Player Matchup

Danzaburou
Danzaburou
BatsPlanet96717
Danzaburou
Level 46
God Stats
4W - 2L
1,983 SR
Queue Stats
133W - 146L
1,490 Elo+
Party 2
Arachne
Arachne
JS9438
Arachne
Level 75
God Stats
21W - 27L
1,361 SR
Queue Stats
104W - 107L
1,383 Elo+
Solo
Nu Wa
Nu Wa
Player2015us
Nu Wa
Level 107
God Stats
206W - 179L
1,552 SR
Queue Stats
472W - 476L
1,422 Elo+
Solo
Odin
Odin
SwAg DaDDy15408
Odin
Level 62
God Stats
3W - 2L
1,594 SR
Queue Stats
183W - 227L
1,383 Elo+
Solo
Athena
Athena
vaslim39
Athena
Level 125
God Stats
11W - 8L
1,545 SR
Queue Stats
482W - 507L
1,458 Elo+
Party 2
Team Averages
Level 83
1,607 SR
1,427 Elo+

VS

Team Averages
Level 47
1,390 SR
1,388 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
BunnyXD8846
Awilix
Level 44
God Stats
15W - 14L
1,488 SR
Queue Stats
264W - 263L
1,428 Elo+
Solo
Terra
Terra
OneManAndAPan
Terra
Level 63
God Stats
84W - 102L
1,428 SR
Queue Stats
221W - 270L
1,335 Elo+
Party 1
Nu Wa
Nu Wa
sgrodo20
Nu Wa
Level 56
God Stats
2W - 3L
1,348 SR
Queue Stats
27W - 27L
1,462 Elo+
Solo
Hera
Hera
tinyful
Hera
Level 7
God Stats
3W - 11L
1,186 SR
Queue Stats
4W - 14L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BatsPlanet96717
Danzaburou
17
6 / 0 / 2
12,033
1,203
11,091
3,822
1,625
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
JS9438
Arachne
15
2 / 0 / 5
10,131
1,013
6,711
5,359
2,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
0 / 0 / 6
9,519
952
11,682
1,656
457
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 1 / 6
10,035
1,004
6,219
9,975
10,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
vaslim39
Athena
15
0 / 0 / 7
10,019
1,002
5,123
5,719
8,816
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Team 1 Tickets

359

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
1 / 2 / 0
10,382
1,038
7,488
14,833
6,774
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
14
0 / 2 / 1
9,159
916
4,408
12,727
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
0 / 4 / 1
9,470
947
10,630
16,806
12,157
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Nu Wa
sgrodo20
Nu Wa
13
0 / 0 / 0
7,051
705
0
0
0
Hera
tinyful
Hera
13
0 / 0 / 0
8,569
857
0
0
0

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
8
Kills
1
1
Deaths
8
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
0
0.5
W
Danzaburou
BatsPlanet96717
Danzaburou
6
0
2
7
L
Awilix
0
2
1
0.25
W
Arachne
JS9438
Arachne
2
0
5
4.5
L
0
4
1
0.13
W
0
0
6
3
W
0
1
6
3
L
Nu Wa
sgrodo20
Nu Wa
0
0
0
0
L
Hera
tinyful
Hera
0
0
0
0
W
Athena
vaslim39
Athena
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,826
Damage
22,526
26,531
Taken
44,366
24,528
Mitigated
23,512
6,960
Healing
4,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,488
2,214
0
2,893
14,833
6,774
0
4,483
10,350
0
52,745
W
Danzaburou
BatsPlanet96717
Danzaburou
11,091
6,188
0
2,045
3,822
1,625
0
1,657
2,165
0
54,367
L
Awilix
4,408
1,555
0
308
12,727
4,581
0
6,934
5,793
0
21,926
W
Arachne
JS9438
Arachne
6,711
5,677
328
1,268
5,359
2,835
0
2,524
2,835
0
16,006
L
10,630
1,200
360
641
16,806
12,157
0
5,388
11,418
34,570
0
W
11,682
5,834
162
1,261
1,656
457
0
993
663
22,607
0
W
6,219
1,396
0
852
9,975
10,795
0
3,360
6,615
0
27,371
L
Nu Wa
sgrodo20
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Hera
tinyful
Hera
0
0
0
0
0
0
0
0
0
0
0
W
Athena
vaslim39
Athena
5,123
1,098
0
1,044
5,719
8,816
0
2,096
3,623
9,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,737
Gold Earned
44,631
224
Minions Killed
194
11
Camps Cleared
0
949,838
Distance Traveled
529,807
23
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,382
1,038
118
12
0
168,313
0
W
Danzaburou
12,033
1,203
94
9
6
208,924
0
L
Awilix
9,159
916
31
3
0
179,373
0
W
Arachne
10,131
1,013
22
2
0
198,259
0
L
Terra
9,470
947
45
5
0
182,121
0
W
Nu Wa
9,519
952
23
2
0
172,603
23
W
Odin
10,035
1,004
72
7
0
161,924
0
L
Nu Wa
7,051
705
0
0
0
0
0
L
Hera
8,569
857
0
0
0
0
0
W
Athena
10,019
1,002
13
1
5
208,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role