Player Matchup

Artemis
Artemis
Silver II
 
Artemis
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Silver II
AlucardOMG
Surtr
Silver II
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,507 MMR
Party 1
Ao Kuang
Ao Kuang
Gold V
Gustavorf103
Ao Kuang
Gold V
Level 59
God Stats
3W - 4L
1,430 SR
Queue Stats
44W - 48L
1,360 MMR
Party 1
Anubis
Anubis
Gold III
TerminatorHeli
Anubis
Gold III
Level 118
God Stats
12W - 8L
1,688 SR
Queue Stats
79W - 82L
1,369 MMR
Solo
Ymir
Ymir
Silver I
UnknownMurder
Ymir
Silver I
Level 105
God Stats
3W - 2L
1,704 SR
Queue Stats
112W - 129L
1,397 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,564 SR
1,426 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,537 SR
1,427 MMR
Nu Wa
Nu Wa
Bronze III
 
Nu Wa
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
BlackoutShawn
Danzaburou
Bronze IV
Level 106
God Stats
4W - 5L
1,550 SR
Queue Stats
6W - 7L
1,431 MMR
Solo
Maui
Maui
Gold IV
Gutierrez1
Maui
Gold IV
Level 128
God Stats
0W - 2L
1,305 SR
Queue Stats
47W - 62L
1,298 MMR
Party 2
Set
Set
Gold III
LightFeatherGod
Set
Gold III
Level 136
God Stats
0W - 1L
1,770 SR
Queue Stats
64W - 75L
1,545 MMR
Party 2
Fafnir
Fafnir
Gold V
Shuckle lvl 92
Fafnir
Gold V
Level 175
God Stats
233W - 209L
1,559 SR
Queue Stats
371W - 377L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
3 / 1 / 5
5,922
592
6,667
5,367
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Surtr
10
1 / 0 / 1
6,155
616
2,783
4,141
2,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
Gustavorf103
Ao Kuang
11
7 / 2 / 3
6,469
647
5,457
7,163
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 0 / 3
6,347
635
6,781
5,447
2,224
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
3 / 0 / 5
5,929
593
3,733
6,864
5,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
MedusaThothBakasuraFreya

VS

Bans
AchillesLancelotBake KujiraThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
0 / 3 / 2
4,666
467
1,834
5,971
963
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Danzaburou
BlackoutShawn
Danzaburou
8
0 / 4 / 0
4,784
478
3,646
6,650
1,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 5 / 0
4,542
454
966
7,779
4,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 4 / 0
5,388
539
3,873
8,371
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
2 / 3 / 0
5,056
506
3,437
7,268
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
18
Kills
3
3
Deaths
19
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
1
5
5.5
L
Nu Wa
 
Nu Wa
0
3
2
0.33
W
Surtr
1
0
1
1.5
L
Danzaburou
BlackoutShawn
Danzaburou
0
4
0
0
W
Ao Kuang
Gustavorf103
Ao Kuang
7
2
3
4.25
L
0
5
0
0
L
1
4
0
0.25
L
2
3
0
0.67
W
4
0
3
5.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,421
Damage
13,756
28,982
Taken
36,039
13,641
Mitigated
13,439
12,541
Healing
7,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,667
3,359
0
2,940
5,367
1,888
0
110
5,257
0
38,820
L
Nu Wa
 
Nu Wa
1,834
903
0
153
5,971
963
0
3,811
2,120
17,182
435
W
Surtr
2,783
580
0
1,795
4,141
2,493
21
251
3,890
473
36,612
L
Danzaburou
BlackoutShawn
Danzaburou
3,646
1,224
0
1,653
6,650
1,881
0
1,358
5,292
0
31,867
W
Ao Kuang
Gustavorf103
Ao Kuang
5,457
946
0
3,185
7,163
1,842
0
2,629
4,301
34,691
0
L
966
250
0
1,138
7,779
4,946
0
3,782
3,997
8,244
0
L
3,873
2,061
0
2,482
8,371
2,578
0
2,801
5,438
0
32,368
L
3,437
605
0
2,056
7,268
3,071
0
4,238
3,030
18,379
0
W
6,781
485
0
3,217
5,447
2,224
0
1,979
3,278
43,823
949
W
3,733
1,161
0
1,404
6,864
5,194
0
820
6,044
21,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,822
Gold Earned
24,436
303
Minions Killed
203
0
Camps Cleared
0
990,734
Distance Traveled
933,369
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,922
592
76
8
0
175,314
0
L
Nu Wa
4,666
467
31
3
0
182,942
0
W
Surtr
6,155
616
69
7
0
204,920
2
L
Danzaburou
4,784
478
60
6
0
183,521
0
W
Ao Kuang
6,469
647
68
7
0
224,674
0
L
Maui
4,542
454
14
1
0
171,583
2
L
Set
5,388
539
58
6
0
213,163
0
L
Fafnir
5,056
506
40
4
0
182,160
0
W
Anubis
6,347
635
66
7
0
199,442
1
W
Ymir
5,929
593
24
2
0
186,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role