Player Matchup

Ix Chel
Ix Chel
Diamond II
ArzolaG
Ix Chel
Diamond II
Level 156
God Stats
25W - 6L
1,849 SR
Queue Stats
226W - 80L
2,354 MMR
Party 1
Serqet
Serqet
Diamond II
YivyCC
Serqet
Diamond II
Level 156
God Stats
42W - 6L
1,693 SR
Queue Stats
226W - 80L
2,354 MMR
Party 1
Sobek
Sobek
Diamond II
xLegend27
Sobek
Diamond II
Level 128
God Stats
3W - 2L
1,710 SR
Queue Stats
226W - 79L
2,337 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,751 SR
2,349 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,579 SR
1,653 MMR
Tiamat
Tiamat
Gold I
Lame boi5898
Tiamat
Gold I
Level 100
God Stats
33W - 51L
1,522 SR
Queue Stats
80W - 99L
1,732 MMR
Party 2
Chaac
Chaac
Gold I
RoAChxKLiP666
Chaac
Gold I
Level 148
God Stats
299W - 206L
1,619 SR
Queue Stats
608W - 488L
1,715 MMR
Party 2
Atlas
Atlas
Silver II
savaqg3
Atlas
Silver II
Level 148
God Stats
38W - 19L
1,597 SR
Queue Stats
111W - 109L
1,513 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ArzolaG
Ix Chel
15
3 / 2 / 5
8,912
810
11,666
7,373
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
YivyCC
Serqet
15
6 / 1 / 2
9,321
847
8,456
9,406
8,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
xLegend27
Sobek
15
0 / 0 / 9
8,441
767
4,328
9,494
8,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
KuzenboKumbhakarnaAchillesCthulhuNe Zha

VS

Bans
AthenaSurtrJormungandrMulanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 6 / 2
7,221
656
3,090
7,652
2,953
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
2 / 1 / 1
8,341
758
8,518
9,653
10,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Atlas
savaqg3
Atlas
14
1 / 2 / 2
7,856
714
9,776
11,810
10,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
9
Kills
3
3
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
ArzolaG
Ix Chel
3
2
5
2.75
L
Tiamat
0
6
2
0.17
L
2
1
1
2.5
W
Serqet
YivyCC
Serqet
6
1
2
7
L
Atlas
savaqg3
Atlas
1
2
2
1
W
Sobek
xLegend27
Sobek
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,450
Damage
21,384
26,273
Taken
29,115
19,202
Mitigated
23,607
10,395
Healing
5,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
ArzolaG
Ix Chel
11,666
1,363
2,344
3,256
7,373
2,819
45
3,670
3,555
49,723
0
L
Tiamat
3,090
75
0
578
7,652
2,953
0
4,510
2,683
17,482
0
L
8,518
418
0
2,550
9,653
10,352
0
4,457
4,281
0
24,952
W
Serqet
YivyCC
Serqet
8,456
2,129
0
914
9,406
8,266
0
3,955
5,105
0
22,113
L
Atlas
savaqg3
Atlas
9,776
2,593
0
2,463
11,810
10,302
0
6,114
4,570
24,974
2,291
W
Sobek
xLegend27
Sobek
4,328
428
0
3,881
9,494
8,117
148
4,306
4,916
16,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,674
Gold Earned
23,418
146
Minions Killed
110
0
Camps Cleared
0
659,304
Distance Traveled
634,656
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,912
810
97
9
0
210,441
2
L
Tiamat
7,221
656
36
3
0
195,779
0
L
Chaac
8,341
758
43
4
0
221,068
0
W
Serqet
9,321
847
28
3
0
223,174
0
L
Atlas
7,856
714
31
3
0
217,809
0
W
Sobek
8,441
767
21
2
0
225,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role