Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
PinkMangoFox
Serqet
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 48L
1,413 Elo+
Solo
Artemis
Artemis
RBIII00
Artemis
Level 60
God Stats
1W - 4L
1,188 SR
Queue Stats
61W - 68L
1,314 Elo+
Solo
Sun Wukong
Sun Wukong
ReconSavior98
Sun Wukong
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,435 Elo+
Solo
Kuzenbo
Kuzenbo
dillxdoe
Kuzenbo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,249 Elo+
Party 1
Team Averages
Level 65
1,438 SR
1,382 Elo+

VS

Team Averages
Level 60
1,608 SR
1,412 Elo+
Ix Chel
Ix Chel
DomArmando
Ix Chel
Level 53
God Stats
36W - 49L
1,505 SR
Queue Stats
160W - 176L
1,426 Elo+
Solo
Yemoja
Yemoja
GGtheGUN666
Yemoja
Level 73
God Stats
17W - 10L
1,540 SR
Queue Stats
32W - 44L
1,373 Elo+
Solo
Surtr
Surtr
ReylinghStar
Surtr
Level 45
God Stats
39W - 19L
1,828 SR
Queue Stats
121W - 133L
1,440 Elo+
Solo
Bastet
Bastet
Shrek692240
Bastet
Level 43
God Stats
5W - 3L
1,667 SR
Queue Stats
57W - 93L
1,344 Elo+
Solo
Chiron
Chiron
Vicanjel
Chiron
Level 87
God Stats
7W - 7L
1,499 SR
Queue Stats
99W - 85L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
2 / 3 / 2
6,446
460
7,700
10,004
3,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
12
3 / 0 / 1
6,721
480
3,343
9,054
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
RBIII00
Artemis
10
0 / 6 / 0
5,348
382
2,720
8,606
2,744
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sun Wukong
ReconSavior98
Sun Wukong
12
2 / 2 / 0
7,121
509
6,513
11,923
10,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kuzenbo
dillxdoe
Kuzenbo
11
0 / 2 / 4
6,595
471
3,224
9,472
9,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DomArmando
Ix Chel
15
6 / 0 / 0
9,170
655
6,988
5,777
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
12
2 / 1 / 3
7,020
501
7,061
10,473
7,959
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
1 / 2 / 1
7,655
547
7,903
11,790
8,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
12
1 / 3 / 4
6,733
481
3,934
9,911
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chiron
Vicanjel
Chiron
12
3 / 1 / 2
6,724
480
8,337
9,203
2,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
7
Kills
13
13
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
3
2
1
W
Ix Chel
DomArmando
Ix Chel
6
0
0
6
W
Yemoja
2
1
3
3.5
L
Serqet
3
0
1
3.5
L
Artemis
RBIII00
Artemis
0
6
0
0
L
Sun Wukong
ReconSavior98
Sun Wukong
2
2
0
1
W
1
2
1
0.75
W
Bastet
1
3
4
1
W
Chiron
Vicanjel
Chiron
3
1
2
4
L
Kuzenbo
dillxdoe
Kuzenbo
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,500
Damage
34,223
49,059
Taken
47,154
28,663
Mitigated
24,181
12,951
Healing
14,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,700
3,086
0
3,966
10,004
3,360
0
2,698
7,306
0
59,123
W
Ix Chel
DomArmando
Ix Chel
6,988
281
0
2,987
5,777
1,858
902
0
5,477
55,908
3,336
W
Yemoja
7,061
844
1,089
553
10,473
7,959
502
1,940
8,429
36,959
3,068
L
Serqet
3,343
420
0
4,055
9,054
3,152
0
720
8,307
0
37,916
L
Artemis
RBIII00
Artemis
2,720
887
0
396
8,606
2,744
0
5,044
2,848
0
24,369
L
Sun Wukong
ReconSavior98
Sun Wukong
6,513
1,449
0
3,352
11,923
10,323
0
1,177
10,672
0
45,002
W
7,903
3,549
0
4,263
11,790
8,341
0
0
10,929
1,485
51,252
W
Bastet
3,934
554
0
1,769
9,911
3,474
421
440
9,437
0
34,462
W
Chiron
Vicanjel
Chiron
8,337
1,632
625
2,988
9,203
2,549
96
844
8,254
0
40,096
L
Kuzenbo
dillxdoe
Kuzenbo
3,224
1,700
0
1,182
9,472
9,084
0
3,228
6,244
13,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,231
Gold Earned
37,302
329
Minions Killed
378
0
Camps Cleared
0
1,279,065
Distance Traveled
1,294,823
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,446
460
108
8
0
238,899
0
W
Ix Chel
9,170
655
108
8
0
254,305
0
W
Yemoja
7,020
501
61
4
0
207,472
0
L
Serqet
6,721
480
72
5
0
316,136
5
L
Artemis
5,348
382
42
3
0
208,296
0
L
Sun Wukong
7,121
509
95
7
0
238,719
5
W
Surtr
7,655
547
86
6
0
241,233
0
W
Bastet
6,733
481
51
4
0
338,619
0
W
Chiron
6,724
480
72
5
0
253,194
4
L
Kuzenbo
6,595
471
12
1
0
277,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role