Player Matchup

Medusa
Medusa
EspidioxD
Medusa
Level 156
God Stats
1W - 0L
1,274 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Ra
Ra
KingKraven
Ra
Level 172
God Stats
2W - 0L
1,781 SR
Queue Stats
17W - 15L
1,673 Elo+
Party 2
Ares
Ares
TheMexicanLink
Ares
Level 184
God Stats
3W - 3L
1,683 SR
Queue Stats
37W - 65L
1,482 Elo+
Party 2
Team Averages
Level 171
1,579 SR
1,551 Elo+

VS

Team Averages
Level 115
1,465 SR
1,677 Elo+
Bacchus
Bacchus
ITzDragonJrXz
Bacchus
Level 156
God Stats
3W - 3L
1,672 SR
Queue Stats
46W - 29L
1,641 Elo+
Party 1
Anubis
Anubis
ITzDragonXz
Anubis
Level 102
God Stats
1W - 4L
1,483 SR
Queue Stats
52W - 32L
1,655 Elo+
Party 1
Cu Chulainn
Cu Chulainn
YeBoiSoy
Cu Chulainn
Level 86
God Stats
0W - 1L
1,241 SR
Queue Stats
1W - 2L
1,735 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EspidioxD
Medusa
15
3 / 1 / 7
8,749
875
7,053
6,485
2,129
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 0 / 6
9,280
928
7,461
4,933
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 7
8,598
860
4,876
11,737
9,715
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
0 / 5 / 1
6,920
692
5,925
8,455
7,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
13
1 / 3 / 1
7,459
746
7,027
5,982
3,005
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
YeBoiSoy
Cu Chulainn
12
1 / 4 / 1
7,381
738
4,355
8,495
6,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
2
2
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
EspidioxD
Medusa
3
1
7
6.5
L
Bacchus
0
5
1
0.1
L
Anubis
1
3
1
0.5
W
5
0
6
8
W
4
1
7
7.5
L
Cu Chulainn
YeBoiSoy
Cu Chulainn
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,390
Damage
17,307
23,155
Taken
22,932
13,405
Mitigated
17,277
8,273
Healing
2,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
EspidioxD
Medusa
7,053
3,028
0
456
6,485
2,129
2,319
4,732
1,617
0
33,323
L
Bacchus
5,925
422
0
1,423
8,455
7,822
0
3,834
4,351
14,157
2,157
L
Anubis
7,027
326
0
920
5,982
3,005
0
3,186
2,571
29,946
0
W
7,461
307
3,532
2,443
4,933
1,561
936
2,806
2,079
36,571
0
W
4,876
617
0
1,842
11,737
9,715
783
4,904
6,541
11,428
874
L
Cu Chulainn
YeBoiSoy
Cu Chulainn
4,355
162
201
449
8,495
6,450
0
4,219
3,833
0
12,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,627
Gold Earned
21,760
140
Minions Killed
100
0
Camps Cleared
0
588,188
Distance Traveled
524,557
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,749
875
55
6
0
186,097
2
L
Bacchus
6,920
692
22
2
0
172,130
0
L
Anubis
7,459
746
53
5
0
167,968
0
W
Ra
9,280
928
77
8
0
214,915
0
W
Ares
8,598
860
8
1
0
187,176
2
L
Cu Chulainn
7,381
738
25
3
0
184,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role