Player Matchup

Sylvanus
Sylvanus
CbasF9
Sylvanus
Level 67
God Stats
8W - 9L
1,517 SR
Queue Stats
184W - 165L
1,532 Elo+
Party 3
Artemis
Artemis
GraphicGambino
Artemis
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 113L
1,468 Elo+
Party 3
Erlang Shen
Erlang Shen
JaYaJ
Erlang Shen
Level 31
God Stats
3W - 4L
1,319 SR
Queue Stats
107W - 106L
1,474 Elo+
Party 2
Chaac
Chaac
Stratt05
Chaac
Level 127
God Stats
21W - 18L
1,564 SR
Queue Stats
246W - 266L
1,513 Elo+
Party 2
Eset
Eset
exvac
Eset
Level 128
God Stats
1W - 7L
1,172 SR
Queue Stats
405W - 423L
1,534 Elo+
Party 2
Team Averages
Level 85
1,414 SR
1,504 Elo+

VS

Team Averages
Level 111
1,504 SR
1,439 Elo+
Charybdis
Charybdis
ATrueSupersand
Charybdis
Level 126
God Stats
8W - 9L
1,581 SR
Queue Stats
19W - 30L
1,430 Elo+
Party 1
King Arthur
King Arthur
DaintyFawn26461
King Arthur
Level 135
God Stats
16W - 28L
1,445 SR
Queue Stats
87W - 119L
1,426 Elo+
Party 1
Pele
Pele
DarkBabaYaga
Pele
Level 61
God Stats
10W - 9L
1,525 SR
Queue Stats
143W - 164L
1,466 Elo+
Party 1
Cerberus
Cerberus
MaxisPowers311
Cerberus
Level 158
God Stats
3W - 10L
1,434 SR
Queue Stats
77W - 111L
1,444 Elo+
Party 1
Ah Puch
Ah Puch
PRAPOR53
Ah Puch
Level 74
God Stats
11W - 11L
1,533 SR
Queue Stats
87W - 92L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CbasF9
Sylvanus
15
3 / 2 / 14
8,886
592
6,913
12,407
11,997
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

16
8 / 2 / 1
9,735
649
11,019
10,120
4,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
JaYaJ
Erlang Shen
16
6 / 3 / 7
9,157
610
4,974
10,676
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chaac
Stratt05
Chaac
15
0 / 1 / 6
9,405
627
9,211
16,026
16,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Eset
exvac
Eset
17
12 / 2 / 8
10,009
667
16,925
9,425
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ATrueSupersand
Charybdis
13
3 / 5 / 0
8,472
565
8,506
11,389
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
DaintyFawn26461
King Arthur
15
1 / 3 / 1
8,810
587
11,489
19,341
16,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 8 / 4
8,445
563
7,990
16,705
4,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
12
2 / 6 / 4
7,959
531
5,858
15,964
10,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
PRAPOR53
Ah Puch
12
1 / 7 / 3
7,268
485
3,879
7,925
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
29
Kills
10
10
Deaths
29
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ATrueSupersand
Charybdis
3
5
0
0.6
W
Sylvanus
CbasF9
Sylvanus
3
2
14
5
L
King Arthur
DaintyFawn26461
King Arthur
1
3
1
0.5
L
3
8
4
0.63
W
8
2
1
4.25
W
Erlang Shen
JaYaJ
Erlang Shen
6
3
7
3.17
L
Cerberus
2
6
4
0.67
L
Ah Puch
PRAPOR53
Ah Puch
1
7
3
0.36
W
Chaac
Stratt05
Chaac
0
1
6
3
W
Eset
exvac
Eset
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,042
Damage
37,722
58,654
Taken
71,324
41,229
Mitigated
36,728
16,365
Healing
18,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ATrueSupersand
Charybdis
8,506
4,129
0
2,841
11,389
2,889
610
2,382
8,917
0
55,546
W
Sylvanus
CbasF9
Sylvanus
6,913
1,433
1,307
2,707
12,407
11,997
0
3,717
8,690
25,965
1,277
L
King Arthur
DaintyFawn26461
King Arthur
11,489
878
0
5,380
19,341
16,831
0
3,765
15,437
0
62,276
L
7,990
1,479
0
6,334
16,705
4,699
92
5,257
11,228
0
64,476
W
11,019
7,246
0
3,880
10,120
4,402
367
557
9,563
0
73,039
W
Erlang Shen
JaYaJ
Erlang Shen
4,974
2,399
0
1,308
10,676
4,769
326
1,368
9,308
0
63,400
L
Cerberus
5,858
377
0
3,517
15,964
10,544
347
7,343
8,339
25,989
1,206
L
Ah Puch
PRAPOR53
Ah Puch
3,879
262
0
551
7,925
1,765
0
5,460
2,189
35,830
491
W
Chaac
Stratt05
Chaac
9,211
959
0
5,726
16,026
16,411
0
1,445
14,581
5,586
67,536
W
Eset
exvac
Eset
16,925
983
239
1,198
9,425
3,650
0
2,313
7,112
77,684
884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,192
Gold Earned
40,954
547
Minions Killed
406
0
Camps Cleared
0
1,540,260
Distance Traveled
1,457,260
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,472
565
83
6
0
273,331
0
W
Sylvanus
8,886
592
36
2
0
294,438
4
L
King Arthur
8,810
587
112
7
0
283,913
0
L
Pele
8,445
563
99
7
0
300,086
0
W
Artemis
9,735
649
115
8
0
285,824
4
W
Erlang Shen
9,157
610
112
7
0
356,908
0
L
Cerberus
7,959
531
59
4
0
323,885
0
L
Ah Puch
7,268
485
53
4
0
276,045
0
W
Chaac
9,405
627
142
9
0
275,816
0
W
Eset
10,009
667
142
9
0
327,274
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role