Player Matchup

Discordia
Discordia
AtomicCelt
Discordia
Level 101
God Stats
784W - 766L
1,603 SR
Queue Stats
784W - 768L
1,575 Elo+
Solo
Ne Zha
Ne Zha
GoldenAurora
Ne Zha
Level 41
God Stats
12W - 12L
1,457 SR
Queue Stats
102W - 102L
1,350 Elo+
Solo
Bacchus
Bacchus
jonjon339
Bacchus
Level 49
God Stats
10W - 5L
1,637 SR
Queue Stats
20W - 18L
1,402 Elo+
Solo
Team Averages
Level 64
1,566 SR
1,443 Elo+

VS

Team Averages
Level 115
1,432 SR
1,381 Elo+
Charybdis
Charybdis
AyoBlkDynamite_
Charybdis
Level 128
God Stats
5W - 4L
1,573 SR
Queue Stats
321W - 352L
1,385 Elo+
Party 1
Thoth
Thoth
CJ THE TAURUS
Thoth
Level 163
God Stats
6W - 12L
1,455 SR
Queue Stats
433W - 457L
1,392 Elo+
Party 1
Sun Wukong
Sun Wukong
JACO944
Sun Wukong
Level 53
God Stats
1W - 1L
1,267 SR
Queue Stats
82W - 82L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AtomicCelt
Discordia
16
5 / 0 / 3
9,907
991
13,726
4,774
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ne Zha
12
3 / 1 / 2
8,268
827
4,047
5,826
2,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
jonjon339
Bacchus
14
2 / 0 / 8
8,374
837
4,782
7,904
8,595
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AyoBlkDynamite_
Charybdis
12
0 / 2 / 1
6,832
683
2,927
8,277
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
1 / 4 / 0
7,200
720
5,196
8,795
4,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
JACO944
Sun Wukong
11
0 / 5 / 1
6,759
676
4,381
11,842
6,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
10
Kills
1
1
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
AtomicCelt
Discordia
5
0
3
6.5
L
Charybdis
AyoBlkDynamite_
Charybdis
0
2
1
0.25
L
1
4
0
0.25
W
Ne Zha
3
1
2
4
L
Sun Wukong
JACO944
Sun Wukong
0
5
1
0.1
W
Bacchus
jonjon339
Bacchus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,555
Damage
12,504
18,504
Taken
28,914
12,419
Mitigated
13,167
2,293
Healing
2,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AtomicCelt
Discordia
13,726
183
0
0
4,774
1,487
180
992
3,532
45,152
657
L
Charybdis
AyoBlkDynamite_
Charybdis
2,927
1,667
234
1,067
8,277
2,337
0
6,181
1,558
0
17,531
L
5,196
188
0
634
8,795
4,098
0
5,369
2,911
15,914
355
W
Ne Zha
4,047
1,745
0
1,755
5,826
2,337
0
1,503
3,871
0
23,584
L
Sun Wukong
JACO944
Sun Wukong
4,381
412
0
1,018
11,842
6,732
0
5,464
5,730
0
14,793
W
Bacchus
jonjon339
Bacchus
4,782
557
0
538
7,904
8,595
58
1,761
5,416
15,254
1,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,549
Gold Earned
20,791
144
Minions Killed
83
0
Camps Cleared
0
574,636
Distance Traveled
502,887
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,907
991
84
8
0
216,787
2
L
Charybdis
6,832
683
39
4
0
163,130
0
L
Thoth
7,200
720
28
3
0
152,453
0
W
Ne Zha
8,268
827
35
4
0
170,325
0
L
Sun Wukong
6,759
676
16
2
0
187,304
0
W
Bacchus
8,374
837
25
3
0
187,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role