Player Matchup

Cernunnos
Cernunnos
Gold III
Colbiscus
Cernunnos
Gold III
Level 142
God Stats
2W - 0L
1,716 SR
Queue Stats
38W - 25L
1,654 MMR
Party 1
Agni
Agni
Gold II
EditPanda
Agni
Gold II
Level 172
God Stats
7W - 3L
1,389 SR
Queue Stats
49W - 33L
1,635 MMR
Party 1
Thanatos
Thanatos
Platinum IV
Get Calculated
Thanatos
Platinum IV
Level 188
God Stats
2W - 0L
1,746 SR
Queue Stats
65W - 41L
1,632 MMR
Solo
Horus
Horus
Platinum III
Mcorpballisli148
Horus
Platinum III
Level 203
God Stats
8W - 8L
1,623 SR
Queue Stats
601W - 590L
1,817 MMR
Party 3
Baron Samedi
Baron Samedi
Gold III
ShaqCarried-Kobe
Baron Samedi
Gold III
Level 160
God Stats
8W - 6L
1,565 SR
Queue Stats
176W - 172L
1,446 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 173
1,607 SR
1,637 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,674 SR
1,634 MMR
Cupid
Cupid
Platinum III
AlejandroFx
Cupid
Platinum III
Level 163
God Stats
29W - 21L
1,701 SR
Queue Stats
317W - 309L
1,692 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
LETHALxLION
Sylvanus
Platinum IV
Level 116
God Stats
41W - 26L
1,648 SR
Queue Stats
184W - 184L
1,680 MMR
Solo
Anubis
Anubis
Gold III
TheLiplessGecko
Anubis
Gold III
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 141L
1,584 MMR
Solo
Yu Huang
Yu Huang
Gold IV
ZZKillea
Yu Huang
Gold IV
Level 132
God Stats
1W - 2L
1,824 SR
Queue Stats
147W - 154L
1,499 MMR
Party 2
Lancelot
Lancelot
Gold I
ZimUXlll
Lancelot
Gold I
Level 156
God Stats
9W - 5L
1,697 SR
Queue Stats
102W - 107L
1,717 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Colbiscus
Cernunnos
18
4 / 1 / 4
10,638
626
11,514
10,863
4,642
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
16
6 / 1 / 6
9,587
564
9,428
8,754
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Thanatos
16
4 / 1 / 7
9,456
556
8,784
12,095
4,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
8 / 0 / 8
10,557
621
11,370
17,181
13,236
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Baron Samedi
ShaqCarried-Kobe
Baron Samedi
15
6 / 0 / 11
8,977
528
14,949
14,152
6,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bans
KuzenboHadesFreyaChang'e

VS

Bans
NemesisKumbhakarnaBake KujiraMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
8,136
479
6,231
14,377
5,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
LETHALxLION
Sylvanus
12
1 / 7 / 1
7,765
457
6,450
24,009
20,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

9
0 / 9 / 0
6,526
384
3,842
10,872
3,796
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Yu Huang
ZZKillea
Yu Huang
14
2 / 4 / 0
8,064
474
6,988
9,289
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Lancelot
ZimUXlll
Lancelot
12
0 / 4 / 2
6,866
404
9,242
15,460
5,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
7
28
Kills
3
3
Deaths
28
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Cernunnos
Colbiscus
Cernunnos
4
1
4
6
W
Agni
6
1
6
9
W
Thanatos
4
1
7
7.5
L
Sylvanus
LETHALxLION
Sylvanus
1
7
1
0.21
W
8
0
8
12
W
Baron Samedi
ShaqCarried-Kobe
Baron Samedi
6
0
11
11.5
L
0
9
0
0
L
Yu Huang
ZZKillea
Yu Huang
2
4
0
0.5
L
Lancelot
ZimUXlll
Lancelot
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,045
Damage
32,753
63,045
Taken
74,007
31,536
Mitigated
37,577
42,432
Healing
22,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,231
3,090
138
6,940
14,377
5,132
0
2,274
12,103
0
70,479
W
Cernunnos
Colbiscus
Cernunnos
11,514
6,434
0
6,459
10,863
4,642
322
1,581
9,282
0
93,910
W
Agni
9,428
1,243
0
1,728
8,754
2,718
572
3,569
4,915
72,390
736
W
Thanatos
8,784
2,855
0
13,244
12,095
4,333
0
1,201
10,808
0
87,798
L
Sylvanus
LETHALxLION
Sylvanus
6,450
1,139
3,047
6,494
24,009
20,495
0
11,575
12,434
26,477
0
W
11,370
5,001
780
9,647
17,181
13,236
157
5,657
11,276
0
62,319
W
Baron Samedi
ShaqCarried-Kobe
Baron Samedi
14,949
971
2,950
7,624
14,152
6,607
420
5,150
8,754
50,746
0
L
3,842
230
0
2,751
10,872
3,796
0
942
9,930
35,911
0
L
Yu Huang
ZZKillea
Yu Huang
6,988
170
0
53
9,289
2,786
0
4,707
4,582
55,706
1,045
L
Lancelot
ZimUXlll
Lancelot
9,242
1,611
0
2,684
15,460
5,368
0
4,838
10,622
0
50,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,215
Gold Earned
37,357
602
Minions Killed
427
0
Camps Cleared
0
1,683,891
Distance Traveled
1,577,804
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,136
479
137
8
0
323,393
2
W
Cernunnos
10,638
626
170
10
0
312,977
2
W
Agni
9,587
564
122
7
0
358,223
6
W
Thanatos
9,456
556
135
8
0
395,533
0
L
Sylvanus
7,765
457
34
2
0
272,400
3
W
Horus
10,557
621
103
6
0
315,427
0
W
Baron Samedi
8,977
528
72
4
0
301,731
0
L
Anubis
6,526
384
65
4
0
227,297
0
L
Yu Huang
8,064
474
117
7
0
350,864
4
L
Lancelot
6,866
404
74
4
0
403,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role