Player Matchup

Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BowDownPeasantz
Agni
Level 126
God Stats
2W - 1L
1,788 SR
Queue Stats
196W - 172L
1,486 Elo+
Solo
Medusa
Medusa
CARLOSAURO
Medusa
Level 137
God Stats
6W - 1L
1,559 SR
Queue Stats
197W - 169L
1,496 Elo+
Solo
Thor
Thor
DBLDBL07
Thor
Level 145
God Stats
9W - 9L
1,529 SR
Queue Stats
177W - 188L
1,465 Elo+
Party 2
Horus
Horus
OIREEHC
Horus
Level 148
God Stats
3W - 5L
1,282 SR
Queue Stats
239W - 266L
1,440 Elo+
Party 2
Team Averages
Level 141
1,531 SR
1,477 Elo+

VS

Team Averages
Level 84
1,455 SR
1,414 Elo+
Cthulhu
Cthulhu
Drakobalt
Cthulhu
Level 22
God Stats
1W - 2L
1,636 SR
Queue Stats
10W - 7L
1,346 Elo+
Party 1
King Arthur
King Arthur
FoHaWk GuY 14
King Arthur
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 43L
1,512 Elo+
Solo
Agni
Agni
FrogGeezy
Agni
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,383 Elo+
Solo
Lancelot
Lancelot
TheRedTiki
Lancelot
Level 108
God Stats
0W - 6L
1,139 SR
Queue Stats
176W - 178L
1,482 Elo+
Solo
Ishtar
Ishtar
mbeale415
Ishtar
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 1 / 10
7,377
567
4,919
11,639
9,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 4 / 5
6,771
521
4,609
8,173
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
CARLOSAURO
Medusa
13
9 / 0 / 3
7,834
603
12,837
6,499
2,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
13
5 / 0 / 4
7,035
541
6,163
9,313
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Horus
OIREEHC
Horus
8
1 / 2 / 1
5,411
416
1,270
7,405
4,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Drakobalt
Cthulhu
10
0 / 4 / 1
6,050
465
5,294
12,047
7,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
FoHaWk GuY 14
King Arthur
11
1 / 1 / 0
6,801
523
2,914
6,997
4,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Agni
12
3 / 2 / 2
7,426
571
8,412
7,413
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
TheRedTiki
Lancelot
11
3 / 6 / 0
6,334
487
4,483
11,694
5,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ishtar
mbeale415
Ishtar
10
0 / 4 / 0
5,900
454
8,155
9,729
3,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
17
Kills
7
7
Deaths
17
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
10
7
W
0
4
5
0.63
W
Medusa
CARLOSAURO
Medusa
9
0
3
10.5
W
Thor
5
0
4
7
L
Cthulhu
Drakobalt
Cthulhu
0
4
1
0.13
L
King Arthur
FoHaWk GuY 14
King Arthur
1
1
0
1
L
Agni
3
2
2
2
W
Horus
OIREEHC
Horus
1
2
1
0.75
L
Lancelot
TheRedTiki
Lancelot
3
6
0
0.5
L
Ishtar
mbeale415
Ishtar
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,798
Damage
29,258
43,029
Taken
47,880
21,757
Mitigated
23,098
11,402
Healing
10,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,919
1,456
0
3,000
11,639
9,143
265
4,129
7,382
17,549
1,339
W
4,609
574
0
2,618
8,173
2,339
0
3,756
3,935
44,848
0
W
Medusa
CARLOSAURO
Medusa
12,837
5,416
0
750
6,499
2,392
570
1,796
4,701
0
54,995
W
Thor
6,163
1,706
0
1,760
9,313
3,681
0
1,547
7,656
0
45,106
L
Cthulhu
Drakobalt
Cthulhu
5,294
556
1,893
3,242
12,047
7,938
0
3,717
8,330
19,526
0
L
King Arthur
FoHaWk GuY 14
King Arthur
2,914
491
0
594
6,997
4,251
112
0
6,820
0
35,652
L
Agni
8,412
699
0
2,067
7,413
2,589
25
3,940
3,473
43,922
2,181
W
Horus
OIREEHC
Horus
1,270
595
400
2,874
7,405
4,202
0
1,509
5,752
0
8,370
L
Lancelot
TheRedTiki
Lancelot
4,483
435
0
685
11,694
5,222
0
1,126
10,503
0
40,198
L
Ishtar
mbeale415
Ishtar
8,155
5,253
0
2,500
9,729
3,098
0
577
9,152
0
41,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,428
Gold Earned
32,511
279
Minions Killed
300
0
Camps Cleared
0
1,257,370
Distance Traveled
1,250,979
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,377
567
28
2
0
230,540
0
W
Agni
6,771
521
95
7
0
269,884
2
W
Medusa
7,834
603
71
5
0
264,362
2
W
Thor
7,035
541
66
5
0
263,869
5
L
Cthulhu
6,050
465
22
2
0
264,366
0
L
King Arthur
6,801
523
55
4
0
218,030
0
L
Agni
7,426
571
81
6
0
242,429
1
W
Horus
5,411
416
19
1
0
228,715
4
L
Lancelot
6,334
487
65
5
0
300,510
0
L
Ishtar
5,900
454
77
6
0
225,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role