Player Matchup

Baron Samedi
Baron Samedi
AlanBozoFan
Baron Samedi
Level 158
God Stats
2W - 2L
1,653 SR
Queue Stats
108W - 102L
1,548 Elo+
Party 2
Artemis
Artemis
ElzoniteGaming
Artemis
Level 157
God Stats
5W - 7L
1,560 SR
Queue Stats
369W - 337L
1,593 Elo+
Party 2
Gilgamesh
Gilgamesh
Mythicaleo
Gilgamesh
Level 149
God Stats
3W - 1L
1,788 SR
Queue Stats
139W - 76L
1,633 Elo+
Party 2
Tiamat
Tiamat
N1ckiStan69
Tiamat
Level 133
God Stats
0W - 2L
1,348 SR
Queue Stats
129W - 123L
1,565 Elo+
Party 2
Thanatos
Thanatos
ShinigamiSoul01
Thanatos
Level 94
God Stats
0W - 2L
1,304 SR
Queue Stats
108W - 104L
1,530 Elo+
Party 2
Team Averages
Level 138
1,531 SR
1,574 Elo+

VS

Team Averages
Level 119
1,522 SR
1,569 Elo+
Erlang Shen
Erlang Shen
FullCDR
Erlang Shen
Level 159
God Stats
1W - 1L
1,322 SR
Queue Stats
87W - 66L
1,582 Elo+
Party 3
Heimdallr
Heimdallr
IItamirII
Heimdallr
Level 148
God Stats
1W - 2L
1,266 SR
Queue Stats
243W - 232L
1,524 Elo+
Party 3
Ymir
Ymir
KneinTheCat
Ymir
Level 86
God Stats
2W - 1L
1,787 SR
Queue Stats
160W - 157L
1,524 Elo+
Party 3
Thoth
Thoth
TheSouthwest
Thoth
Level 128
God Stats
34W - 18L
1,721 SR
Queue Stats
415W - 332L
1,614 Elo+
Party 1
Thanatos
Thanatos
skibidiohiorizz
Thanatos
Level 73
God Stats
23W - 22L
1,512 SR
Queue Stats
253W - 226L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlanBozoFan
Baron Samedi
11
2 / 3 / 6
7,305
522
4,450
11,019
7,164
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
6 / 2 / 1
8,586
613
11,660
7,191
2,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Mythicaleo
Gilgamesh
13
2 / 2 / 0
7,391
528
11,868
17,776
17,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Tiamat
12
2 / 6 / 1
7,281
520
5,932
11,041
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
12
0 / 6 / 3
6,447
461
3,853
13,694
3,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FullCDR
Erlang Shen
15
0 / 2 / 1
8,437
603
13,716
17,097
11,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
IItamirII
Heimdallr
13
2 / 1 / 1
7,416
530
3,742
8,319
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 5 / 5
7,235
517
4,016
12,576
9,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

15
6 / 0 / 5
8,694
621
17,251
8,248
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
13
9 / 4 / 3
8,093
578
6,304
10,774
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
12
Kills
19
19
Deaths
12
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AlanBozoFan
Baron Samedi
2
3
6
1.67
L
6
2
1
3.25
W
Erlang Shen
FullCDR
Erlang Shen
0
2
1
0.25
W
Heimdallr
IItamirII
Heimdallr
2
1
1
2.5
W
2
5
5
0.9
L
Gilgamesh
Mythicaleo
Gilgamesh
2
2
0
1
L
Tiamat
2
6
1
0.42
L
Thanatos
0
6
3
0.25
W
6
0
5
8.5
W
Thanatos
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,763
Damage
45,029
60,721
Taken
57,014
33,201
Mitigated
30,046
17,822
Healing
24,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AlanBozoFan
Baron Samedi
4,450
33
621
3,662
11,019
7,164
0
4,610
6,409
14,446
0
L
11,660
3,987
0
1,050
7,191
2,277
836
2,734
4,457
0
69,083
W
Erlang Shen
FullCDR
Erlang Shen
13,716
7,568
0
10,575
17,097
11,803
0
0
16,004
0
76,350
W
Heimdallr
IItamirII
Heimdallr
3,742
1,937
0
3,801
8,319
3,387
0
553
7,766
0
52,888
W
4,016
481
0
1,383
12,576
9,093
7
2,315
10,261
15,997
1,813
L
Gilgamesh
Mythicaleo
Gilgamesh
11,868
3,414
0
3,920
17,776
17,756
0
0
17,776
0
54,962
L
Tiamat
5,932
538
0
2,156
11,041
2,476
0
8,191
2,850
36,094
0
L
Thanatos
3,853
1,370
0
6,413
13,694
3,528
0
5,425
8,269
0
50,200
W
17,251
150
0
581
8,248
2,179
0
4,848
3,400
71,283
1,754
W
Thanatos
6,304
998
0
8,448
10,774
3,584
0
2,666
8,108
0
35,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,010
Gold Earned
39,875
389
Minions Killed
455
0
Camps Cleared
0
1,393,859
Distance Traveled
1,402,788
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,305
522
14
1
0
301,494
0
L
Artemis
8,586
613
127
9
0
249,376
3
W
Erlang Shen
8,437
603
133
10
0
269,940
0
W
Heimdallr
7,416
530
98
7
0
256,775
0
W
Ymir
7,235
517
30
2
0
242,505
7
L
Gilgamesh
7,391
528
85
6
0
278,104
0
L
Tiamat
7,281
520
92
7
0
263,719
0
L
Thanatos
6,447
461
71
5
0
301,166
0
W
Thoth
8,694
621
130
9
0
320,265
3
W
Thanatos
8,093
578
64
5
0
313,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role