Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
N1cki69
Nu Wa
Level 65
God Stats
30W - 9L
1,619 SR
Queue Stats
199W - 205L
1,429 Elo+
Party 1
Sylvanus
Sylvanus
icecavani
Sylvanus
Level 145
God Stats
5W - 2L
1,401 SR
Queue Stats
334W - 323L
1,410 Elo+
Party 1
Charybdis
Charybdis
jimmo0820
Charybdis
Level 124
God Stats
6W - 4L
1,563 SR
Queue Stats
66W - 46L
1,559 Elo+
Solo
Chronos
Chronos
luisgll97
Chronos
Level 126
God Stats
5W - 3L
1,863 SR
Queue Stats
315W - 291L
1,506 Elo+
Solo
Team Averages
Level 131
1,589 SR
1,481 Elo+

VS

Team Averages
Level 126
1,518 SR
1,552 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Mo_0M4R21
Jormungandr
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 39L
1,425 Elo+
Solo
Sylvanus
Sylvanus
Prototype9882
Sylvanus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 10L
1,726 Elo+
Solo
Thanatos
Thanatos
Smarpey
Thanatos
Level 126
God Stats
10W - 10L
1,590 SR
Queue Stats
157W - 132L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
5 / 1 / 1
5,975
747
5,340
6,655
2,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
N1cki69
Nu Wa
9
1 / 4 / 0
5,090
636
3,160
4,013
786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
icecavani
Sylvanus
8
0 / 0 / 1
4,749
594
2,464
7,952
4,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
jimmo0820
Charybdis
9
0 / 1 / 0
4,736
592
3,260
3,786
1,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chronos
luisgll97
Chronos
10
1 / 1 / 2
4,912
614
2,229
6,711
1,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
4 / 1 / 1
6,063
758
3,564
3,547
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Rama
 
Rama
9
0 / 0 / 1
4,926
616
2,433
4,548
1,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Mo_0M4R21
Jormungandr
8
1 / 0 / 0
4,872
609
3,074
5,860
2,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
Prototype9882
Sylvanus
7
1 / 4 / 0
4,646
581
3,263
6,752
4,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
Smarpey
Thanatos
9
1 / 2 / 3
4,848
606
4,182
8,483
2,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
7
Kills
7
7
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
1
1
5.5
L
Ah Puch
 
Ah Puch
4
1
1
4.5
L
Rama
 
Rama
0
0
1
0.5
L
Jormungandr
Mo_0M4R21
Jormungandr
1
0
0
1
W
Nu Wa
N1cki69
Nu Wa
1
4
0
0.25
L
Sylvanus
Prototype9882
Sylvanus
1
4
0
0.25
L
Thanatos
Smarpey
Thanatos
1
2
3
1.25
W
Sylvanus
icecavani
Sylvanus
0
0
1
0.5
W
Charybdis
jimmo0820
Charybdis
0
1
0
0
W
Chronos
luisgll97
Chronos
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,453
Damage
16,516
29,117
Taken
29,190
10,854
Mitigated
12,409
11,926
Healing
12,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,340
1,787
0
2,017
6,655
2,806
0
2,982
3,673
0
35,676
L
Ah Puch
 
Ah Puch
3,564
138
0
948
3,547
1,106
123
1,689
1,858
40,132
0
L
Rama
 
Rama
2,433
1,921
0
1,373
4,548
1,228
0
802
3,746
0
35,943
L
Jormungandr
Mo_0M4R21
Jormungandr
3,074
359
0
1,485
5,860
2,956
0
3,099
2,761
16,812
449
W
Nu Wa
N1cki69
Nu Wa
3,160
756
0
226
4,013
786
445
1,497
2,376
27,516
573
L
Sylvanus
Prototype9882
Sylvanus
3,263
1,049
0
2,334
6,752
4,570
0
534
6,218
15,836
4,691
L
Thanatos
Smarpey
Thanatos
4,182
1,192
0
6,564
8,483
2,549
0
1,450
7,033
0
29,486
W
Sylvanus
icecavani
Sylvanus
2,464
510
417
3,845
7,952
4,477
27
2,431
5,513
15,154
736
W
Charybdis
jimmo0820
Charybdis
3,260
1,946
0
1,699
3,786
1,005
206
517
3,269
0
32,882
W
Chronos
luisgll97
Chronos
2,229
558
0
3,722
6,711
1,780
0
1,693
4,890
31,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,462
Gold Earned
25,355
275
Minions Killed
269
0
Camps Cleared
0
831,416
Distance Traveled
783,562
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,975
747
64
8
0
169,828
0
L
Ah Puch
6,063
758
82
10
0
156,979
5
L
Rama
4,926
616
73
9
0
176,959
2
L
Jormungandr
4,872
609
28
4
0
174,706
4
W
Nu Wa
5,090
636
57
7
0
153,653
2
L
Sylvanus
4,646
581
38
5
0
102,846
0
L
Thanatos
4,848
606
48
6
0
172,072
0
W
Sylvanus
4,749
594
23
3
0
165,265
2
W
Charybdis
4,736
592
65
8
0
160,238
4
W
Chronos
4,912
614
66
8
0
182,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role