Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ChiraDk
Ra
Level 140
God Stats
2W - 6L
1,292 SR
Queue Stats
144W - 144L
1,455 Elo+
Solo
Erlang Shen
Erlang Shen
Death by Oni
Erlang Shen
Level 125
God Stats
11W - 9L
1,620 SR
Queue Stats
469W - 481L
1,424 Elo+
Solo
Khepri
Khepri
THEBLACKGOD4769
Khepri
Level 67
God Stats
5W - 5L
1,517 SR
Queue Stats
275W - 263L
1,414 Elo+
Solo
Artemis
Artemis
midashguy
Artemis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 125
1,486 SR
1,459 Elo+

VS

Team Averages
Level 132
1,493 SR
1,467 Elo+
Ymir
Ymir
DarkJoseC-
Ymir
Level 117
God Stats
3W - 2L
1,355 SR
Queue Stats
182W - 169L
1,492 Elo+
Party 2
Tyr
Tyr
Gabriel_JZ
Tyr
Level 127
God Stats
5W - 3L
1,602 SR
Queue Stats
68W - 78L
1,450 Elo+
Party 2
Cthulhu
Cthulhu
GatoMsk1
Cthulhu
Level 141
God Stats
4W - 5L
1,073 SR
Queue Stats
114W - 110L
1,481 Elo+
Party 1
Sol
Sol
MAXIMO-_-KILLER
Sol
Level 148
God Stats
8W - 3L
1,884 SR
Queue Stats
390W - 382L
1,468 Elo+
Solo
Discordia
Discordia
lucia97x3
Discordia
Level 129
God Stats
7W - 5L
1,550 SR
Queue Stats
83W - 83L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
3 / 1 / 1
7,322
610
7,552
2,859
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 4
6,441
537
4,552
6,233
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Death by Oni
Erlang Shen
12
3 / 4 / 4
6,494
541
6,201
10,862
4,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 5 / 1
4,713
393
2,305
9,512
4,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
midashguy
Artemis
10
2 / 3 / 1
5,866
489
5,803
8,334
2,834
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,359
447
1,522
6,795
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 2
6,274
523
4,132
12,900
5,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Cthulhu
GatoMsk1
Cthulhu
11
3 / 0 / 7
7,205
600
5,880
7,558
5,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

13
8 / 3 / 1
7,470
623
10,341
9,404
2,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Discordia
lucia97x3
Discordia
10
1 / 2 / 0
5,998
500
2,800
4,527
1,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
9
Kills
14
15
Deaths
10
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
1
1
3.5
L
1
2
4
1.5
W
0
2
1
0.25
L
Erlang Shen
Death by Oni
Erlang Shen
3
4
4
1.25
W
2
3
2
1
W
Cthulhu
GatoMsk1
Cthulhu
3
0
7
6.5
W
8
3
1
2.83
L
0
5
1
0.1
W
Discordia
lucia97x3
Discordia
1
2
0
0.5
L
Artemis
midashguy
Artemis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,413
Damage
24,675
37,800
Taken
41,184
14,771
Mitigated
16,123
10,959
Healing
12,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
7,552
414
0
661
2,859
902
94
148
2,711
44,062
1,562
L
4,552
97
336
1,293
6,233
2,158
0
2,619
3,614
42,453
612
W
1,522
140
0
2,368
6,795
1,895
0
2,785
3,876
25,243
0
L
Erlang Shen
Death by Oni
Erlang Shen
6,201
3,778
0
4,139
10,862
4,272
0
3,827
7,035
0
42,834
W
4,132
340
0
4,879
12,900
5,499
49
5,124
7,237
0
28,422
W
Cthulhu
GatoMsk1
Cthulhu
5,880
415
45
1,861
7,558
5,031
0
1,383
5,908
25,135
0
W
10,341
3,715
0
2,706
9,404
2,588
1,065
1,540
7,602
49,577
2,129
L
2,305
304
0
1,599
9,512
4,605
0
7,014
2,498
12,267
0
W
Discordia
lucia97x3
Discordia
2,800
293
0
750
4,527
1,110
587
1,740
2,751
33,524
1,313
L
Artemis
midashguy
Artemis
5,803
2,423
0
2,931
8,334
2,834
0
6,652
1,682
0
30,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,836
Gold Earned
32,306
295
Minions Killed
263
0
Camps Cleared
0
1,200,933
Distance Traveled
1,079,775
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,322
610
89
7
0
242,852
0
L
Ra
6,441
537
78
7
0
239,562
0
W
Ymir
5,359
447
44
4
0
167,078
2
L
Erlang Shen
6,494
541
58
5
0
275,413
0
W
Tyr
6,274
523
43
4
0
237,608
0
W
Cthulhu
7,205
600
43
4
0
251,144
0
W
Sol
7,470
623
74
6
0
216,859
0
L
Khepri
4,713
393
9
1
0
236,875
2
W
Discordia
5,998
500
59
5
0
207,086
4
L
Artemis
5,866
489
61
5
0
206,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role