Player Matchup

Anhur
Anhur
 
Anhur
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AinzxOoalxGownx
Baron Samedi
Level 109
God Stats
40W - 43L
1,528 SR
Queue Stats
679W - 704L
1,398 Elo+
Solo
Chaac
Chaac
HazyThoughts
Chaac
Level 87
God Stats
1W - 1L
1,452 SR
Queue Stats
107W - 106L
1,499 Elo+
Solo
Anubis
Anubis
Toadssalsa
Anubis
Level 122
God Stats
14W - 5L
1,604 SR
Queue Stats
49W - 34L
1,528 Elo+
Solo
Susano
Susano
YaDeadManz-_-
Susano
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 60L
1,482 Elo+
Solo
Team Averages
Level 99
1,517 SR
1,481 Elo+

VS

Team Averages
Level 95
1,563 SR
1,475 Elo+
Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ItsWay2Kiwi
Thanatos
Level 85
God Stats
2W - 4L
1,819 SR
Queue Stats
4W - 7L
1,551 Elo+
Solo
Chiron
Chiron
QUESO_Y_TOMATE
Chiron
Level 82
God Stats
1W - 1L
1,714 SR
Queue Stats
98W - 99L
1,435 Elo+
Solo
Charon
Charon
kodigo27315
Charon
Level 104
God Stats
0W - 2L
1,296 SR
Queue Stats
380W - 394L
1,450 Elo+
Solo
Neith
Neith
x CYNTHIA X7194
Neith
Level 66
God Stats
91W - 93L
1,484 SR
Queue Stats
92W - 97L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
5 / 1 / 9
8,618
1,436
6,329
4,755
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
AinzxOoalxGownx
Baron Samedi
13
4 / 0 / 6
8,050
1,342
6,756
4,588
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
2 / 0 / 9
8,001
1,334
4,274
6,500
6,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Toadssalsa
Anubis
13
2 / 4 / 8
7,210
1,202
4,325
6,340
2,981
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 8
7,241
1,207
4,656
5,674
2,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

345

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 2 / 5
7,137
1,190
6,688
5,191
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
ItsWay2Kiwi
Thanatos
12
5 / 4 / 0
8,129
1,355
5,272
7,525
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 1 / 0
6,008
1,001
168
964
143
Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Charon
12
0 / 4 / 5
7,478
1,246
7,324
11,292
4,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 1
6,839
1,140
4,621
6,352
1,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
14
Kills
6
6
Deaths
14
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
9
9.5
L
Merlin
 
Merlin
1
2
5
1.75
W
Baron Samedi
AinzxOoalxGownx
Baron Samedi
4
0
6
7
W
2
0
9
6.5
L
Thanatos
ItsWay2Kiwi
Thanatos
5
4
0
1.25
L
0
1
0
0
W
Anubis
Toadssalsa
Anubis
2
4
8
1.5
W
1
1
8
5
L
Charon
0
4
5
0.63
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,340
Damage
24,073
27,857
Taken
31,324
15,395
Mitigated
9,791
9,132
Healing
3,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,329
3,559
0
481
4,755
1,810
0
2,821
1,934
0
17,817
L
Merlin
 
Merlin
6,688
293
0
399
5,191
1,194
0
2,490
2,701
12,937
383
W
Baron Samedi
AinzxOoalxGownx
Baron Samedi
6,756
261
1,178
1,742
4,588
1,772
0
2,034
2,554
19,466
0
W
4,274
914
0
4,064
6,500
6,815
0
3,135
3,365
0
17,296
L
Thanatos
ItsWay2Kiwi
Thanatos
5,272
1,180
0
2,451
7,525
2,240
0
1,530
5,995
0
16,102
L
168
39
63
0
964
143
0
438
526
0
266
W
Anubis
Toadssalsa
Anubis
4,325
200
0
834
6,340
2,981
0
3,812
2,528
13,698
0
W
4,656
699
0
833
5,674
2,017
0
1,973
3,701
0
8,963
L
Charon
7,324
576
0
334
11,292
4,373
0
2,898
8,188
20,198
0
L
4,621
1,051
0
405
6,352
1,841
0
3,725
2,627
0
17,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,120
Gold Earned
35,591
122
Minions Killed
110
7
Camps Cleared
3
606,180
Distance Traveled
465,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,618
1,436
34
6
2
116,393
0
L
Merlin
7,137
1,190
25
4
0
91,174
0
W
Baron Samedi
8,050
1,342
24
4
1
117,350
0
W
Chaac
8,001
1,334
33
6
2
127,364
0
L
Thanatos
8,129
1,355
25
4
2
135,301
0
L
Chiron
6,008
1,001
1
0
0
19,094
0
W
Anubis
7,210
1,202
20
3
0
110,006
0
W
Susano
7,241
1,207
11
2
2
135,067
0
L
Charon
7,478
1,246
22
4
0
119,956
0
L
Neith
6,839
1,140
37
6
1
99,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role