Player Matchup

Ao Kuang
Ao Kuang
GrizloOnDaBeat
Ao Kuang
Level 68
God Stats
12W - 14L
1,662 SR
Queue Stats
373W - 388L
1,493 Elo+
Party 2
Izanami
Izanami
ShoiGoi
Izanami
Level 67
God Stats
18W - 21L
1,504 SR
Queue Stats
134W - 142L
1,465 Elo+
Party 2
Sun Wukong
Sun Wukong
StillMandoh
Sun Wukong
Level 60
God Stats
34W - 25L
1,592 SR
Queue Stats
179W - 188L
1,501 Elo+
Party 2
Raijin
Raijin
Valkyrking98
Raijin
Level 97
God Stats
2W - 2L
1,631 SR
Queue Stats
31W - 45L
1,413 Elo+
Party 2
Ymir
Ymir
deciiphered
Ymir
Level 99
God Stats
24W - 25L
1,546 SR
Queue Stats
184W - 178L
1,498 Elo+
Party 2
Team Averages
Level 78
1,587 SR
1,474 Elo+

VS

Team Averages
Level 120
1,527 SR
1,494 Elo+
Hades
Hades
 
Hades
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Grillomatador12
Cthulhu
Level 128
God Stats
3W - 2L
1,741 SR
Queue Stats
232W - 220L
1,481 Elo+
Party 1
Cerberus
Cerberus
R0MP3PN3S34
Cerberus
Level 65
God Stats
9W - 9L
1,493 SR
Queue Stats
139W - 137L
1,490 Elo+
Party 1
Bastet
Bastet
foxlvstrng777
Bastet
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 95L
1,466 Elo+
Solo
Apollo
Apollo
lazyexe
Apollo
Level 158
God Stats
4W - 4L
1,400 SR
Queue Stats
683W - 588L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
2 / 3 / 1
5,825
530
4,816
9,851
3,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ShoiGoi
Izanami
7
3 / 2 / 1
5,119
465
5,096
6,010
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
StillMandoh
Sun Wukong
12
3 / 3 / 0
6,972
634
9,531
11,265
6,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Raijin
12
0 / 1 / 0
6,233
567
2,172
5,787
1,305
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
0 / 5 / 3
5,188
472
4,595
11,165
5,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
2 / 3 / 1
6,504
591
6,954
11,514
6,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 3 / 4
6,850
623
5,768
9,274
6,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
R0MP3PN3S34
Cerberus
11
2 / 0 / 0
6,624
602
3,245
4,042
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
1 / 0 / 4
6,268
570
2,081
7,366
2,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
lazyexe
Apollo
13
6 / 2 / 3
7,103
646
10,794
9,896
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
8
Kills
14
14
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
3
1
0.83
W
3
3
4
1.67
L
Ao Kuang
2
3
1
0.83
W
Cerberus
R0MP3PN3S34
Cerberus
2
0
0
2
L
Izanami
ShoiGoi
Izanami
3
2
1
1.75
L
Sun Wukong
StillMandoh
Sun Wukong
3
3
0
1
L
Raijin
0
1
0
0
L
0
5
3
0.3
W
1
0
4
3
W
Apollo
lazyexe
Apollo
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,210
Damage
28,842
44,078
Taken
42,092
18,380
Mitigated
19,928
12,624
Healing
20,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
6,954
1,141
0
6,106
11,514
6,574
0
62
11,452
38,131
0
W
5,768
892
82
1,507
9,274
6,695
200
2,389
6,885
30,301
0
L
Ao Kuang
4,816
1,534
0
2,162
9,851
3,364
0
1,310
8,389
44,486
0
W
Cerberus
R0MP3PN3S34
Cerberus
3,245
0
0
2,108
4,042
1,276
0
2,207
1,835
37,385
749
L
Izanami
ShoiGoi
Izanami
5,096
3,850
0
2,288
6,010
1,605
0
1,564
4,446
0
24,896
L
Sun Wukong
StillMandoh
Sun Wukong
9,531
3,997
0
3,793
11,265
6,223
0
7,109
4,156
0
51,230
L
Raijin
2,172
270
0
2,266
5,787
1,305
0
2,160
3,387
48,966
0
L
4,595
1,206
0
2,115
11,165
5,883
0
3,420
7,745
13,901
0
W
2,081
804
0
5,495
7,366
2,208
0
1,637
5,729
0
45,675
W
Apollo
lazyexe
Apollo
10,794
7,639
0
5,107
9,896
3,175
659
5,288
4,608
0
49,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,337
Gold Earned
33,349
299
Minions Killed
383
0
Camps Cleared
0
1,022,854
Distance Traveled
1,097,404
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,504
591
67
6
0
193,415
3
W
Cthulhu
6,850
623
55
5
0
244,378
0
L
Ao Kuang
5,825
530
76
7
0
263,460
0
W
Cerberus
6,624
602
90
8
0
219,639
0
L
Izanami
5,119
465
37
3
0
139,164
0
L
Sun Wukong
6,972
634
72
7
0
195,960
4
L
Raijin
6,233
567
99
9
0
200,755
3
L
Ymir
5,188
472
15
1
0
223,515
3
W
Bastet
6,268
570
87
8
0
230,779
0
W
Apollo
7,103
646
84
8
0
209,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role