Player Matchup

Achilles
Achilles
DUCK-FY-MICK-SAG
Achilles
Level 43
God Stats
8W - 5L
1,467 SR
Queue Stats
70W - 94L
1,349 Elo+
Solo
Osiris
Osiris
Darkschiri23
Osiris
Level 87
God Stats
5W - 5L
1,409 SR
Queue Stats
695W - 698L
1,463 Elo+
Solo
Sol
Sol
GodsAtMyWill
Sol
Level 126
God Stats
3W - 3L
1,465 SR
Queue Stats
125W - 140L
1,445 Elo+
Solo
Nut
Nut
SuzOuzAky_
Nut
Level 118
God Stats
9W - 11L
1,445 SR
Queue Stats
195W - 205L
1,445 Elo+
Solo
Arachne
Arachne
Twitch_JaSGaMeTV
Arachne
Level 126
God Stats
9W - 6L
1,553 SR
Queue Stats
262W - 258L
1,477 Elo+
Solo
Team Averages
Level 100
1,468 SR
1,436 Elo+

VS

Team Averages
Level 88
1,446 SR
1,438 Elo+
Cerberus
Cerberus
Qeril
Cerberus
Level 105
God Stats
8W - 10L
1,499 SR
Queue Stats
227W - 283L
1,383 Elo+
Solo
Chaac
Chaac
Rumpelis
Chaac
Level 59
God Stats
0W - 1L
1,242 SR
Queue Stats
8W - 11L
1,433 Elo+
Solo
Danzaburou
Danzaburou
Yshay41
Danzaburou
Level 105
God Stats
2W - 3L
1,615 SR
Queue Stats
91W - 102L
1,408 Elo+
Solo
Loki
Loki
rubeenpaeez
Loki
Level 69
God Stats
2W - 10L
1,372 SR
Queue Stats
41W - 39L
1,497 Elo+
Solo
Merlin
Merlin
xXNickyAutumnXx
Merlin
Level 104
God Stats
6W - 6L
1,500 SR
Queue Stats
63W - 76L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,235
557
6,234
11,554
8,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Osiris
11
0 / 1 / 2
5,903
454
3,315
9,071
7,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 1 / 0
8,148
627
9,146
5,538
1,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
3 / 1 / 0
7,852
604
6,023
3,583
982
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
2 / 4 / 1
6,588
507
3,461
9,018
2,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Qeril
Cerberus
10
0 / 2 / 1
5,471
421
640
8,926
2,895
Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chaac
Rumpelis
Chaac
12
5 / 3 / 2
7,228
556
10,394
12,110
8,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Yshay41
Danzaburou
11
1 / 3 / 1
6,203
477
3,559
6,875
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 1 / 3
6,924
533
3,869
9,227
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 2 / 0
6,190
476
1,652
4,727
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
11
Kills
10
10
Deaths
11
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
W
Osiris
0
1
2
1
W
5
1
0
5
L
Cerberus
Qeril
Cerberus
0
2
1
0.25
L
Chaac
Rumpelis
Chaac
5
3
2
2
W
3
1
0
3
W
2
4
1
0.63
L
Danzaburou
Yshay41
Danzaburou
1
3
1
0.5
L
3
1
3
4.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,179
Damage
20,114
38,764
Taken
41,865
21,078
Mitigated
19,409
14,496
Healing
15,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,234
1,043
20
4,589
11,554
8,514
117
0
11,554
0
40,796
W
Osiris
3,315
909
0
2,070
9,071
7,403
45
272
8,799
0
26,581
W
9,146
4,387
0
3,296
5,538
1,359
583
238
5,300
68,012
477
L
Cerberus
Qeril
Cerberus
640
91
46
3,581
8,926
2,895
0
5,009
3,917
15,403
1,054
L
Chaac
Rumpelis
Chaac
10,394
2,737
0
3,747
12,110
8,099
0
0
12,110
0
45,736
W
6,023
3,630
0
1,430
3,583
982
0
1,091
2,198
0
60,018
W
3,461
2,286
0
3,091
9,018
2,820
287
187
8,751
0
31,501
L
Danzaburou
Yshay41
Danzaburou
3,559
1,695
0
2,638
6,875
2,141
0
4,137
2,738
0
45,778
L
3,869
890
0
5,113
9,227
4,698
0
0
9,227
0
51,622
L
1,652
174
0
500
4,727
1,576
0
0
4,727
31,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,726
Gold Earned
32,016
399
Minions Killed
362
0
Camps Cleared
0
1,265,191
Distance Traveled
1,162,962
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,235
557
57
4
0
256,979
0
W
Osiris
5,903
454
37
3
0
270,911
5
W
Sol
8,148
627
131
10
0
228,223
0
L
Cerberus
5,471
421
54
4
0
207,504
0
L
Chaac
7,228
556
77
6
0
252,050
2
W
Nut
7,852
604
118
9
0
232,974
2
W
Arachne
6,588
507
56
4
0
276,104
2
L
Danzaburou
6,203
477
66
5
0
237,907
4
L
Loki
6,924
533
94
7
0
261,322
4
L
Merlin
6,190
476
71
5
0
204,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role