Player Matchup

Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze V
Flouman2
Baron Samedi
Bronze V
Level 63
God Stats
0W - 1L
1,605 SR
Queue Stats
1W - 2L
1,459 MMR
Party 1
Chaac
Chaac
Bronze V
Sitisianec
Chaac
Bronze V
Level 66
God Stats
0W - 1L
1,391 SR
Queue Stats
1W - 2L
1,517 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 84
1,499 SR
1,492 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 171
1,505 SR
1,613 MMR
Hachiman
Hachiman
Silver II
Masquerade7
Hachiman
Silver II
Level 230
God Stats
2W - 6L
1,430 SR
Queue Stats
236W - 341L
994 MMR
Solo
Cthulhu
Cthulhu
Platinum I
Tyysn
Cthulhu
Platinum I
Level 155
God Stats
13W - 10L
1,653 SR
Queue Stats
118W - 100L
1,892 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum I
pmg14
Kumbhakarna
Platinum I
Level 129
God Stats
14W - 7L
1,432 SR
Queue Stats
103W - 109L
1,953 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 2 / 0
8,059
733
8,567
12,074
12,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Flouman2
Baron Samedi
13
0 / 6 / 1
7,514
683
4,764
9,142
3,831
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chaac
13
2 / 5 / 0
8,395
763
9,806
10,699
5,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
HadesKuzenboAnubisAchillesXbalanque

VS

Bans
ThothCharybdisOdinNeithMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Masquerade7
Hachiman
15
6 / 2 / 5
9,511
865
7,119
7,950
2,939
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Tyysn
Cthulhu
17
5 / 0 / 5
10,130
921
11,581
11,682
9,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Kumbhakarna
pmg14
Kumbhakarna
16
2 / 1 / 9
9,390
854
8,410
10,929
11,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
13
13
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
L
Baron Samedi
Flouman2
Baron Samedi
0
6
1
0.08
W
Hachiman
Masquerade7
Hachiman
6
2
5
4.25
L
Chaac
2
5
0
0.4
W
Cthulhu
Tyysn
Cthulhu
5
0
5
7.5
W
Kumbhakarna
pmg14
Kumbhakarna
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,137
Damage
27,110
31,915
Taken
30,561
21,403
Mitigated
23,796
6,003
Healing
10,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,567
1,135
0
2,719
12,074
12,072
0
5,481
6,242
0
31,438
L
Baron Samedi
Flouman2
Baron Samedi
4,764
209
884
1,288
9,142
3,831
0
6,574
2,288
16,760
0
W
Hachiman
Masquerade7
Hachiman
7,119
4,906
0
1,632
7,950
2,939
1,710
684
7,073
0
28,648
L
Chaac
9,806
901
0
1,112
10,699
5,500
0
5,708
4,725
0
23,832
W
Cthulhu
Tyysn
Cthulhu
11,581
548
480
6,375
11,682
9,247
0
2,334
8,811
54,195
1,837
W
Kumbhakarna
pmg14
Kumbhakarna
8,410
607
0
1,546
10,929
11,610
0
1,730
8,793
18,067
1,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,968
Gold Earned
29,031
105
Minions Killed
161
0
Camps Cleared
0
593,976
Distance Traveled
615,372
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,059
733
35
3
0
218,299
0
L
Baron Samedi
7,514
683
24
2
0
172,609
0
W
Hachiman
9,511
865
44
4
0
171,651
4
L
Chaac
8,395
763
46
4
0
203,068
0
W
Cthulhu
10,130
921
84
8
0
225,689
1
W
Kumbhakarna
9,390
854
33
3
0
218,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role