Player Matchup

Ravana
Ravana
Daydreck
Ravana
Level 87
God Stats
8W - 5L
1,930 SR
Queue Stats
19W - 21L
1,459 Elo+
Party 2
Osiris
Osiris
Draermore
Osiris
Level 155
God Stats
6W - 2L
1,845 SR
Queue Stats
28W - 22L
1,519 Elo+
Party 2
Medusa
Medusa
H0wlingChaos
Medusa
Level 82
God Stats
1W - 1L
1,526 SR
Queue Stats
15W - 10L
1,600 Elo+
Party 2
Ymir
Ymir
NRamius
Ymir
Level 72
God Stats
0W - 1L
1,364 SR
Queue Stats
4W - 2L
1,680 Elo+
Solo
Eset
Eset
bbyguhrl
Eset
Level 137
God Stats
7W - 7L
1,564 SR
Queue Stats
258W - 236L
1,541 Elo+
Solo
Team Averages
Level 107
1,646 SR
1,560 Elo+

VS

Team Averages
Level 81
1,581 SR
1,547 Elo+
Loki
Loki
Inosuke777
Loki
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 67L
1,635 Elo+
Party 1
Sol
Sol
JynxCajita
Sol
Level 78
God Stats
11W - 9L
1,565 SR
Queue Stats
73W - 54L
1,540 Elo+
Party 1
Neith
Neith
M1Drew
Neith
Level 42
God Stats
10W - 9L
1,737 SR
Queue Stats
27W - 33L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
Mitchy5235
Cthulhu
Level 129
God Stats
53W - 45L
1,557 SR
Queue Stats
249W - 219L
1,548 Elo+
Solo
Surtr
Surtr
SoliderOne2002
Surtr
Level 139
God Stats
24W - 18L
1,545 SR
Queue Stats
336W - 329L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Daydreck
Ravana
10
0 / 3 / 3
5,366
537
2,995
6,444
2,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
Draermore
Osiris
9
1 / 2 / 0
5,313
531
5,319
10,239
6,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
7
0 / 4 / 0
4,437
444
3,280
6,281
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
NRamius
Ymir
7
1 / 4 / 0
4,578
458
1,846
6,779
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Eset
10
2 / 3 / 0
5,554
555
3,449
4,743
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,360
536
2,732
6,110
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 0 / 2
6,340
634
1,762
3,530
822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
M1Drew
Neith
10
10 / 0 / 1
6,946
695
6,124
3,363
966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Mitchy5235
Cthulhu
10
1 / 1 / 0
5,599
560
6,960
8,712
4,382
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
2 / 1 / 7
5,836
584
6,236
7,766
4,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
16
16
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ravana
Daydreck
Ravana
0
3
3
0.5
L
Osiris
Draermore
Osiris
1
2
0
0.5
L
Medusa
0
4
0
0
W
1
2
2
1
W
2
0
2
3
W
Neith
M1Drew
Neith
10
0
1
10.5
W
Cthulhu
Mitchy5235
Cthulhu
1
1
0
1
L
Ymir
NRamius
Ymir
1
4
0
0.25
W
2
1
7
5.5
L
Eset
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,889
Damage
23,814
34,486
Taken
29,481
17,289
Mitigated
11,923
7,840
Healing
11,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Daydreck
Ravana
2,995
840
0
1,642
6,444
2,377
0
838
5,606
0
41,650
L
Osiris
Draermore
Osiris
5,319
1,645
0
3,914
10,239
6,437
0
6,511
3,728
0
27,021
L
Medusa
3,280
1,189
0
1,239
6,281
1,627
0
68
6,213
0
27,672
W
2,732
742
0
3,341
6,110
1,580
0
1,842
4,074
0
32,683
W
1,762
686
0
1,937
3,530
822
1,056
1,206
2,114
38,574
1,178
W
Neith
M1Drew
Neith
6,124
2,638
0
928
3,363
966
520
413
2,950
0
30,522
W
Cthulhu
Mitchy5235
Cthulhu
6,960
728
0
3,162
8,712
4,382
0
0
8,712
29,908
1,502
L
Ymir
NRamius
Ymir
1,846
692
0
535
6,779
5,311
0
151
6,628
8,606
0
W
6,236
2,521
0
2,032
7,766
4,173
310
1,274
6,492
854
26,954
L
Eset
3,449
0
0
510
4,743
1,537
0
1,396
3,347
31,743
275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,248
Gold Earned
30,081
249
Minions Killed
260
0
Camps Cleared
0
951,928
Distance Traveled
1,015,457
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,366
537
69
7
0
216,620
0
L
Osiris
5,313
531
41
4
0
174,007
0
L
Medusa
4,437
444
61
6
0
173,553
0
W
Loki
5,360
536
68
7
0
230,609
4
W
Sol
6,340
634
66
7
0
202,448
3
W
Neith
6,946
695
49
5
0
192,025
0
W
Cthulhu
5,599
560
40
4
0
187,298
0
L
Ymir
4,578
458
18
2
0
191,564
1
W
Surtr
5,836
584
37
4
0
203,077
0
L
Eset
5,554
555
60
6
0
196,184
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role