6
8,087
578
9,659
10,802
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
izbosses
Sun Wukong
12
2 / 5 / 0
6,913
494
6,450
13,348
9,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
4 / 2 / 3
7,936
567
5,786
12,927
10,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AlexandroO
Tiamat
14
5 / 5 / 2
8,167
583
8,471
9,235
3,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 6 / 3
7,171
512
5,794
12,293
6,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
12
2 / 6 / 1
7,824
559
6,682
9,663
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
4 / 1 / 1
9,242
660
5,962
11,318
6,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bakasura
Youtriedithoe
Bakasura
14
5 / 2 / 2
7,927
566
5,973
11,491
5,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
20
Kills
18
18
Deaths
20
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
6
0
5
8.5
W
Tiamat
AlexandroO
Tiamat
5
5
2
1.2
L
Chernobog
1
9
5
0.39
W
2
6
3
0.58
W
Zeus
2
6
1
0.42
W
4
1
1
4.5
L
Pele
7
2
6
5
W
Bakasura
Youtriedithoe
Bakasura
5
2
2
3
L
Sun Wukong
izbosses
Sun Wukong
2
5
0
0.4
L
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,123
Damage
32,882
51,202
Taken
54,000
28,328
Mitigated
25,128
9,363
Healing
15,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,726
1,050
1,134
1,722
5,850
1,964
0
3,384
2,188
67,967
2,233
W
Tiamat
AlexandroO
Tiamat
8,471
840
0
2,411
9,235
3,966
433
2,629
6,292
44,240
1,324
L
Chernobog
2,502
1,957
0
497
8,275
1,649
0
3,013
4,924
0
5,197
W
5,794
2,751
137
1,146
12,293
6,944
0
2,787
9,213
541
49,053
W
Zeus
6,682
1,747
0
1,973
9,663
2,828
141
4,052
5,541
47,285
1,784
W
5,962
1,670
0
4,572
11,318
6,275
171
196
10,814
61,074
8,639
L
Pele
9,659
2,535
0
2,388
10,802
4,029
0
2,449
8,011
0
69,238
W
Bakasura
Youtriedithoe
Bakasura
5,973
4,319
0
4,916
11,491
5,115
0
3,225
7,918
0
43,974
L
Sun Wukong
izbosses
Sun Wukong
6,450
2,003
0
1,281
13,348
9,842
0
6,014
7,265
0
41,880
L
5,786
983
0
2,341
12,927
10,844
0
5,231
7,656
27,204
3,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,132
Gold Earned
40,331
371
Minions Killed
460
0
Camps Cleared
0
1,371,026
Distance Traveled
1,369,365
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,703
622
141
10
0
343,376
0
W
Tiamat
8,167
583
94
7
0
292,278
0
L
Chernobog
5,493
392
4
0
0
162,212
0
W
Horus
7,171
512
63
5
0
290,059
0
W
Zeus
7,824
559
88
6
0
254,377
1
W
Ymir
9,242
660
121
9
0
247,322
2
L
Pele
8,087
578
110
8
0
322,081
2
W
Bakasura
7,927
566
94
7
0
285,329
0
L
Sun Wukong
6,913
494
65
5
0
292,772
0
L
Ares
7,936
567
51
4
0
250,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role