Player Matchup

Ishtar
Ishtar
Silver IV
Awfuldeciple
Ishtar
Silver IV
Level 157
God Stats
1W - 0L
1,593 SR
Queue Stats
25W - 38L
1,327 MMR
Party 1
Poseidon
Poseidon
Silver V
BDPOLO
Poseidon
Silver V
Level 163
God Stats
53W - 64L
1,394 SR
Queue Stats
79W - 114L
506 MMR
Party 1
Surtr
Surtr
Bronze V
PrincessKaila
Surtr
Bronze V
Level 92
God Stats
1W - 0L
1,372 SR
Queue Stats
3W - 8L
1,304 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 137
1,453 SR
1,046 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 117
1,543 SR
1,216 MMR
Danzaburou
Danzaburou
Bronze IV
 
Danzaburou
Bronze IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Silver V
Clap-In-Spanish
Artio
Silver V
Level 118
God Stats
0W - 2L
1,247 SR
Queue Stats
81W - 143L
870 MMR
Solo
Scylla
Scylla
Bronze III
VileMagicMills
Scylla
Bronze III
Level 127
God Stats
0W - 2L
1,881 SR
Queue Stats
3W - 10L
1,278 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
2 / 1 / 5
9,215
838
6,495
8,720
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
BDPOLO
Poseidon
17
4 / 1 / 4
10,575
961
8,824
5,496
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
3 / 2 / 6
9,621
875
6,912
9,742
8,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
Ah PuchVulcanAtlasAthenaShiva

VS

Bans
CthulhuArachneBaba YagaAchillesTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
1 / 2 / 2
9,120
829
4,660
10,287
3,623
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 2 / 1
7,306
664
1,798
6,863
5,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
2 / 5 / 1
9,760
887
4,954
8,486
2,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
9
Kills
4
4
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
2
1
W
Ishtar
2
1
5
4.5
W
Poseidon
BDPOLO
Poseidon
4
1
4
6
L
1
2
1
0.75
W
3
2
6
3
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,231
Damage
11,412
23,958
Taken
25,636
13,151
Mitigated
11,558
3,648
Healing
6,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,660
984
0
3,429
10,287
3,623
0
4,240
5,788
0
26,652
W
Ishtar
6,495
2,403
0
1,058
8,720
2,926
0
2,491
6,229
0
38,157
W
Poseidon
BDPOLO
Poseidon
8,824
939
0
730
5,496
1,637
2,042
1,859
3,637
49,331
654
L
1,798
241
200
1,635
6,863
5,455
0
1,915
4,751
5,845
189
W
6,912
2,334
191
1,669
9,742
8,588
1,569
2,295
7,447
637
15,717
L
4,954
752
75
682
8,486
2,480
0
3,126
5,121
31,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,411
Gold Earned
26,186
183
Minions Killed
125
0
Camps Cleared
0
620,437
Distance Traveled
480,488
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,120
829
64
6
0
187,708
2
W
Ishtar
9,215
838
61
6
0
208,121
0
W
Poseidon
10,575
961
95
9
0
215,839
3
L
Artio
7,306
664
8
1
0
110,689
0
W
Surtr
9,621
875
27
2
0
196,477
3
L
Scylla
9,760
887
53
5
0
182,091
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role