Player Matchup

Cerberus
Cerberus
Silver III
 
Cerberus
Silver III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Bronze II
Ladarrion10
Shiva
Bronze II
Level 140
God Stats
1W - 0L
1,790 SR
Queue Stats
24W - 44L
779 MMR
Solo
Zeus
Zeus
Silver IV
rufosirraptor
Zeus
Silver IV
Level 73
God Stats
5W - 11L
1,483 SR
Queue Stats
46W - 84L
781 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,591 SR
1,020 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 145
1,412 SR
848 MMR
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 261
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
Kit_Ly
Medusa
Bronze III
Level 49
God Stats
11W - 26L
1,399 SR
Queue Stats
120W - 240L
256 MMR
Party 1
Vulcan
Vulcan
Silver V
Prettylord J
Vulcan
Silver V
Level 125
God Stats
15W - 26L
1,338 SR
Queue Stats
242W - 355L
789 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 1 / 3
8,444
844
3,482
9,110
4,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 0 / 6
8,012
801
3,798
7,446
6,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
4 / 0 / 1
8,991
899
7,339
5,568
1,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MulanKuzenboCthulhuKumbhakarnaBacchus

VS

Bans
Nu WaDanzaburouHorusBastetNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 2 / 0
7,660
766
3,053
7,835
4,372
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Kit_Ly
Medusa
13
0 / 2 / 0
7,284
728
2,106
5,500
1,519
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vulcan
14
0 / 3 / 0
7,767
777
10,062
6,511
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
7
Kills
1
1
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
1
3
4.5
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
L
Medusa
Kit_Ly
Medusa
0
2
0
0
W
0
0
6
3
L
Vulcan
0
3
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,619
Damage
15,221
22,124
Taken
19,846
13,191
Mitigated
8,409
5,865
Healing
1,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,482
223
0
3,380
9,110
4,880
0
2,373
6,468
22,352
321
L
Sun Wukong
 
Sun Wukong
3,053
1,019
0
1,444
7,835
4,372
0
3,046
4,710
0
22,407
L
Medusa
Kit_Ly
Medusa
2,106
795
0
0
5,500
1,519
621
4,006
1,176
0
14,485
W
3,798
734
0
1,015
7,446
6,553
122
3,261
3,816
0
28,698
L
Vulcan
10,062
0
8
108
6,511
2,518
346
3,372
3,093
29,917
427
W
7,339
515
0
1,470
5,568
1,758
0
3,325
1,896
38,099
540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,447
Gold Earned
22,711
184
Minions Killed
123
0
Camps Cleared
0
611,199
Distance Traveled
526,810
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,444
844
62
6
0
198,940
1
L
Sun Wukong
7,660
766
44
4
0
144,350
0
L
Medusa
7,284
728
20
2
0
179,623
0
W
Shiva
8,012
801
45
5
0
205,606
4
L
Vulcan
7,767
777
59
6
0
202,837
0
W
Zeus
8,991
899
77
8
0
206,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role