Player Matchup

Mulan
Mulan
BeanSoup1170
Mulan
Level 63
God Stats
1W - 6L
1,083 SR
Queue Stats
132W - 96L
1,531 Elo+
Party 1
Bastet
Bastet
JustSleepoPando
Bastet
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 55L
1,553 Elo+
Party 1
Kuzenbo
Kuzenbo
Karthel
Kuzenbo
Level 57
God Stats
2W - 3L
1,385 SR
Queue Stats
143W - 154L
1,470 Elo+
Party 2
Ra
Ra
TrainWrck
Ra
Level 124
God Stats
16W - 12L
1,621 SR
Queue Stats
219W - 173L
1,507 Elo+
Solo
Nut
Nut
bigfatdingdon
Nut
Level 28
God Stats
2W - 0L
1,726 SR
Queue Stats
52W - 66L
1,322 Elo+
Party 2
Team Averages
Level 64
1,463 SR
1,477 Elo+

VS

Team Averages
Level 99
1,595 SR
1,534 Elo+
Hercules
Hercules
 
Hercules
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MealwormKing
Ymir
Level 96
God Stats
11W - 10L
1,614 SR
Queue Stats
163W - 170L
1,490 Elo+
Party 4
Susano
Susano
amaredagoat06
Susano
Level 137
God Stats
3W - 2L
1,653 SR
Queue Stats
66W - 52L
1,586 Elo+
Party 3
Charybdis
Charybdis
tobii614
Charybdis
Level 58
God Stats
24W - 18L
1,585 SR
Queue Stats
134W - 133L
1,488 Elo+
Party 4
Scylla
Scylla
yuboikd
Scylla
Level 116
God Stats
8W - 5L
1,623 SR
Queue Stats
29W - 16L
1,607 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
8,404
700
6,296
8,932
3,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
2 / 4 / 1
6,488
541
2,542
8,327
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Kuzenbo
Karthel
Kuzenbo
11
4 / 3 / 1
6,997
583
6,277
12,889
10,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

16
3 / 1 / 1
8,591
716
3,354
2,866
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 3
6,283
524
6,895
7,780
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 4 / 1
5,316
443
4,278
8,501
7,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 3 / 6
6,026
502
3,609
10,926
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 3 / 5
6,302
525
5,596
7,685
2,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
tobii614
Charybdis
11
7 / 2 / 1
7,196
600
11,242
7,702
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
yuboikd
Scylla
12
3 / 2 / 0
6,743
562
1,086
3,927
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
14
Kills
14
14
Deaths
14
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
1
0.38
W
4
2
2
2.5
W
2
4
1
0.63
W
Kuzenbo
Karthel
Kuzenbo
4
3
1
1.5
L
0
3
6
1
W
3
1
1
3.5
L
3
3
5
1.83
W
1
4
3
0.63
L
Charybdis
tobii614
Charybdis
7
2
1
3.75
L
Scylla
yuboikd
Scylla
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,364
Damage
25,811
40,794
Taken
38,741
19,956
Mitigated
22,100
15,716
Healing
11,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,278
1,370
0
2,952
8,501
7,428
0
0
8,501
0
24,361
W
6,296
1,217
0
4,304
8,932
3,864
0
243
8,350
0
51,767
W
2,542
1,084
0
3,368
8,327
2,319
0
295
7,952
0
37,908
W
Kuzenbo
Karthel
Kuzenbo
6,277
2,708
0
2,888
12,889
10,610
0
2,511
10,338
21,607
0
L
3,609
925
0
1,173
10,926
8,769
0
3,482
7,400
18,072
0
W
3,354
191
418
1,196
2,866
1,056
0
119
2,747
69,618
1,511
L
5,596
1,408
0
3,213
7,685
2,450
0
890
6,713
0
43,419
W
6,895
3,902
0
3,542
7,780
2,107
0
1,367
6,413
0
42,313
L
Charybdis
tobii614
Charybdis
11,242
4,659
0
4,077
7,702
2,334
0
2,563
5,095
0
49,968
L
Scylla
yuboikd
Scylla
1,086
44
0
581
3,927
1,119
0
2,312
1,425
39,686
568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,763
Gold Earned
31,583
420
Minions Killed
321
0
Camps Cleared
0
1,257,230
Distance Traveled
1,078,198
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,316
443
40
3
0
194,894
2
W
Mulan
8,404
700
109
9
0
216,522
3
W
Bastet
6,488
541
66
6
0
280,092
0
W
Kuzenbo
6,997
583
30
3
0
251,690
1
L
Ymir
6,026
502
28
2
0
218,463
0
W
Ra
8,591
716
152
13
0
283,668
0
L
Susano
6,302
525
67
6
0
278,241
0
W
Nut
6,283
524
63
5
0
225,258
0
L
Charybdis
7,196
600
98
8
0
204,274
0
L
Scylla
6,743
562
88
7
0
182,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role