Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
JayJayHolden
Hercules
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ganesha
Ganesha
Sanjeev
Ganesha
Level 140
God Stats
3W - 4L
1,603 SR
Queue Stats
103W - 102L
1,522 Elo+
Solo
Gilgamesh
Gilgamesh
SlimmShadyy
Gilgamesh
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 86L
1,339 Elo+
Solo
Team Averages
Level 140
1,521 SR
1,472 Elo+

VS

Team Averages
Level 131
1,739 SR
1,722 Elo+
Thanatos
Thanatos
CudnyZlow
Thanatos
Level 146
God Stats
7W - 0L
1,951 SR
Queue Stats
514W - 129L
1,717 Elo+
Party 2
King Arthur
King Arthur
HodenSchlepper
King Arthur
Level 121
God Stats
22W - 4L
1,812 SR
Queue Stats
388W - 39L
1,946 Elo+
Party 1
Hera
Hera
Madafressbrett
Hera
Level 84
God Stats
28W - 33L
1,438 SR
Queue Stats
882W - 934L
1,400 Elo+
Solo
Persephone
Persephone
Mecco
Persephone
Level 157
God Stats
21W - 20L
1,417 SR
Queue Stats
779W - 339L
1,626 Elo+
Party 2
Amaterasu
Amaterasu
SchneedleWoods
Amaterasu
Level 148
God Stats
23W - 2L
2,076 SR
Queue Stats
423W - 59L
1,921 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 4 / 2
7,561
1,080
4,993
7,485
2,266
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
 
Neith
12
1 / 8 / 2
7,292
1,042
6,935
14,918
4,951
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
JayJayHolden
Hercules
12
0 / 4 / 0
6,738
963
1,062
6,155
5,119
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Sanjeev
Ganesha
12
0 / 1 / 0
7,181
1,026
1,645
4,482
2,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Gilgamesh
SlimmShadyy
Gilgamesh
13
1 / 8 / 2
7,470
1,067
9,039
16,300
14,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

171

VS

Team 2 Tickets

394

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CudnyZlow
Thanatos
14
6 / 1 / 12
8,908
1,273
9,553
8,127
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
HodenSchlepper
King Arthur
14
5 / 0 / 11
8,961
1,280
7,540
6,889
6,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
2 / 2 / 7
8,160
1,166
5,711
3,257
1,315
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
Mecco
Persephone
15
7 / 0 / 12
10,494
1,499
13,475
5,196
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Amaterasu
SchneedleWoods
Amaterasu
14
5 / 0 / 12
9,112
1,302
9,001
8,624
8,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
79
3
Kills
25
25
Deaths
3
6
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
4
2
0.5
L
Neith
 
Neith
1
8
2
0.25
W
Thanatos
CudnyZlow
Thanatos
6
1
12
12
W
King Arthur
HodenSchlepper
King Arthur
5
0
11
10.5
L
Hercules
JayJayHolden
Hercules
0
4
0
0
W
2
2
7
2.75
W
Persephone
Mecco
Persephone
7
0
12
13
L
Ganesha
Sanjeev
Ganesha
0
1
0
0
W
Amaterasu
SchneedleWoods
Amaterasu
5
0
12
11
L
Gilgamesh
SlimmShadyy
Gilgamesh
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,674
Damage
45,280
49,340
Taken
32,093
29,267
Mitigated
21,766
4,069
Healing
9,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,993
969
0
6
7,485
2,266
0
3,281
4,204
18,377
0
L
Neith
 
Neith
6,935
3,084
685
1,589
14,918
4,951
0
5,978
8,940
0
14,581
W
Thanatos
CudnyZlow
Thanatos
9,553
2,939
0
4,551
8,127
3,401
0
2,211
5,689
0
16,409
W
King Arthur
HodenSchlepper
King Arthur
7,540
1,051
0
768
6,889
6,895
0
1,191
5,533
6
15,610
L
Hercules
JayJayHolden
Hercules
1,062
289
0
677
6,155
5,119
0
1,572
4,583
0
7,522
W
5,711
2,143
0
0
3,257
1,315
0
1,118
2,097
18,683
2,061
W
Persephone
Mecco
Persephone
13,475
1,084
150
1,449
5,196
2,031
0
558
4,567
28,913
595
L
Ganesha
Sanjeev
Ganesha
1,645
103
0
408
4,482
2,499
0
1,368
3,114
4,480
0
W
Amaterasu
SchneedleWoods
Amaterasu
9,001
2,410
0
2,299
8,624
8,124
0
1,560
6,840
884
11,419
L
Gilgamesh
SlimmShadyy
Gilgamesh
9,039
1,965
0
704
16,300
14,432
0
6,837
9,463
0
19,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,242
Gold Earned
45,635
71
Minions Killed
111
2
Camps Cleared
9
459,271
Distance Traveled
739,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,561
1,080
25
4
1
114,611
0
L
Neith
7,292
1,042
17
2
0
95,719
0
W
Thanatos
8,908
1,273
15
2
0
149,769
0
W
King Arthur
8,961
1,280
16
2
2
157,044
0
L
Hercules
6,738
963
7
1
0
57,295
0
W
Hera
8,160
1,166
34
5
2
120,666
0
W
Persephone
10,494
1,499
35
5
3
156,105
0
L
Ganesha
7,181
1,026
0
0
0
69,284
0
W
Amaterasu
9,112
1,302
11
2
2
156,111
0
L
Gilgamesh
7,470
1,067
22
3
1
122,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role