Player Matchup

Cu Chulainn
Cu Chulainn
NFA Wolfrott
Cu Chulainn
Level 85
God Stats
10W - 8L
1,556 SR
Queue Stats
774W - 792L
1,489 Elo+
Solo
Da Ji
Da Ji
RunUpG3tD0N3Up21
Da Ji
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 145L
1,503 Elo+
Solo
Skadi
Skadi
africanprince54
Skadi
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,891 Elo+
Party 1
Artio
Artio
chricirn31
Artio
Level 132
God Stats
0W - 1L
1,238 SR
Queue Stats
11W - 12L
1,543 Elo+
Party 1
Nut
Nut
nnamats
Nut
Level 143
God Stats
3W - 3L
1,287 SR
Queue Stats
307W - 325L
1,538 Elo+
Solo
Team Averages
Level 122
1,416 SR
1,593 Elo+

VS

Team Averages
Level 124
1,555 SR
1,484 Elo+
Osiris
Osiris
 
Osiris
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Baronakovich14
Apollo
Level 129
God Stats
2W - 1L
1,609 SR
Queue Stats
120W - 95L
1,511 Elo+
Party 2
Olorun
Olorun
Bmx1swere1ts4t
Olorun
Level 109
God Stats
4W - 3L
1,460 SR
Queue Stats
323W - 302L
1,468 Elo+
Solo
He Bo
He Bo
Hillsbrad
He Bo
Level 147
God Stats
2W - 0L
1,684 SR
Queue Stats
333W - 318L
1,496 Elo+
Solo
Chaac
Chaac
KWOODY2289
Chaac
Level 86
God Stats
4W - 0L
1,521 SR
Queue Stats
61W - 64L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
NFA Wolfrott
Cu Chulainn
12
1 / 6 / 3
6,169
1,028
5,202
9,427
7,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
1,660
277
0
0
0
13
4 / 4 / 2
7,032
1,172
6,842
7,511
2,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Artio
12
2 / 6 / 1
6,445
1,074
4,196
11,505
11,541
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nut
12
1 / 2 / 4
5,868
978
6,785
4,471
1,795
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
2 / 2 / 15
7,479
1,247
6,749
10,364
9,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 14
7,957
1,326
8,288
5,062
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

13
3 / 1 / 9
7,293
1,216
5,206
4,740
1,949
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

He Bo
Hillsbrad
He Bo
12
6 / 4 / 8
7,668
1,278
4,853
5,874
1,741
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
11
4 / 1 / 9
7,160
1,193
4,481
5,162
4,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
73
8
Kills
18
18
Deaths
8
10
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
2
15
4.75
W
3
0
14
10
W
3
1
9
7.5
W
He Bo
Hillsbrad
He Bo
6
4
8
2.5
W
Chaac
4
1
9
8.5
L
Cu Chulainn
NFA Wolfrott
Cu Chulainn
1
6
3
0.42
L
0
0
0
0
L
4
4
2
1.25
L
Artio
2
6
1
0.42
L
Nut
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,025
Damage
29,577
32,914
Taken
31,202
23,711
Mitigated
19,336
4,894
Healing
12,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,749
2,365
562
2,334
10,364
9,008
670
778
9,438
0
12,672
W
8,288
4,989
0
1,597
5,062
2,206
1,672
1,000
4,029
0
18,469
W
5,206
1,955
3,164
1,857
4,740
1,949
2,406
1,044
3,620
15,375
0
W
He Bo
Hillsbrad
He Bo
4,853
0
734
1,090
5,874
1,741
695
966
4,868
5,507
371
W
Chaac
4,481
545
0
913
5,162
4,432
488
564
4,498
0
11,474
L
Cu Chulainn
NFA Wolfrott
Cu Chulainn
5,202
857
0
735
9,427
7,678
0
2,957
6,358
408
8,570
L
0
0
0
0
0
0
0
0
0
0
0
L
6,842
1,034
201
1,168
7,511
2,697
0
1,844
5,475
0
15,094
L
Artio
4,196
465
291
1,425
11,505
11,541
0
3,410
7,889
9,176
0
L
Nut
6,785
2,242
83
991
4,471
1,795
0
1,569
2,709
0
14,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,174
Gold Earned
37,557
48
Minions Killed
79
0
Camps Cleared
0
476,269
Distance Traveled
653,568
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,479
1,247
11
2
0
144,307
0
W
Apollo
7,957
1,326
30
5
0
142,908
0
W
Olorun
7,293
1,216
18
3
0
118,962
0
W
He Bo
7,668
1,278
1
0
0
133,873
0
W
Chaac
7,160
1,193
19
3
0
113,518
0
L
Cu Chulainn
6,169
1,028
6
1
0
116,921
0
L
Da Ji
1,660
277
0
0
0
0
0
L
Skadi
7,032
1,172
30
5
0
115,722
0
L
Artio
6,445
1,074
5
1
0
131,324
0
L
Nut
5,868
978
7
1
0
112,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role