Player Matchup

Danzaburou
Danzaburou
Cjzndahood
Danzaburou
Level 93
God Stats
11W - 11L
1,279 SR
Queue Stats
236W - 237L
1,484 Elo+
Party 1
Ne Zha
Ne Zha
HesitantBadger
Ne Zha
Level 112
God Stats
17W - 9L
1,596 SR
Queue Stats
812W - 791L
1,473 Elo+
Party 1
Scylla
Scylla
Riseer23
Scylla
Level 156
God Stats
11W - 12L
1,373 SR
Queue Stats
743W - 735L
1,485 Elo+
Party 1
Terra
Terra
Spraynpray1186
Terra
Level 180
God Stats
16W - 10L
1,626 SR
Queue Stats
573W - 564L
1,512 Elo+
Party 1
Anubis
Anubis
Virtchoo
Anubis
Level 128
God Stats
2W - 4L
1,346 SR
Queue Stats
402W - 407L
1,513 Elo+
Solo
Team Averages
Level 134
1,444 SR
1,494 Elo+

VS

Team Averages
Level 137
1,504 SR
1,487 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Ankhar
Ravana
Level 134
God Stats
0W - 2L
1,255 SR
Queue Stats
226W - 240L
1,529 Elo+
Solo
Shiva
Shiva
GODLIKEYO
Shiva
Level 103
God Stats
2W - 2L
1,492 SR
Queue Stats
955W - 995L
1,493 Elo+
Solo
Ra
Ra
RrOoRrYy
Ra
Level 148
God Stats
1W - 1L
1,775 SR
Queue Stats
19W - 29L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cjzndahood
Danzaburou
11
2 / 0 / 4
6,033
1,006
4,638
4,672
1,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
2 / 2 / 4
6,007
1,001
5,601
5,385
1,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Riseer23
Scylla
10
2 / 1 / 3
5,677
946
4,463
3,569
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 4
5,569
928
3,775
5,924
4,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Virtchoo
Anubis
12
2 / 0 / 4
6,509
1,085
3,020
3,537
1,766
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 1 / 2
6,086
1,014
8,582
5,461
3,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
 
Thor
8
1 / 1 / 1
5,020
837
841
1,866
509
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ravana
Ankhar
Ravana
9
1 / 3 / 1
5,161
860
1,952
4,629
2,517
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shiva
GODLIKEYO
Shiva
9
0 / 2 / 3
5,339
890
3,477
6,377
4,011
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 1 / 2
5,614
936
2,689
4,669
1,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
8
Kills
4
4
Deaths
8
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
2
3
L
Thor
 
Thor
1
1
1
1.5
L
Ravana
Ankhar
Ravana
1
3
1
0.5
W
Danzaburou
Cjzndahood
Danzaburou
2
0
4
4
L
Shiva
GODLIKEYO
Shiva
0
2
3
0.75
W
2
2
4
2
W
Scylla
Riseer23
Scylla
2
1
3
3.5
L
0
1
2
1
W
0
1
4
2
W
Anubis
Virtchoo
Anubis
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,497
Damage
17,541
23,087
Taken
23,002
10,864
Mitigated
11,737
12,507
Healing
6,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,582
0
65
1,389
5,461
3,146
0
3,271
2,102
15,333
1,141
L
Thor
 
Thor
841
0
85
121
1,866
509
0
856
930
0
1,788
L
Ravana
Ankhar
Ravana
1,952
96
65
181
4,629
2,517
0
2,411
2,060
0
2,389
W
Danzaburou
Cjzndahood
Danzaburou
4,638
1,105
122
899
4,672
1,521
0
1,715
2,957
0
11,561
L
Shiva
GODLIKEYO
Shiva
3,477
250
551
388
6,377
4,011
0
1,625
4,658
0
6,672
W
5,601
420
298
871
5,385
1,915
0
2,072
3,252
0
15,098
W
Scylla
Riseer23
Scylla
4,463
0
577
944
3,569
1,094
0
1,685
1,884
5,250
243
L
2,689
256
1,699
1,947
4,669
1,554
0
2,349
2,192
14,469
371
W
3,775
0
5,149
2,720
5,924
4,568
0
2,341
3,583
5,045
0
W
Anubis
Virtchoo
Anubis
3,020
247
185
742
3,537
1,766
0
2,104
1,383
12,882
257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,795
Gold Earned
27,220
69
Minions Killed
45
0
Camps Cleared
0
551,210
Distance Traveled
436,584
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,086
1,014
13
2
0
101,267
0
L
Thor
5,020
837
0
0
0
47,191
0
L
Ravana
5,161
860
1
0
0
104,200
0
W
Danzaburou
6,033
1,006
12
2
0
109,297
0
L
Shiva
5,339
890
5
1
0
83,629
1
W
Ne Zha
6,007
1,001
18
3
0
119,065
0
W
Scylla
5,677
946
7
1
0
97,411
0
L
Ra
5,614
936
26
4
0
100,297
0
W
Terra
5,569
928
4
1
0
103,251
0
W
Anubis
6,509
1,085
28
5
0
122,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role