Player Matchup

Scylla
Scylla
Platinum III
FYBPsycho
Scylla
Platinum III
Level 110
God Stats
6W - 1L
1,867 SR
Queue Stats
63W - 57L
1,699 MMR
Party 1
Arachne
Arachne
Gold III
PGOTurnedfriend
Arachne
Gold III
Level 125
God Stats
7W - 4L
1,860 SR
Queue Stats
49W - 46L
1,421 MMR
Party 1
Ares
Ares
Silver V
Whit3buffal0w
Ares
Silver V
Level 147
God Stats
2W - 1L
1,598 SR
Queue Stats
4W - 5L
1,264 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,775 SR
1,461 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 89
1,568 SR
1,230 MMR
Bacchus
Bacchus
Silver I
heyllux
Bacchus
Silver I
Level 64
God Stats
3W - 5L
1,481 SR
Queue Stats
12W - 10L
1,209 MMR
Party 2
Cernunnos
Cernunnos
Silver II
holymediq
Cernunnos
Silver II
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,209 MMR
Party 2
Chronos
Chronos
Silver I
itsvista
Chronos
Silver I
Level 126
God Stats
1W - 1L
1,723 SR
Queue Stats
13W - 11L
1,273 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FYBPsycho
Scylla
18
4 / 1 / 5
11,654
832
19,414
8,001
4,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
4 / 1 / 3
10,357
740
9,858
12,344
7,421
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
1 / 0 / 8
10,303
736
5,396
11,086
10,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
KuzenboCthulhuAchillesHeraMulan

VS

Bans
ThothMedusaJormungandrNe ZhaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
heyllux
Bacchus
17
0 / 1 / 2
9,285
663
6,986
15,593
21,689
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
holymediq
Cernunnos
16
2 / 4 / 0
10,072
719
9,294
10,867
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
itsvista
Chronos
15
0 / 4 / 1
9,324
666
11,367
12,308
3,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
FYBPsycho
Scylla
4
1
5
6.5
W
4
1
3
5.5
W
1
0
8
5
L
Bacchus
heyllux
Bacchus
0
1
2
1
L
Cernunnos
holymediq
Cernunnos
2
4
0
0.5
L
Chronos
itsvista
Chronos
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,668
Damage
27,647
31,431
Taken
38,768
22,395
Mitigated
29,946
5,837
Healing
5,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
FYBPsycho
Scylla
19,414
1,121
0
2,409
8,001
4,197
300
5,442
2,551
70,501
0
W
9,858
6,841
402
1,563
12,344
7,421
264
7,945
4,399
0
17,027
W
5,396
245
570
893
11,086
10,777
524
4,709
6,369
15,555
1,424
L
Bacchus
heyllux
Bacchus
6,986
645
0
1,571
15,593
21,689
0
7,428
7,312
21,191
0
L
Cernunnos
holymediq
Cernunnos
9,294
3,585
0
2,861
10,867
4,506
0
7,168
3,184
0
36,524
L
Chronos
itsvista
Chronos
11,367
3,404
0
1,124
12,308
3,751
0
8,249
3,482
46,352
523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,314
Gold Earned
28,681
156
Minions Killed
175
0
Camps Cleared
0
823,656
Distance Traveled
780,446
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,654
832
123
9
0
266,033
2
W
Arachne
10,357
740
20
1
0
283,526
0
W
Ares
10,303
736
13
1
0
274,097
5
L
Bacchus
9,285
663
15
1
0
275,599
0
L
Cernunnos
10,072
719
85
6
0
219,915
0
L
Chronos
9,324
666
75
5
0
284,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role