Player Matchup

Hercules
Hercules
ChromeChris1
Hercules
Level 125
God Stats
8W - 9L
1,478 SR
Queue Stats
139W - 134L
1,414 Elo+
Party 2
Discordia
Discordia
OGDookey
Discordia
Level 117
God Stats
1W - 2L
1,711 SR
Queue Stats
127W - 123L
1,412 Elo+
Party 2
Bacchus
Bacchus
SealTeamDumbask
Bacchus
Level 125
God Stats
15W - 19L
1,521 SR
Queue Stats
85W - 94L
1,414 Elo+
Party 3
Anhur
Anhur
shrek2005
Anhur
Level 89
God Stats
53W - 47L
1,542 SR
Queue Stats
305W - 318L
1,409 Elo+
Party 3
Mulan
Mulan
tretoraytor
Mulan
Level 69
God Stats
4W - 5L
1,591 SR
Queue Stats
48W - 45L
1,495 Elo+
Party 2
Team Averages
Level 105
1,569 SR
1,429 Elo+

VS

Team Averages
Level 131
1,588 SR
1,484 Elo+
Thanatos
Thanatos
Dos Equis Crisp
Thanatos
Level 101
God Stats
38W - 36L
1,516 SR
Queue Stats
168W - 142L
1,466 Elo+
Solo
Gilgamesh
Gilgamesh
GamerFenix77
Gilgamesh
Level 85
God Stats
23W - 18L
1,536 SR
Queue Stats
199W - 179L
1,435 Elo+
Solo
Cthulhu
Cthulhu
folgar
Cthulhu
Level 147
God Stats
29W - 18L
1,687 SR
Queue Stats
63W - 55L
1,509 Elo+
Party 1
Discordia
Discordia
ftd5000
Discordia
Level 209
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 203L
1,491 Elo+
Solo
Chronos
Chronos
ll Kotah ll
Chronos
Level 112
God Stats
36W - 22L
1,702 SR
Queue Stats
63W - 53L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChromeChris1
Hercules
15
6 / 0 / 3
8,288
553
6,784
8,708
4,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
OGDookey
Discordia
11
1 / 6 / 2
7,251
483
4,813
7,787
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 6 / 9
7,702
513
5,958
13,618
8,897
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
shrek2005
Anhur
15
10 / 5 / 3
9,368
625
17,924
13,832
4,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 5 / 2
7,517
501
10,140
16,629
13,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
5 / 4 / 5
8,759
584
7,801
13,035
4,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Gilgamesh
GamerFenix77
Gilgamesh
12
4 / 3 / 3
7,949
530
11,453
16,308
13,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
folgar
Cthulhu
10
3 / 7 / 2
6,582
439
7,579
15,190
7,488
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
ftd5000
Discordia
14
8 / 2 / 3
9,276
618
8,148
7,655
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
ll Kotah ll
Chronos
12
2 / 5 / 7
7,856
524
5,300
10,072
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
42
21
Kills
22
22
Deaths
21
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
ChromeChris1
Hercules
6
0
3
7.5
W
Thanatos
5
4
5
1.88
W
Gilgamesh
GamerFenix77
Gilgamesh
4
3
3
1.83
L
Discordia
OGDookey
Discordia
1
6
2
0.33
L
2
6
9
1.08
W
Cthulhu
folgar
Cthulhu
3
7
2
0.57
W
Discordia
ftd5000
Discordia
8
2
3
4.75
W
Chronos
ll Kotah ll
Chronos
2
5
7
1.1
L
Anhur
shrek2005
Anhur
10
5
3
2.3
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,619
Damage
40,281
60,574
Taken
62,260
34,092
Mitigated
30,053
14,373
Healing
15,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ChromeChris1
Hercules
6,784
1,215
0
2,866
8,708
4,489
0
2,660
5,888
0
61,574
W
Thanatos
7,801
1,907
0
8,260
13,035
4,988
0
820
12,215
0
66,252
W
Gilgamesh
GamerFenix77
Gilgamesh
11,453
4,021
0
2,192
16,308
13,996
918
1,525
14,783
0
44,375
L
Discordia
OGDookey
Discordia
4,813
343
0
125
7,787
2,248
0
4,839
2,908
41,902
0
L
5,958
1,111
341
3,529
13,618
8,897
0
4,657
8,679
20,804
0
W
Cthulhu
folgar
Cthulhu
7,579
600
0
1,735
15,190
7,488
0
3,455
11,735
25,304
0
W
Discordia
ftd5000
Discordia
8,148
221
0
860
7,655
1,993
66
2,953
4,702
56,839
800
W
Chronos
ll Kotah ll
Chronos
5,300
593
0
2,096
10,072
1,588
942
2,018
8,054
23,908
0
L
Anhur
shrek2005
Anhur
17,924
11,718
0
5,095
13,832
4,604
310
6,803
6,641
0
73,560
L
10,140
1,380
0
2,417
16,629
13,854
0
1,287
14,477
0
46,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,126
Gold Earned
40,422
386
Minions Killed
356
0
Camps Cleared
0
1,439,351
Distance Traveled
1,510,172
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,288
553
90
6
0
364,060
1
W
Thanatos
8,759
584
97
6
0
342,041
0
W
Gilgamesh
7,949
530
78
5
0
268,932
0
L
Discordia
7,251
483
80
5
0
257,903
1
L
Bacchus
7,702
513
21
1
0
270,448
4
W
Cthulhu
6,582
439
23
2
0
278,770
2
W
Discordia
9,276
618
113
8
0
296,255
2
W
Chronos
7,856
524
45
3
0
324,174
4
L
Anhur
9,368
625
123
8
0
264,452
7
L
Mulan
7,517
501
72
5
0
282,488
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role