Player Matchup

Serqet
Serqet
Gold IV
 
Serqet
Gold IV
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Bronze III
Asynchronus
Thoth
Bronze III
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,430 MMR
Party 3
Mulan
Mulan
Gold III
Poogway
Mulan
Gold III
Level 129
God Stats
13W - 7L
1,667 SR
Queue Stats
61W - 51L
1,552 MMR
Solo
Bacchus
Bacchus
Gold III
iLikeToTickle
Bacchus
Gold III
Level 138
God Stats
13W - 14L
1,396 SR
Queue Stats
429W - 429L
1,316 MMR
Party 1
Cupid
Cupid
Bronze III
l ElChuma l
Cupid
Bronze III
Level 114
God Stats
0W - 1L
1,663 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 151
1,545 SR
1,459 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 157
1,459 SR
1,450 MMR
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Silver III
 
Artemis
Silver III
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thanatos
Thanatos
Gold III
Puma Loco 98
Thanatos
Gold III
Level 159
God Stats
4W - 6L
1,253 SR
Queue Stats
245W - 240L
1,465 MMR
Solo
Chaac
Chaac
Silver I
StinkingHalo69
Chaac
Silver I
Level 127
God Stats
27W - 29L
1,508 SR
Queue Stats
131W - 143L
1,270 MMR
Solo
Agni
Agni
Gold II
ovoq
Agni
Gold II
Level 158
God Stats
14W - 14L
1,533 SR
Queue Stats
154W - 144L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 4 / 1
5,475
456
2,485
9,406
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 0
6,423
535
4,816
7,024
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mulan
Poogway
Mulan
11
1 / 3 / 0
6,458
538
10,250
15,126
9,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
10
1 / 3 / 0
6,146
512
3,743
9,380
8,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 0
5,820
485
2,831
8,067
2,400
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SusanoAo KuangAresNut

VS

Bans
DanzaburouHeimdallrVulcanCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 0 / 7
6,632
553
4,085
6,146
4,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
 
Artemis
11
1 / 0 / 4
6,268
522
7,500
4,866
1,599
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Puma Loco 98
Thanatos
12
8 / 1 / 3
7,315
610
6,133
8,950
3,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
2 / 1 / 2
6,884
574
9,504
14,992
9,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Agni
ovoq
Agni
13
2 / 1 / 6
7,327
611
5,701
6,299
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
3
Kills
16
16
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
4
1
0.13
W
Ymir
 
Ymir
3
0
7
6.5
W
Artemis
 
Artemis
1
0
4
3
L
1
4
0
0.25
L
Mulan
Poogway
Mulan
1
3
0
0.33
W
Thanatos
Puma Loco 98
Thanatos
8
1
3
9.5
W
2
1
2
3
L
Bacchus
1
3
0
0.33
L
0
2
0
0
W
Agni
ovoq
Agni
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,125
Damage
32,923
49,003
Taken
41,253
25,680
Mitigated
20,921
16,440
Healing
21,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,485
664
0
1,173
9,406
3,531
0
1,214
8,057
0
37,697
W
Ymir
 
Ymir
4,085
1,038
0
1,821
6,146
4,151
0
1,795
4,351
19,562
1,497
W
Artemis
 
Artemis
7,500
2,846
0
2,812
4,866
1,599
0
1,033
3,755
0
43,117
L
4,816
112
0
878
7,024
1,996
0
3,863
2,727
44,675
0
L
Mulan
Poogway
Mulan
10,250
1,806
0
8,376
15,126
9,445
0
396
13,866
0
46,889
W
Thanatos
Puma Loco 98
Thanatos
6,133
2,472
0
6,879
8,950
3,530
0
1,595
7,271
0
54,519
W
9,504
1,910
0
8,254
14,992
9,725
0
0
13,931
0
48,022
L
Bacchus
3,743
245
0
2,300
9,380
8,308
0
2,426
6,895
14,195
0
L
2,831
1,208
108
3,605
8,067
2,400
0
956
7,067
0
41,367
W
Agni
ovoq
Agni
5,701
308
0
2,211
6,299
1,916
0
4,136
1,976
54,148
1,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,322
Gold Earned
34,426
322
Minions Killed
358
0
Camps Cleared
0
1,237,558
Distance Traveled
1,182,892
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,475
456
72
6
0
277,462
0
W
Ymir
6,632
553
41
3
0
244,940
4
W
Artemis
6,268
522
68
6
0
210,743
2
L
Thoth
6,423
535
79
7
0
217,742
2
L
Mulan
6,458
538
74
6
0
243,752
0
W
Thanatos
7,315
610
79
7
0
262,957
0
W
Chaac
6,884
574
72
6
0
227,013
0
L
Bacchus
6,146
512
15
1
0
266,086
0
L
Cupid
5,820
485
82
7
0
232,516
0
W
Agni
7,327
611
98
8
0
237,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role