Player Matchup

Ravana
Ravana
SavageMyGuy
Ravana
Level 149
God Stats
9W - 10L
1,362 SR
Queue Stats
435W - 460L
1,489 Elo+
Solo
Erlang Shen
Erlang Shen
Sticktry
Erlang Shen
Level 132
God Stats
3W - 0L
1,691 SR
Queue Stats
110W - 94L
1,525 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TazerMonkey
Ah Muzen Cab
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,272 Elo+
Party 2
Aphrodite
Aphrodite
ZeMeekerz
Aphrodite
Level 65
God Stats
27W - 30L
1,549 SR
Queue Stats
131W - 137L
1,489 Elo+
Party 2
Ix Chel
Ix Chel
xRefinedRogueX
Ix Chel
Level 129
God Stats
15W - 6L
1,552 SR
Queue Stats
184W - 180L
1,531 Elo+
Solo
Team Averages
Level 103
1,531 SR
1,461 Elo+

VS

Team Averages
Level 53
1,422 SR
1,413 Elo+
Loki
Loki
Elian250
Loki
Level 68
God Stats
0W - 2L
1,235 SR
Queue Stats
4W - 6L
1,326 Elo+
Party 1
Ymir
Ymir
JinDismul
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,283 Elo+
Party 1
The Morrigan
The Morrigan
Rass_CAHR
The Morrigan
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 122L
1,513 Elo+
Solo
Neith
Neith
Txddystroyer89
Neith
Level 15
God Stats
2W - 3L
1,152 SR
Queue Stats
4W - 6L
1,326 Elo+
Party 1
Nu Wa
Nu Wa
taytottt
Nu Wa
Level 124
God Stats
31W - 23L
1,720 SR
Queue Stats
110W - 82L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
17
9 / 2 / 13
10,818
601
11,743
8,875
3,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
Sticktry
Erlang Shen
18
7 / 0 / 7
11,492
638
12,687
23,319
15,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
TazerMonkey
Ah Muzen Cab
14
2 / 3 / 6
8,470
471
6,985
9,071
2,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Aphrodite
ZeMeekerz
Aphrodite
14
1 / 1 / 9
8,850
492
3,350
14,519
9,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
9 / 3 / 9
10,416
579
13,379
9,325
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
4 / 6 / 1
8,419
468
7,676
13,455
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ymir
11
2 / 3 / 1
7,819
434
4,746
13,084
13,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Morrigan
Rass_CAHR
The Morrigan
14
0 / 5 / 0
7,821
435
9,113
13,808
11,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
0 / 4 / 2
6,882
382
4,321
7,681
2,378
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
taytottt
Nu Wa
12
1 / 11 / 4
7,847
436
9,519
13,414
3,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
28
Kills
7
9
Deaths
29
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Loki
4
6
1
0.75
L
Ymir
2
3
1
0.83
L
The Morrigan
Rass_CAHR
The Morrigan
0
5
0
0
W
Ravana
9
2
13
7.75
W
Erlang Shen
Sticktry
Erlang Shen
7
0
7
10.5
W
Ah Muzen Cab
TazerMonkey
Ah Muzen Cab
2
3
6
1.67
L
0
4
2
0.25
W
Aphrodite
ZeMeekerz
Aphrodite
1
1
9
5.5
L
Nu Wa
taytottt
Nu Wa
1
11
4
0.27
W
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,144
Damage
35,375
65,109
Taken
61,442
34,513
Mitigated
36,076
35,189
Healing
9,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
7,676
1,790
0
3,520
13,455
4,406
0
3,057
10,261
0
54,555
L
Ymir
4,746
1,062
0
1,330
13,084
13,883
0
4,192
8,669
23,039
1,363
L
The Morrigan
Rass_CAHR
The Morrigan
9,113
2,638
0
1,394
13,808
11,942
0
879
12,867
58,013
1,674
W
Ravana
11,743
1,853
0
3,150
8,875
3,855
1,046
2,988
5,560
0
89,427
W
Erlang Shen
Sticktry
Erlang Shen
12,687
6,634
0
13,970
23,319
15,369
1,246
7,251
15,162
0
87,558
W
Ah Muzen Cab
TazerMonkey
Ah Muzen Cab
6,985
2,064
0
799
9,071
2,873
445
2,027
6,960
0
49,862
L
4,321
1,109
0
1,233
7,681
2,378
0
1,750
5,874
0
33,755
W
Aphrodite
ZeMeekerz
Aphrodite
3,350
333
4,643
8,392
14,519
9,842
845
4,324
9,967
26,647
0
L
Nu Wa
taytottt
Nu Wa
9,519
1,733
0
2,020
13,414
3,467
0
5,709
7,159
46,470
0
W
13,379
969
1,336
2,899
9,325
2,574
1,077
4,999
4,014
57,848
1,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,046
Gold Earned
38,788
505
Minions Killed
348
0
Camps Cleared
0
1,778,412
Distance Traveled
1,601,567
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,419
468
80
4
0
381,668
3
L
Ymir
7,819
434
36
2
0
326,414
0
L
The Morrigan
7,821
435
86
5
0
278,992
0
W
Ravana
10,818
601
144
8
0
401,182
3
W
Erlang Shen
11,492
638
151
8
0
345,108
5
W
Ah Muzen Cab
8,470
471
65
4
0
360,671
0
L
Neith
6,882
382
76
4
0
313,458
2
W
Aphrodite
8,850
492
45
3
0
340,133
10
L
Nu Wa
7,847
436
70
4
0
301,035
0
W
Ix Chel
10,416
579
100
6
0
331,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role