Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Chelsamander
Janus
Level 180
God Stats
4W - 9L
1,401 SR
Queue Stats
225W - 269L
1,481 Elo+
Party 2
Sol
Sol
JujuKarim
Sol
Level 105
God Stats
17W - 22L
1,552 SR
Queue Stats
321W - 300L
1,544 Elo+
Party 2
Lancelot
Lancelot
Kuro7772
Lancelot
Level 147
God Stats
16W - 12L
1,418 SR
Queue Stats
230W - 257L
1,499 Elo+
Party 2
Medusa
Medusa
ZubazaKill
Medusa
Level 84
God Stats
2W - 1L
1,361 SR
Queue Stats
17W - 20L
1,402 Elo+
Solo
Team Averages
Level 133
1,446 SR
1,485 Elo+

VS

Team Averages
Level 150
1,529 SR
1,614 Elo+
Thanatos
Thanatos
FGpalafos
Thanatos
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,710 Elo+
Party 3
Ymir
Ymir
FraNcooG
Ymir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,710 Elo+
Party 3
Cerberus
Cerberus
Scraggy98
Cerberus
Level 172
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 173L
1,586 Elo+
Party 1
Ullr
Ullr
WizzKAh
Ullr
Level 110
God Stats
6W - 15L
1,367 SR
Queue Stats
104W - 117L
1,467 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
asesinosaien2015
Morgan Le Fay
Level 159
God Stats
0W - 1L
1,780 SR
Queue Stats
87W - 79L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
4 / 0 / 7
7,086
709
4,223
5,395
3,506
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 5 / 2
5,779
578
2,484
6,670
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 1 / 6
6,800
680
6,257
6,512
1,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Lancelot
Kuro7772
Lancelot
11
5 / 2 / 2
6,344
634
4,212
7,531
2,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
ZubazaKill
Medusa
10
2 / 3 / 1
6,104
610
3,492
6,140
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FGpalafos
Thanatos
10
3 / 2 / 1
5,754
575
4,156
7,247
2,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ymir
11
3 / 3 / 1
6,671
667
2,916
6,291
4,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Scraggy98
Cerberus
8
2 / 4 / 2
4,858
486
2,704
8,701
3,817
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
WizzKAh
Ullr
3
0 / 4 / 0
3,569
357
654
2,983
756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
asesinosaien2015
Morgan Le Fay
10
3 / 3 / 2
5,700
570
5,662
6,565
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
16
Kills
11
11
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
7
7.5
W
1
5
2
0.4
L
Thanatos
FGpalafos
Thanatos
3
2
1
1.75
L
Ymir
3
3
1
1.17
W
4
1
6
7
W
Lancelot
Kuro7772
Lancelot
5
2
2
3
L
Cerberus
Scraggy98
Cerberus
2
4
2
0.75
L
Ullr
WizzKAh
Ullr
0
4
0
0
W
Medusa
ZubazaKill
Medusa
2
3
1
0.83
L
Morgan Le Fay
asesinosaien2015
Morgan Le Fay
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,668
Damage
16,092
32,248
Taken
31,787
11,152
Mitigated
13,657
13,213
Healing
7,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,223
588
1,510
2,028
5,395
3,506
191
1,166
4,229
15,111
1,167
W
2,484
96
0
1,872
6,670
1,841
669
4,160
2,510
28,054
0
L
Thanatos
FGpalafos
Thanatos
4,156
1,694
0
4,192
7,247
2,617
0
2,256
4,967
0
33,627
L
Ymir
2,916
488
0
602
6,291
4,487
74
727
5,564
37,099
0
W
6,257
3,838
0
2,882
6,512
1,446
4,796
2,355
4,157
41,824
871
W
Lancelot
Kuro7772
Lancelot
4,212
575
0
2,783
7,531
2,657
0
2,194
5,337
0
28,038
L
Cerberus
Scraggy98
Cerberus
2,704
148
0
1,584
8,701
3,817
0
5,368
3,321
16,177
0
L
Ullr
WizzKAh
Ullr
654
289
0
0
2,983
756
0
2,194
789
0
4,841
W
Medusa
ZubazaKill
Medusa
3,492
1,667
0
2,138
6,140
1,702
780
1,355
4,785
0
36,880
L
Morgan Le Fay
asesinosaien2015
Morgan Le Fay
5,662
264
0
1,047
6,565
1,980
0
2,106
4,265
31,809
278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,113
Gold Earned
26,552
245
Minions Killed
228
0
Camps Cleared
0
982,366
Distance Traveled
822,195
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,086
709
22
2
0
185,846
0
W
Janus
5,779
578
64
6
0
187,020
3
L
Thanatos
5,754
575
63
6
0
208,906
0
L
Ymir
6,671
667
81
8
0
167,874
1
W
Sol
6,800
680
62
6
0
178,254
0
W
Lancelot
6,344
634
45
5
0
247,577
0
L
Cerberus
4,858
486
36
4
0
188,787
0
L
Ullr
3,569
357
1
0
0
73,816
0
W
Medusa
6,104
610
52
5
0
183,669
0
L
Morgan Le Fay
5,700
570
47
5
0
182,812
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role